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chris

Member since: Jan 11th, 2010

chris's Latest Comments

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Trek through fire and flame in RIFT's Infernal Dawn raid

Mar 8th 2012 8:21PM (Massively)
I can't believe people that play other top MMO's think this game is bad... But hey to each their own I guess!

This looks really great, and it shows that this team has what it takes to really push content out the door. For a company that has never ever released an MMORPG and then released this and made back all their investment and then some shows something.

I think I am becoming a Rift Junkie...

Scott Hartsman: A fully dynamic RIFT 'lacked clarity'

Mar 6th 2012 8:00PM (Massively)
@Adeptus Enginus

This game has changed a lot since launch. All of the changes that Trion continues to make is making this game quite amazing! Especially considering they have special events, continually new pumped out content, and tons and tons of patches. I have a feeling that the more time goes on, the more people will be saying this is that game to play now.

Scott Hartsman: A fully dynamic RIFT 'lacked clarity'

Mar 6th 2012 7:59PM (Massively)
I think this man truly understands the appeal of the MMORPG.

It isn't epic gear, or raiding on Mon/Wed/Fit together, nor playing the auction house, or running dungons. NON of that would matter if people didn't like playing together and feeling like the game rewards them, rather than punishes them, for wanting to play the game with each other.

Rift has made serious progress as an MMO, and frankly its funny that so many people think its terrible. This game is shaping up to be one of the best MMO's to ever hit the market in years. I am being honest here and trying not to exaggerate.

Latest Otherland trailer gives players a glimpse of the Net

Feb 27th 2012 3:51PM (Massively)
I think I just fell in love.

The Daily Grind: Are heirloom items bad for MMOs?

Feb 20th 2012 2:25PM (Massively)
@JuliusSeizure

thanks, not really important to know, but thanks.

The Daily Grind: Are heirloom items bad for MMOs?

Feb 20th 2012 9:47AM (Massively)
By the time I finished all my level granting and power leveling of characters with recruit a friend, I had 8 level 80's and no need for this. It took me about two weeks to do, and if I want I can still make that Shaman and Mage as well.

I think that these BOA items are honestly pointless grinds. It could take several weeks of grinding dungeons, argent tournament dailies, and darkmoon fare coupons just to get all the items, weapons, and trinkets. Why do that? You can level 3 times faster with RaF alone.

The only exceptions are that if you already had some BOA, and a nice guild with the xp bonus, then use those and RaF yourself. You can level two different classes together (pick ranged with ranged and melee with melee). Then head over to hotkeynet and download the free program for wow and install it. Set up your follow and assist macro's and walla, you are set up, and you know what? You are going to save yourself a butt load of time!!!!

It is definitely just better to use RaF to make alts I kid you not. These items are just too much of a pointless grind each week.

The Daily Grind: What will your favorite MMO look like in 20 years?

Feb 15th 2012 3:10PM (Massively)
I imagine far more immersive experiences. By then a much more sophisticated Kinect will have been created, 3D tech will be more evolved, and screens will have at least a 4k glassesless 3D screen with Bose like 3D sound.

You will be able to wear wirless lightweight headsets that make you feel like you are in world. This world will be a new social experience where you can so many different things.

MMO's are really just the stepping stone for the future of VR technology. What designers and programmers learn by then will make today's games look very very old. And WoW will perhaps still be around with Blizzard's store, but by then will be a free to play game with perhaps no new expansions any longer.

See TERA's Lancer and Sorcerer in action

Feb 14th 2012 3:08PM (Massively)
This goes to show that the West isn't the only one that has the ability to innovate and invent new types of MMO game play.

To me if its fun, then it works. Fun in regards to combat usually keeps you interested in it. The combat is fluid, you press buttons and things happen with little to no lag, and the animations and abilities are quite neat.

So, anyway, this looks like quite a fun game.

Wartower video highlights why devs love Guild Wars 2

Feb 14th 2012 1:31AM (Massively)
A game that actually requires skill, paying attention, desire for story, and more... Oh and no insane leveling curves, No kill-stealing, No ganking lowbies, and the game starts at level 1 rather than at max level.

I can't wait. The art is gorgeous, the music a masterpeice, and the design of combat and how fluid and nice it looks. All of these things tell me that I am going to be saving money.

No need for anything else if you can have the creme de la creme.

The Daily Grind: Could you make your own MMO for $30 million?

Feb 2nd 2012 6:01PM (Massively)
Jeesh,

Give me 30 million and I will move my butt out to silicon valley. I won't have to know squat about MMO's at the time. I will simple put out adds in monster and wherever else for Directors, Artists, Programmers, level designers, and more. I'll pay them to create a game based on whatever concept we agree on. After that we can launch a media blitz, have Dev's go around to various websites answering questions, and people creating video's of gameplay.

I will go the B2P route, with optional microtransaction items. Heck I might even take our little company public to raise additional funds as well :D

Doesn't take a genius really. Not guaranteeing what we make will be the second coming, but it will be fun, allow much progression, and have attractive art and fluid gameplay.

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