The Wiimote is motion control to people..it allows a fair level of control that is short of 1:1 movement. Motion plus allows that 1:1. The Move is competing with both technically. The Move would be hard pressed to even reach a fraction of the penetration of the motion plus and that simply will not be enough to validate long term large cost Move projects short of tacked on motion features. I may be wrong, but I don't think so. I think the guy is right. For the move and kinect to really be successful they have to be bundled with these systems next generation where developers are going with this on the get go like with Wii.
You have to do more than port for the PS3 audience. You have to consider that alot of PS3 owners prize graphics over quality. SO you will have to spend time making it pretty. I think the Move is the better device for overall gaming compared to the Kinect. But limited audience will limit it. Tacking on motion controls to established games are not going to make the Move that appealing. They will need a Killer App that truely takes advantage of the Move built from the ground up for it. And they will have to make sure it will play well without motion controls so the game can clear the user base cap the Move device will place on its sale potential.
Still these devices are more of a preview of what we can expect from the next gen. See how people take to them.
@Thrasher666 the Wiimote was sold with every Wii system. Every Wii owner has a Wiimote. The Move even under ideal sales will likely sell only a fraction of the sales of the seldom used motion plus let alone the stand alone Wiimote. IT will be a small portion of the PS3 base. . It has limited sales potential over the declining years of that system. Now the games I am sure will by and large be playable with the standard controller, which helps But I don't see alot of developers spending the time and money it takes to make a QUALITY motion based game for the Move. So you have to look at this realistically, he is right to be concerned about the potential for these add ons.
"As for Red Steel 2, why not port it Move and/or Kinect? HD graphics and better control scheme. I played Red Steel 2 it was ok. I think it would stand out if it was for Move or Kinect though. Just my 2 cents."
It probably would not be worth the effort. For it to have a chance to sell well they would have to change the control scheme to the standard controllers for those systems along with enhancing the graphics. Probably cost to much for limited return. Remember, it was as much the quality of the original Red Steel which did sell decently that hurt this one as anything else.
They could just do a straight port for the Move, again you would be targeting a small audience that will have the device that is known to hold graphics as a higher priority over quality. A kinects addition would not be worth it at all.
If he were to try those others it would be under a new project. But I think he is right, Motion plus is a limited audience and I think these devices would be lucky to reach half the penetration of that device before the new systems came out. The new system is what these devices need, the next generation.
Well I got it yesterday. The picture looks great, sounds great. I get my queued items and some additional selections. IT works better than my on demand. The box arts size is fine on my TV. Everything is pretty easy to use. Not sure why you have to have a disc to use it but its a minor inconvenience. Overall a big plus for someone who already has netflix.
WHy would they drop the cost of the Wii again, it is out selling the other two even with supply issues. The Great PS3 resurgence has already slowed in NA as it appears to be returning to its third place pacing. I don't think Wii will be price dropped again till the other two systems show consistent gains over a reasonably long period of time. Now I can see them maybe adding some additional items to the Wii, but I don't see the point in lowering its price at this point. The other two systems just arn't a serious threat at this point.
3rd parties for the most part have given themselves a bad name on the Wii, yes there have been some good 3rd party games but not enough to make people forget alot of the shovelware. Fact is people know Nintendo brand name is gold, you release a quality Mario game on Xbox 360 or Ps3 it will outsell likely anything on those systems. People know Nintendo = quality. Which is why they can get away with producing a poor game on occasion and still do fine.
As for two key games people bring up. Dead Space Extraction is a good game, if you don't like rail style thats fine, but its still a good game but it also has low appeal for mass audience and didn't have the advertising needed to push such a game. In the end it needed word of mouth to sell and that doesn't work well since most people that were familiar with the franchise wrote it off without playing it.
Dead Rising was a lazy port, anyone who has seen it knows that. Wii obviously can't duplicate Xbox360/PS3 but it can do better than what was done there. For the most part most of the games on the PS3/Xbox360 are prettier version of the kind of games that they did in the previous generation. The foundation of them are not a leap forward from the previous generation. A port done with a little care would have made an excellent game on the Wii. It is most definitely the Devs fault that Dead Rising came out how it did.
