Jason Daniels
Member since: Sep 27th, 2006
Jason Daniels's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 31 Comments |
| Engadget | 22 Comments |
| Engadget HD | 8 Comments |
| Joystiq Xbox | 1 Comment |


Finally: Ubisoft announces The Black Eyed Peas Experience for Kinect and Wii
Jun 26th 2011 6:47PM (Joystiq)12 Days of Joyswag: Fable 3 rucksack with Collector's Edition, book, and controller
Dec 21st 2010 11:29AM (Joystiq)Joyswag: Halo: Reach 'Legendary Edition' giveaway
Sep 14th 2010 7:48PM (Joystiq)Portal 2's PAX co-op gameplay footage introduces robot hugs
Sep 5th 2010 12:30AM (Joystiq)Former SAS op Chris Ryan handling Medal of Honor prequel novel
Aug 29th 2010 7:46PM (Joystiq)Swag Saturday: Halo 3: ODST [update]
Jul 31st 2010 8:01PM (Joystiq)BioWare confirms space combat for Star Wars: The Old Republic
Jul 24th 2010 1:58PM (Joystiq)I really hate the example of the inventory as some horrible thing. Here, think about this for a minute: Commander Shepard is a Specter, an elite group picked from the best of elite groups on super-secret missions by the Council to protect the galaxy: WHY is he so poorly equipped and outfitted that he must scavenge weapons from random colonies? It was a TERRIBLE and outdated RPG mechanic that had someone that would already be equipped and provisioned looting for no reason. They got rid of this (and simply gave the player the only weapons they needed because it made sense in the narrative and got rid of the ridiculous buying and selling merchant aspect (elite solider; not a merchant). There is nothing lazy about it and it finally made narrative sense.
The character still upgrades, but no longer had to deal with the ridiculous idea that your super elite soldier can't fire a gun to save their life until they level up and etc. I mean, come on, are people so dedicated to the RPG mechanic that they forget they are supposed to be playing a role and that the role of a super-elite soldier negates the need to "level up" their shooting skills?
Here is a much more ridiculously overlong explanation about why such arguments are patently ridiculous and why the changes so decried by the player base don't remove role playing elements but boos them, even though it removes RPG elements.
http://narrativefiction.blogspot.com/2010/07/towards-gameplay-narrative-integration_03.html
As for the Dragon age bit, the voice being chosen is one of dozens and pertains to the random attack/defend/loot/heal/etc. exclamations that the character makes through the game. So many different voice overs for all of the dialogue would have been so insanely expensive it couldn't possibly be done (they were different for each race and disposition) and that they decided to add the exclamations instead of leaving blank noise (as most RPGs with non-spoken dialogue do) is actually more work than the standard. I'm personally glad they've decided in DA2 to make a single character story that's fully voiced over the non-voiced choose from so many races idea, but for those that prefer that it is ridiculous to expect full voice over (indeed, there is not a single game that does it).
Coma: A playable essay on things that are pretty
Jul 13th 2010 11:12PM (Joystiq)Penny Arcade Adventures discontinued, 'there won't be an episode 3'
Mar 26th 2010 12:07PM (Joystiq)Interview: BioWare's Greg Zeschuk and Ray Muzyka
Mar 22nd 2010 8:46PM (Joystiq)