insertnamehere
Member since: Sep 27th, 2006
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Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 35 Comments |
| Joystiq Nintendo | 1 Comment |
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Rumor: Patent hints at casual Zelda title
Jan 13th 2009 11:22PM (Joystiq)Really, it all comes down to implementation. If the hint/digest/skip features was optional, I see this empowering Nintendo to make a Zelda game that is harder and more non-linear. If you are going to make a game that appeals to as broad a stroke of Wii owners as possible, there are two approaches. The first is to simply find a median difficulty: dummy down the combat/platforming so that death is rare and hold the player's hand through many of the puzzles and dungeons (NPC: I bet if you did something to that unlit TORCH that locked DOOR might also do something).
The second is to a modicum of difficulty, but provide the option(s) for those inclined to flatten the difficulty curve to an incline of their choosing. The usually route down this path is the "difficulty level" option when you start a game. But a hint system+ goes to the same ends, and is probably more applicable to a series where the puzzles have usually been the greater source of the challenge. The irony is, contra Joystiq's headline, that having an optional hint system in a game, just like a sliding scale difficulty level, gives a game developer the appropriate cover to make a more "hardcore" game. I will note that Metroid Prime and its lesser spawn have been able to retain a greater level of non-linearity/difficulty/"hardcoreness" precisely because they have an optional hint system that tells you exactly what to do if you want (well, less than optional in the third installment, but that's a topic for another day).
However, if these features are not optional or are accompanied by an unaviodable Wii Music style simplification to woo grandmas, then we can grab the pitchforks and burn effigies of Reggie. Maybe I am being too optimistic here, but that's not the way I interpretted the substance of the Joystiq post.
Rumor: Ensemble to close after Halo Wars [update]
Sep 9th 2008 8:59PM (Joystiq)The top-selling games in the US over the last 15 years
Jun 5th 2008 10:23PM (Joystiq)http://vgchartz.com/games/index.php?name=&console=&developer=&publisher=&genre=&keyword=&order=Sales
Metroid Prime 3 will not have online multiplayer
Jul 3rd 2007 11:53AM (Joystiq)Why can't MGS4 be a turn-based card game, after all, Metal Gear Acid was?
Why can't Halo 3 be a RTS, after all, Halo Wars is?
Why can't FFXIII be a MMORPG, after all, FFXI is?
Why can't LoZ become a money-based RPG, after all, Tingle's game is?
Why can't Mario Galaxy be a mascot kart racer, after all, Mario Kart is?
Why can't Killzone 2 be a tactical RTS, after all, Killzone: Liberation was?
Why can't the next Mortal Kombat be an action game, after all, Shaolin Monks was?
There's a reason that they are called spinoffs: they have nothing to do with the original game.
Metroid Prime 3 will not have online multiplayer
Jul 3rd 2007 11:11AM (Joystiq)No playable Smash Bros at Min-E3, but still coming in 2007
Jul 3rd 2007 10:31AM (Joystiq)Metroid Prime 3 will not have online multiplayer
Jul 3rd 2007 10:23AM (Joystiq)Just a reminder, from Gamespot's original MP review:
"...finally, someone, somewhere will complain that Metroid Prime has no multiplayer features. But we'll leave that for someone, somewhere to complain about, since it's hardly relevant. "
And from their MP2 review:
"Strangely, Echoes has a multiplayer component with a handful of maps for up to four players, but it's unfortunately not up to the single-player game's quality and seems a little incongruous with the solitary, adventure-driven spirit of the Metroid series."
Multiplayer Metroid simply does not make sense
Metroid Prime 3 will not have online multiplayer
Jul 3rd 2007 9:58AM (Joystiq)Metroid Prime 3 will not have online multiplayer
Jul 3rd 2007 9:56AM (Joystiq)Metroid Prime 3 will not have online multiplayer
Jul 3rd 2007 9:49AM (Joystiq)peeweejd-They simply aren't FPSs. The first two MP games (much to the chagrin of fans of the 2d versions) were first person Zelda. Which means a lot of exploration, a lot of puzzle solving, a lot of item finding, some token combat, and massive "figure out their weakpoint" bosses. Unless Retro screws up royally, MP3 will probably be more of the same.