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Jeff Tunnell

Member since: Sep 21st, 2006

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Joystiq1 Comment

The economics of Live Arcade development

Sep 21st 2006 11:12PM (Joystiq)
I am the author of the article. There are many astute observations on this site (probably the best I have seen. There are also some very misleading statements. I would like to clear these up the best I can.

@OtakuCODE: You seem to be making some very strong statements about how things are going to work out. Maybe you have insider information that I don't have. Some things you state are wrong, such as the price of an XBox development kit being $25,000. We paid $10,000. You state that it will cost $1,000 + $100 per year release a game on XNA for the XBox360. As per Michael Klucher, Program Manager, XNA Game Studio stated in the MSDN forums yesterday, "Right now no information has been released with pricing of XNA Game Studio Professional. As mentioned in our FAQ we are looking to release next spring, so please look for more information around then."

Although I have no insider information, I also think you are way off on your estimates of what the royalty rates MS will pay. If they paid the low amounts you paid, I think the world wide uproar would be unbearable.

Remember that my article was about what is going on in the current XBLA market. It had nothing to do with XNA Game Studio or Torque X allowing developers to bring their games to XBox360.

It is true that bringing titles to the current XBLA market is getting harder for all but the most experienced and well funded indie game developers. I look forward to seeing the vibrant community and the kinds of games that will come from XNA GS and Torque X.

-Jeff Tunnell, Make It Big In Games

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