Economy is like your normal RTS. Once collected, you keep it. No more "You got 1000, you can only keep 1000 while your +/- will support your expansion".
Buildings and units now doesn't use energy when using their abilities like shields.
You can't queue lots of buildings and units because you must have the amount to pay for it straight away.
There's no more adjacency bonus so no more risk for buildings building close to one another.
Experimentals dies to a few normal units compared to hundreds in the first one.
Some experimentals requires making a building to build it.
Spam units? Well this time, there's spam research lab as well for going up the tech.
Supreme Commander 2 demo now available on Steam
Feb 26th 2010 1:04PM (Joystiq)"Toodles"~
Supreme Commander 2 demo now available on Steam
Feb 26th 2010 4:37AM (Joystiq)Economy is like your normal RTS. Once collected, you keep it. No more "You got 1000, you can only keep 1000 while your +/- will support your expansion".
Buildings and units now doesn't use energy when using their abilities like shields.
You can't queue lots of buildings and units because you must have the amount to pay for it straight away.
There's no more adjacency bonus so no more risk for buildings building close to one another.
Experimentals dies to a few normal units compared to hundreds in the first one.
Some experimentals requires making a building to build it.
Spam units? Well this time, there's spam research lab as well for going up the tech.