Red Steel 2 director unsure on Kinect, Move potential
Aug 18th 2010 11:04PM (Joystiq)The Wiimote is motion control to people..it allows a fair level of control that is short of 1:1 movement. Motion plus allows that 1:1. The Move is competing with both technically. The Move would be hard pressed to even reach a fraction of the penetration of the motion plus and that simply will not be enough to validate long term large cost Move projects short of tacked on motion features. I may be wrong, but I don't think so. I think the guy is right. For the move and kinect to really be successful they have to be bundled with these systems next generation where developers are going with this on the get go like with Wii.
Red Steel 2 director unsure on Kinect, Move potential
Aug 18th 2010 3:18PM (Joystiq)You have to do more than port for the PS3 audience. You have to consider that alot of PS3 owners prize graphics over quality. SO you will have to spend time making it pretty. I think the Move is the better device for overall gaming compared to the Kinect. But limited audience will limit it. Tacking on motion controls to established games are not going to make the Move that appealing. They will need a Killer App that truely takes advantage of the Move built from the ground up for it. And they will have to make sure it will play well without motion controls so the game can clear the user base cap the Move device will place on its sale potential.
Still these devices are more of a preview of what we can expect from the next gen. See how people take to them.
Red Steel 2 director unsure on Kinect, Move potential
Aug 18th 2010 3:10PM (Joystiq)the Wiimote was sold with every Wii system. Every Wii owner has a Wiimote. The Move even under ideal sales will likely sell only a fraction of the sales of the seldom used motion plus let alone the stand alone Wiimote. IT will be a small portion of the PS3 base. . It has limited sales potential over the declining years of that system. Now the games I am sure will by and large be playable with the standard controller, which helps But I don't see alot of developers spending the time and money it takes to make a QUALITY motion based game for the Move. So you have to look at this realistically, he is right to be concerned about the potential for these add ons.
Red Steel 2 director unsure on Kinect, Move potential
Aug 18th 2010 11:41AM (Joystiq)"As for Red Steel 2, why not port it Move and/or Kinect? HD graphics and better control scheme. I played Red Steel 2 it was ok. I think it would stand out if it was for Move or Kinect though. Just my 2 cents."
It probably would not be worth the effort. For it to have a chance to sell well they would have to change the control scheme to the standard controllers for those systems along with enhancing the graphics. Probably cost to much for limited return. Remember, it was as much the quality of the original Red Steel which did sell decently that hurt this one as anything else.
They could just do a straight port for the Move, again you would be targeting a small audience that will have the device that is known to hold graphics as a higher priority over quality. A kinects addition would not be worth it at all.
If he were to try those others it would be under a new project. But I think he is right, Motion plus is a limited audience and I think these devices would be lucky to reach half the penetration of that device before the new systems came out. The new system is what these devices need, the next generation.
PSA: Netflix beginning shipments of Wii streaming discs
Mar 27th 2010 8:47AM (Joystiq)PSA: Netflix beginning shipments of Wii streaming discs
Mar 25th 2010 2:53PM (Joystiq)Analyst: Time for another Wii price drop
Feb 17th 2010 12:16AM (Joystiq)Analyst: Casual games not bad for the core
Feb 2nd 2010 12:48PM (Joystiq)As for two key games people bring up. Dead Space Extraction is a good game, if you don't like rail style thats fine, but its still a good game but it also has low appeal for mass audience and didn't have the advertising needed to push such a game. In the end it needed word of mouth to sell and that doesn't work well since most people that were familiar with the franchise wrote it off without playing it.
Dead Rising was a lazy port, anyone who has seen it knows that. Wii obviously can't duplicate Xbox360/PS3 but it can do better than what was done there. For the most part most of the games on the PS3/Xbox360 are prettier version of the kind of games that they did in the previous generation. The foundation of them are not a leap forward from the previous generation. A port done with a little care would have made an excellent game on the Wii. It is most definitely the Devs fault that Dead Rising came out how it did.