Skullivan
Member since: Oct 2nd, 2006
Skullivan's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 166 Comments |
| TUAW.com | 3 Comments |
| Engadget | 21 Comments |
| Joystiq Xbox | 4 Comments |
| ComicsAlliance | 1 Comment |
| Switched | 1 Comment |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Silicon Knights/Epic lawsuit turns in Epic's favor, reveals past SK projects including King's Quest
Dec 28th 2011 3:58PM (Joystiq)Ahh yes, the infamous Nintendo curse. Is that the one responsible for the huge success of all those former Nintendo exclusive franchises on the original PlayStation?
Rare and SK are exceptions when it comes to companies who left Nintendo exclusivity or near exclusivity. The difference is, Nintendo could have retained both of them if they had chosen to but clearly they felt neither were worth it.
Portal 2 crowned best game of 2011 by the Associated Press
Dec 21st 2011 4:15PM (Joystiq)All of that stuff would be great if the gameplay was there to back it up. I was about 15-20 hours in when I stopped playing and it mostly had to do with the fact that the combat is awful. Most of my points were in one-handed and destruction but neither meleeing nor magic were particularly effective against almost anything. They seemed to want to make things more streamlined and action oriented yet I spend way more time going in and out of menus in the middle of a fight than I ever did in Morrowind or Oblivion (which I played for something like 90 hours) It's not particularly satisfying after playing for so many hours to be so ineffective against random enemies. Then a dragon shows up (in all it's laughably animated glory) and I kill him in 30 seconds with barely a dent in my health meter. The game is amazingly unbalanced. I can't remember the last game I played that continually made me feel like I was doing something wrong the entire time. And I had just come off of 100 hours of Dark Souls before playing Skyrim.
Alan Wake's American Nightmare begins 'mid-Q1,' new 'Fight till Dawn' mode announced
Dec 19th 2011 12:39PM (Joystiq)Android users to explore The Dark Meadow in 2012
Dec 15th 2011 11:41PM (Joystiq)Xenoblade Chronicles headed to North America on April 3, 2012 [update: it's true!]
Dec 2nd 2011 12:44PM (Joystiq)This makes perfect sense and wouldn't be the first time Nintendo has done a retailer exclusive on a game that they weren't convinced was going to sell well.
They can even gauge how many copies to print based on preorders.
Resident Evil 6 includes Chinese setting, voice actress resume suggests
Dec 1st 2011 1:17PM (Joystiq)Yeah you're probably right, I forgot about all the Chinese Villagers in Raccoon City ;P
Portabliss: Infinity Blade 2 (iOS)
Nov 30th 2011 5:36PM (Joystiq)There's something wrong when your business model is to make the game so repetitive that people would rather pay money to get to the good stuff than actually play it.
It's mindblowing to me that games like this and Dark Meadow are almost universally hailed as the standard for what portable games should be. It's like back in the Sega CD days when FMV games were going to be the future.
Rocksmith DLC adds Vampire Weekend, T. Rex, Three Days Grace
Nov 30th 2011 4:58PM (Joystiq)Amazon shipping is definitely awesome.
Portabliss: Infinity Blade 2 (iOS)
Nov 30th 2011 4:47PM (Joystiq)There's something wrong when your business model is to make the game so repetitive that people would rather pay money to get to the good stuff than actually play it.
It's mindblowing to me that games like this and Dark Meadow are almost universally hailed as the standard for what portable games should be. It's like back in the Sega CD days when FMV games were going to be the future.
Telltale devs caught juking Metacritic user reviews, studio stands behind them
Nov 19th 2011 1:04AM (Joystiq)