@John Z It's silly to think that the Wii U won't have a patching system. An avenue for developers to fix their games post-release doesn't inherently encourage those developers to cut corners to meet deadlines. With game development getting more complicated every year, it becomes more necessary to have a fallback in case there's something that fell through the cracks, and the software people at Nintendo aren't going to overlook that.
@My Prerogative I suppose you're right. Across the entire genre of adventure games, developers do indeed employ different mechanics to achieve the same goals of traveling, healing, passage of time, opening doors, etc...
@My Prerogative See, from where I stand, each original console Zelda release does a pretty damn good job in differentiating itself from the others.
And to open a completely different, less relavant can of worms, Shadow of the Colossus isn't that great. The boss battles were great when the framerate allowed them to be, but there was nothing to tie them together except for the painfully clunky and unintuitive controls.
@My Prerogative You brought up an interesting point about Call of Duty that I hadn't really thought about, and initially, I thought it had merit. Then I remembered that you were talking about Call of Duty--the game which comes out once a year, is mediocre every time, sells more copies every time, and is forcing nearly every other game in its genre to jump in line behind it.
Across every Call of Duty title, there is the same control scheme (because the FPS genre is in a bit of a rut), the same mechanic (singular. there are good FPSs, but let's face it, there's typically only one real mechanic), and the damn games come out more often than republican party representatives. It's overwhelming, because at the rate at which they much create the games, very little can be changed and refined.
Nintendo, however, is constantly trying to reinvent its series and really, gaming in general. Twilight offered something different than Wind Waker offered something different from Majora offered something different from Ocarina, but they were all presented in the same world, the same characters, and very similar contexts. This is why I think Zelda deserves more recognition than something like Call of Duty. That's what Nintendo does. They don't run the same race, but faster. They build a new damn racetrack.
I think the whole "Anyone in the design industry uses a Mac" thing seems like a self-perpetuating concept. The components and specs of a Mac can easily be replicated or surpassed by someone purchasing or building a PC, and the differences in the operating systems are negligible, save for the obvious differences in user interface.
So, for that mentality to bear any validity, it has to come down to software, no? And if Macs have better software for editing and design, it's because designers have typically been using Macs, creating a better market for editing and design software.
It's not because there's any difference between the two products. It's just the status quo dictates that we should believe that the Mac is better at design, rather than the software being developed for it.
Well, from that picture up there, we can assume two things. The bare-bones game will have some Move support, and it will be 3D ready (judging by the glasses on the book-end).
The Official 2011 Joystiq 'Post Your Swag' post
Dec 25th 2011 11:27PM (Joystiq)Legend of Zelda: Skyward Sword save files repaired by Wii channel
Dec 21st 2011 10:54AM (Joystiq)It's silly to think that the Wii U won't have a patching system. An avenue for developers to fix their games post-release doesn't inherently encourage those developers to cut corners to meet deadlines. With game development getting more complicated every year, it becomes more necessary to have a fallback in case there's something that fell through the cracks, and the software people at Nintendo aren't going to overlook that.
New European Wii model loses GameCube compatibility
Aug 17th 2011 10:26AM (Joystiq)Y'know, I don't think the people who worked on this console redesign would've otherwise been coding for any potential games being made...
Latest Ocarina of Time 3DS trailer plays the Song of Nostalgia
May 25th 2011 11:11PM (Joystiq)I suppose you're right. Across the entire genre of adventure games, developers do indeed employ different mechanics to achieve the same goals of traveling, healing, passage of time, opening doors, etc...
Good point....
Latest Ocarina of Time 3DS trailer plays the Song of Nostalgia
May 25th 2011 7:43PM (Joystiq)See, from where I stand, each original console Zelda release does a pretty damn good job in differentiating itself from the others.
And to open a completely different, less relavant can of worms, Shadow of the Colossus isn't that great. The boss battles were great when the framerate allowed them to be, but there was nothing to tie them together except for the painfully clunky and unintuitive controls.
(yeah, I started this discussion)
Latest Ocarina of Time 3DS trailer plays the Song of Nostalgia
May 25th 2011 5:24PM (Joystiq)You brought up an interesting point about Call of Duty that I hadn't really thought about, and initially, I thought it had merit. Then I remembered that you were talking about Call of Duty--the game which comes out once a year, is mediocre every time, sells more copies every time, and is forcing nearly every other game in its genre to jump in line behind it.
Across every Call of Duty title, there is the same control scheme (because the FPS genre is in a bit of a rut), the same mechanic (singular. there are good FPSs, but let's face it, there's typically only one real mechanic), and the damn games come out more often than republican party representatives. It's overwhelming, because at the rate at which they much create the games, very little can be changed and refined.
Nintendo, however, is constantly trying to reinvent its series and really, gaming in general. Twilight offered something different than Wind Waker offered something different from Majora offered something different from Ocarina, but they were all presented in the same world, the same characters, and very similar contexts. This is why I think Zelda deserves more recognition than something like Call of Duty. That's what Nintendo does. They don't run the same race, but faster. They build a new damn racetrack.
Two-Face wants YOU to see new Batman screens
Feb 2nd 2011 9:35PM (Joystiq)... I apologize for that poorly executed innuendo...
12-core Apple Mac Pro orders are go
Aug 10th 2010 12:30AM (Engadget)So, for that mentality to bear any validity, it has to come down to software, no? And if Macs have better software for editing and design, it's because designers have typically been using Macs, creating a better market for editing and design software.
It's not because there's any difference between the two products. It's just the status quo dictates that we should believe that the Mac is better at design, rather than the software being developed for it.
LittleBigPlanet 2 grabs onto Nov. 16 release date; Collector's Edition and pre-order bonuses detailed
Jul 23rd 2010 2:38PM (Joystiq)LittleBigPlanet 2 grabs onto Nov. 16 release date; Collector's Edition and pre-order bonuses detailed
Jul 23rd 2010 2:10PM (Joystiq)