I've played the Kinect demo at Best Buy and it's pretty impressive. Much more so than the Wii game. You don't even see Michael Jackson in the middle of the screen like on Wii. You see yourself and you have to follow the moves of the dancers in the background. When it tells you to do a moonwalk you start the motion and the game pulls your character off screen mimicking it. Pretty funny.
"People know bandwidth isn't free, so the fact that we're diffusing online costs isn't seen as unreasonable."
I still don't understand their rational behind this. User A who spends $60 for the game trades it in. They don't own it anymore nor will they be using ANY of EA's bandwidth for playing that game online. User B buys the game User A trades in. Why charge User B $10 when User A already paid a $60 for the game and won't be playing it any more? Makes no sense to me.
I think this just goes to show the severe limitations of the data throughput capabilities of 3G right now in the US. Why would you even want to stream video over 3G when it's going to look like utter crap? Having a 3G iPad may be good for web surfing and e-mail but that's about it. I can see it now, you pull out your iPad to show someone how you can stream TV shows over 3G and then they see the quality of how they look. They will be disappoint....
I travelled to Greensboro last night from Virginia to see Martina McBride and my Incredible started rebooting like crazy! It was driving me nuts! Thankfully I went on Androidforums.com and noticed other people in the triad were having the same problem. It stopped happening after a while though. Weird.
Michael Jackson: The Experience sold 3 million units globally
Apr 9th 2011 7:51AM (Joystiq)Rock Band DLC web widget makes sense of 2000 song setlist
Oct 13th 2010 4:15PM (Joystiq)PS3 3D Blu-ray playback loses lossless audio
Sep 23rd 2010 11:15AM (Joystiq)PS3 3D Blu-ray playback loses lossless audio
Sep 23rd 2010 11:10AM (Joystiq)EA hasn't seen 'significant' backlash to Online Pass
Sep 15th 2010 4:08PM (Joystiq)I still don't understand their rational behind this. User A who spends $60 for the game trades it in. They don't own it anymore nor will they be using ANY of EA's bandwidth for playing that game online. User B buys the game User A trades in. Why charge User B $10 when User A already paid a $60 for the game and won't be playing it any more? Makes no sense to me.
Verizon to offer 'up to' five LTE handsets by next May, Android tablets from HTC and friends
May 17th 2010 5:53PM (Engadget)Celebrity Nerds: Oprah has an EVO 4G and you don't
May 4th 2010 3:25PM (Engadget)ABC said to have 3G-compatible iPad app on the way
May 3rd 2010 3:23PM (Engadget)HTC Incredible suffering random reboots for Tar Heel fans and Duke devotees?
May 1st 2010 7:00PM (Engadget)RZA wraps up mocap for Activision game
Apr 27th 2010 8:15PM (Joystiq)I still remember playing Thrill Kill at E3 1998 :)