Haywired
Member since: Jan 23rd, 2010
Haywired's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 38 Comments |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

3DS hardware shots in stunning 2D
Jun 19th 2010 6:54AM (Joystiq)Zelda: Skyward Sword trailer is eye-meltingly colorful
Jun 16th 2010 2:33PM (Joystiq)Zelda: Skyward Sword trailer is eye-meltingly colorful
Jun 16th 2010 2:30PM (Joystiq)Preview: The Legend of Zelda: Skyward Sword
Jun 16th 2010 2:19PM (Joystiq)Preview: The Legend of Zelda: Skyward Sword
Jun 16th 2010 2:18PM (Joystiq)These are the official "gameplay" photos. This is apparently what Zelda now is. No, not Just Dance, not My Fitness Coach, but... Zelda:
http://gamespot.com/wii/action/zeldawiiworkingtitle/images/0/16/
http://gamespot.com/wii/action/zeldawiiworkingtitle/images/0/8/
http://gamespot.com/wii/action/zeldawiiworkingtitle/images/0/13/
It looks so fun and intuitive........... :-O
Preview: The Legend of Zelda: Skyward Sword
Jun 16th 2010 2:15PM (Joystiq)These are the official "gameplay" photos. This is apparently what Zelda now is. No, not Just Dance, not My Fitness Coach, but... Zelda:
http://gamespot.com/wii/action/zeldawiiworkingtitle/images/0/16/
http://gamespot.com/wii/action/zeldawiiworkingtitle/images/0/8/
http://gamespot.com/wii/action/zeldawiiworkingtitle/images/0/13/
It looks so fun and intuitive........... :-O
Zelda: Skyward Sword trailer is eye-meltingly colorful
Jun 16th 2010 7:21AM (Joystiq)They've even gone with the dreaded "Wouldn't it be neat if in the next Zelda you controlled the bow and arrow like in Wii Sports Resort?" No, it would be irritating, awkward, clunky, cumbersome, unintuitive, impractical and intrusive in a Zelda game. What's next; "To drink your potion, put the controller to your mouth and do a drinking motion"?
Of course, I knew this sort of thing was on the cards, but I had hoped that they wouldn't go overboard with the motion gimmicks. To turn Zelda from an epic adventure game into a tiresome 50-hour fencing simulator worries me. I guess I'll just have to accept it and try and convince myself that all I've ever wanted from Nintendo games was a "realistic" experience...
"The reason video games are fun is because you get a big output from a small input. You push a single button and the character does something amazing on screen, but the Wii philosophy is to make input as big a part of the experience itself... The output is reduced... It could potentially be disastrous".
Itagaki
Donkey Kong Country Returns ... returns on Wii this holiday
Jun 15th 2010 1:36PM (Joystiq)Charles Martinet explains the evolution of Mario's voice
Jun 12th 2010 6:46PM (Joystiq)Welcome to the latest Joystiq (we call it 'Futurestiq')
Jun 11th 2010 9:18AM (Joystiq)http://i47.tinypic.com/dnlwrp.jpg