I personally hope DS2 does well too. It would make me weep to see a project that I spent so long on destroyed. Plus I still have some good friends who are still working on it. It'll definitely be a surreal experience to play the game and see what stuff we worked on that got cut and what made it to the end :)
It's actually more about getting to make the game you want and make it in the way you'd like to. We have a lot of freedom here and it's a breath of fresh air. EA tends to place the quality of their work at the bottom of all financials. The great thing about SHG is that we actually get the opportunity to create a quality title without having to worry what the latest corp. heads "dropping by" and "suggesting" different things that we should do with the title. (translation, people at Activision do what they do best in their field and leave others alone to do their own creative work)
Interview: Glen Schofield on Dead Space, Sledgehammer Games and the transition from EA to Activision
Jan 7th 2010 5:21PM (Joystiq)Interview: Glen Schofield on Dead Space, Sledgehammer Games and the transition from EA to Activision
Jan 7th 2010 5:03PM (Joystiq)