oboreruhito
Member since: Jan 6th, 2006
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Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

Microsoft set to destroy Apple in every games market
Mar 7th 2010 4:34PM (Download Squad)Do you have to be a licensed dev? A Creator's Club dev? Some new tier that hasn't been announced? Or will there be a new version of XNA with Live and non-Live network code? Because portable states like that are only convenient with a network connection, and that's something MS has locked away from independent developers - even fee-paying indies - since it was introduced in XNA 2.
Microsoft set to destroy Apple in every games market
Mar 7th 2010 4:05PM (Download Squad)The only news here is XNA support for Windows Phone 7, a platform that doesn't exist yet in the marketplace. Even that's not a surprise: .NET, which is the foundation for XNA's gaming libraries, could already compile the same code for Windows and WinMo 6; XNA wasn't added because there most WinMo 6 devices didn't have the hardware to handle it.
The screed against the App Store in favor of XBL Marketplace is baffling, however, as XBL - even its indie store - has its own set of narrow and strangely applied content restrictions, buy-in dev membership (even the price, $99/year, is the same) and top-down out-of-your-hands management. Maybe the biggest difference is the peer-review nature of the XNA Creator's Club, but MS has dropped in and pulled apps off their store (or, more often, refused to post them) just as Apple has.
You say it'd be nice to buy a game once on XBL and play it on your desktop and mobile device, but XBL, Games for Windows Live and Zune Marketplace have been around together for more than a year, and there's not even XBL-to-PC integration, much less all three.
If you buy the same game in multiple marketplaces, your saved games can't be ported over even if they're technically compatible. Achievements and gamerscore are in the XDK Extensions, which are only available to MS-licensed Xbox 360 developers. XNA's built-in networking code requires a separate agreement with MS to use the Live servers - to have networking features that don't use Live, you have to write your own networking code.
Even cross-platform multiplayer, which MS said was supposed to "take over" in 2008, fizzled after Shadowrun flopped; the only other first-party game to use it is UNO. Devs avoid it because MS controls whether games can access Live for cross-platform multiplayer, and the restrictions - especially on the PC end - aren't worth the potential benefit.
What I'm saying is this a developer's announcement - code once, compile on multiple platforms - that doesn't mean anything you claim it will to gamers unless Microsoft does an about face on how they've managed their marketplaces over the last two years, such as exerting tougher-than-Apple control over features like cross-platform and Live integration, and network access.
College offers freshmen a choice: iPad or MacBook
Feb 24th 2010 8:01AM (TUAW.com)iPad CPU may find its way into next-gen iPhone
Jan 30th 2010 4:50AM (TUAW.com)AT&T on iPad 3G data: We can handle it
Jan 30th 2010 4:39AM (TUAW.com)AT&T on iPad 3G data: We can handle it
Jan 30th 2010 4:32AM (TUAW.com)Editorial: Engadget on the Apple iPad
Jan 29th 2010 8:05PM (Engadget)The iPod _was_ lame in 2001. It was a rush job designed in 10 months using third-party software and a third-party interface. It didn't work with Windows _at all_. The mechanical wheel was infamously bad. It had dual ARMs and a hard drive chewing through a Li-Poly battery that was so bad, Apple paid everyone who bought one using a Li-Poly $50 in a class-action lawsuit settlement.
iTunes wouldn't even exist for another two years. There wasn't Windows support until 2G, no USB support or dock until 3G.
1G's total lifetime sales were way south of 1 million. It was a proof of concept, much like the 1G iPhone and MBA. The iPod and iPhone improved over time, but early adopters were punished with some really lacking crap in a gorgeous package, filled in later through upgraded hardware. The tech that went into the MBA led to thinner MacBooks with integrated batteries.
This too is probably a proof of concept, and when it 2G comes out for $50 less with multitasking, and 3G comes out for $100 less, or $200 less on subsidy, it'll be ubiquitous. But anyone buying _this device_ _right now_ and isn't a developer getting a head start on the form factor is a money-wasting fool.
iPad vs. iPhone: what does 3G cost you?
Jan 27th 2010 4:38PM (Engadget)Define "around the corner." Unless it's before April, that means the iPad will launch without those features, which you conjured up from nowhere.
If OS 4 _is_ going to come out before the iPad, why not hype up all those great features now?
Apple iPad first hands-on! (update: video!)
Jan 27th 2010 4:30PM (Engadget)Apple iPad first hands-on! (update: video!)
Jan 27th 2010 3:51PM (Engadget)How does a $500 netbook not already do this for you?