SnakePlissken
Member since: Jan 17th, 2010
SnakePlissken's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 2 Comments |
| Cinematical | 1 Comment |
Featured Stories
Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

'Escape From New York' Remake Has Been Revived
Mar 4th 2010 9:13PM (Cinematical)Hollywood has no respect when it comes to cult classics.
Shows their greed for, reboots as they are to lazy, lack of inventiveness for newer material..
YOU STUPID MUTHA FUCKERS, LEAVE PLISSKEN ALONE..
No wait, yeah go right ahead, fuck it up one more time, might as well do Blade runner while your at it and put Tom Cruise in it with some fuked up garage band doing the sound track..
Hollywood Phaggots..
Housemarque explains tech behind 3D Super Stardust HD
Jan 17th 2010 7:09AM (Joystiq)120 FPS is 60 FPS stereo, so if some1 says they have a 60 FPS 3D game, its most likely going to be 30 FPS stereo. which would be unplayable...
:)
Oh and trust me, with how you need to fool the brain for 3D and not have eye strain, 120 FPS is the WTG.. Nothing less..
:)
Housemarque explains tech behind 3D Super Stardust HD
Jan 17th 2010 6:59AM (Joystiq)But LCD shutter glasses work with polarization as well as far as I know. But I guess not all polarization is equal.
No incorrect, shutter glasses are just that, they turn on and off, as where polarized glasses require what you are looking at, to have an adverse opposite polarized effect on screen for each eye.
Call it passive filtering as opposed to active blocking..
Let me quickly explain, LCDs are in them selves, polarized, and they only work 1 way, on, letting light through, and most likely polarized.
Now at the cinema, we have 2 polarized views on screen, 1 vertical, 1 horizontal, and the glasses compensate for an opposite, so 1 eye receives only the filtered information say from the left camera, being the left eye, and the right camera for the right eye.
Because of the LCDs manufacture process, they only have 1 position for polarizing, when you infact need two opposites pixel polarizations, 1 for each eye, to make a stereo image, if this makes sense??.
So for LCDs to work with Polarized glasses, you would need horizontal and vertical opposing polarization positioned pixels, 2 pixels for every normal pixel to allow for the stereo vision.
Its just the nature of how an LCD works...
I can not vouch for plasmas as I don't know 100% how they work...
Shutter glasses seem to give the most realistic stereo vision as you do not rely on polarization to get the effect, but a total black out of each eye sequentially to fool the brain.
Plus its more cost effective for cinemas to have cheap sun glasses they let you keep, instead of $100 plug into the wall sets...
Hope this clarifies things up..
And no, I ain't no rocket scientist, but I have been to the m00n... :p