I'm going to get a lot of hate for this, but judging by his efforts so far with video games, Kojima would make a pretty terrible filmmaker without really rethinking his approach to storytelling.
He simply doesn't seem to understand exposition or pacing. In video games, he's been able to get away with it since he backs up his stories with some great gameplay. He's got big narrative ideas, but he just doesn't know the craft of telling those stories effectively. He's a first rate game designer, and a second rate story teller. He's all flash and exposition.
That being said, clearly video games and film are two very different mediums, no matter how badly he seems to want to mix the two. A lot of his problems could be fixed by a good editor. If he was able to collaborate with a good screenwriter, cinematographer and editor, then I could see some great cinema being made. But he'd simply have to trust people who know the craft to help him with his vision, and not try and command the film entirely on his own (as, you know, a director might do) if he wants to succeed.
And by succeed, I mean actually make a good movie. I'm pretty sure his fans would eat it up either way.
I absolutely loved Far Cry 2, so this is exciting news. It was a flawed gem, to be sure, but it was one of the more interesting and original first person shooters I'd played in a very long time.
There were moments of pure immersion in that game, driving through the jungle or sneaking up on an enemy base. The problem was that the immersion was often broken by one of the game's many flaws.
I really hope they try and build on the framework they laid for for Far Cry 2 instead of completely abandoning it.
There is a major difference between what happened with Nintendo and what happened with Sony, and that is that nobody's personal information or credit card information was stolen.
Sony should have let everyone know there was a chance that their credit card information was compromised as soon as they found out about it. You don't mess around when people's credit cards are on the line.
Nintendo waiting, on the other hand, might actually makes sense. The only thing compromised was their security, which if they spent the past weeks improving after the attack, would justify the wait. They didn't have the same obligation to their customers since their customers weren't victims, and so they could try and avoid being kicked when they're down by other hackers.
That is IF they spent the last weeks working on their security, but I can hardly imagine that not being the case.
Red Dead Redemption is certainly deserving taking the leads. That was some all around great music and sound design. When "Far Away" kicks in was simply one of the most satisfying moments this year in video games.
But one surprising omission is Nier. Say what you want about that game, but it had a fantastic sound track. Easily among the best of the year, and probably my personal favourite. It went from edgy to soothing, subtle to bombastic, uplifting to absolutely tragic. That sound track elevated what otherwise would have been a fairly uneven drama to something pretty special.
This was a really great interview. I like how he actually talked about design choices in depth instead of just trying to hype up the game as much as possible.
Report: Superbrothers: Sword & Sworcery EP coming to Steam
Apr 1st 2012 5:41PM (Joystiq)It would just be mean. So very mean.
Kojima working on 'something' related to film, announcement coming in the 'near future'
Mar 18th 2012 6:30PM (Joystiq)He simply doesn't seem to understand exposition or pacing. In video games, he's been able to get away with it since he backs up his stories with some great gameplay. He's got big narrative ideas, but he just doesn't know the craft of telling those stories effectively. He's a first rate game designer, and a second rate story teller. He's all flash and exposition.
That being said, clearly video games and film are two very different mediums, no matter how badly he seems to want to mix the two. A lot of his problems could be fixed by a good editor. If he was able to collaborate with a good screenwriter, cinematographer and editor, then I could see some great cinema being made. But he'd simply have to trust people who know the craft to help him with his vision, and not try and command the film entirely on his own (as, you know, a director might do) if he wants to succeed.
And by succeed, I mean actually make a good movie. I'm pretty sure his fans would eat it up either way.
Journey review: I want to go to there
Mar 2nd 2012 9:14AM (Joystiq)Planking@E3
Jun 11th 2011 9:36AM (Joystiq)Minecraft on 360 'won't be a straight port,' not developed by Mojang
Jun 7th 2011 11:19AM (Joystiq)Colour me cautiously optimistic.
Far Cry 3 revealed, sneaks up and murders our boring day
Jun 6th 2011 7:02PM (Joystiq)There were moments of pure immersion in that game, driving through the jungle or sneaking up on an enemy base. The problem was that the immersion was often broken by one of the game's many flaws.
I really hope they try and build on the framework they laid for for Far Cry 2 instead of completely abandoning it.
NIntendo servers attacked, no customer info stolen
Jun 6th 2011 9:22AM (Joystiq)Sony should have let everyone know there was a chance that their credit card information was compromised as soon as they found out about it. You don't mess around when people's credit cards are on the line.
Nintendo waiting, on the other hand, might actually makes sense. The only thing compromised was their security, which if they spent the past weeks improving after the attack, would justify the wait. They didn't have the same obligation to their customers since their customers weren't victims, and so they could try and avoid being kicked when they're down by other hackers.
That is IF they spent the last weeks working on their security, but I can hardly imagine that not being the case.
Red Dead Redemption lassos ten GANG audio award noms ... Dante's Inferno summons seven
Feb 8th 2011 11:50PM (Joystiq)But one surprising omission is Nier. Say what you want about that game, but it had a fantastic sound track. Easily among the best of the year, and probably my personal favourite. It went from edgy to soothing, subtle to bombastic, uplifting to absolutely tragic. That sound track elevated what otherwise would have been a fairly uneven drama to something pretty special.
You could buy this $435 Super Mario Bros. sweater, or ...
Aug 30th 2010 9:46PM (Joystiq)But I'm a poor asshole, so I'll continue going to Value Village.
Interview: Josh Sawyer on Fallout: New Vegas
May 5th 2010 11:24PM (Joystiq)Also,
Secrets.