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Michael A

Member since: Mar 14th, 2010

Michael A's Latest Comments

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Joystiq18 Comments
Urlesque1 Comment

Your guide to Mass Effect 3's Kinect voice commands

Feb 23rd 2012 3:15PM (Joystiq)
Voice commands are cool! How can you argue with cool?

Just sit there doing your little thumb wiggle thing being uncool.

Amnesia follow-up teased with ARG, more clues

Feb 18th 2012 11:06PM (Joystiq)
If it's set in China then the key phrase is most likely 'SINO GIMP IG FCC', obviously referring to some kind of S&M setting that might be too much for the FCC. I would bet that 'IG' is a word in Chinese.

XCOM: Enemy Unknown returns to strategy genre, thanks to Firaxis

Jan 5th 2012 12:21PM (Joystiq)
Unlike some I actually quite liked Apocalypse. Originally it was supposed to be possible to capture enemy agents just like capturing stunned aliens and use those in diplomacy and interrogation. Hoping the game expands like that on the XCom formula.

XCOM: Enemy Unknown returns to strategy genre, thanks to Firaxis

Jan 5th 2012 12:21PM (Joystiq)
Unlike some I actually quite liked Apocalypse. Originally it was supposed to be possible to capture enemy agents just like capturing stunned aliens and use those in diplomacy and interrogation. Hoping the game expands like that on the XCom formula.

Valve: Any Half-Life 3 clues are 'community trolling the community'

Dec 30th 2011 10:47AM (Joystiq)
Sure.. that's why, and let me point it out:

I at the moment have received a 'Valve games 25% off' coupon that explicitly says, and I quote:

'VALID UNTIL 1ST OF MARCH 2012 FOR ALL VALVE GAMES EXCEPT FOR THOSE VALVE GAMES RELEASED AFTER 2ND OF JANUARY 2012.'

;)

Metal Gear Rising's story revised, now set post-MGS4

Dec 11th 2011 6:38AM (Joystiq)
This is a good thing. Games where developers try to force their story into a set of strict constraints, like for movie-game adaptations, often become fail. Freedom to take the story in a new direction tends to spark the creativity.

Report: Skyrim PS3 still problematic post-patch

Dec 5th 2011 1:42PM (Joystiq)
Why do people even buy games like this for consoles?

Yak yak, I know "some people don't have PCs!". Well, the thing is, consoles are great for linear FPS games or "simple" games. Everyone knows or should know that the Elder Scrolls games are huge and complex masses of very messy scripting and variables. The PC simply has far more flexibility, both in terms of resources available, in terms of patching, and in terms of fan made patches. Not to mention that you can use the console as a rescue button if everything else fails.

An Xbox controller for the PC is, what, $25? Saves you a world of grief.

The Joystiq Indie Pitch: Hidden in Plain Sight

Dec 3rd 2011 12:05AM (Joystiq)
I had an idea for a game like a combination of this and Counterstrike.

The Ts look like civilians and can wander randomly at a train station or airport and have concealed handguns that they can pull out. The CTs have rifles and body armor. Would have been pretty epic.

Lollipop Chainsaw's 'total awesomeness' on display

Oct 31st 2011 2:04PM (Joystiq)
Seems legit

also like the Charlie Sheen of gaming

StarCraft 2: Heart of the Swarm, Blizzard DOTA teasers evoke some emotion

Oct 22nd 2011 8:49PM (Joystiq)
Firstly, I'm looking forward to some good modder implementing these units already now. Shouldn't present great problems with all the videos showing speed, range etc.

Secondly, Protoss can obviously copy any of the new units with the 200/200 cloner. Might even see Viper "pull battles" where a Protoss viper pulls a Zerg viper towards stalkers - then it gets pulled back by another viper etc. Also I really doubt if colossi end up being pullable, it would just be totally insane. All roaches with 2-3 vipers to pull colossi out of the death ball = instant win.

I suspect that the new Terran walker is really because they didn't anticipate magic boxing on the thors - so most likely it'll have a much bigger damage area. Terran are really the ones who got shafted here with no potentially game-breaking units.

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