"The controls are also a bit clunky, and you have to cycle through the standard commands like Talk, Touch, Look, Walk, etc by right-clicking the mouse."
That sounds exactly how King's Quest 5, 6, and 7 played. You sure it was about them falling short because of being fan developers? Perhaps they were going for an accurate control scheme continuation. 8's control scheme doesn't count because it didn't follow its predecessors.
Hands-on: The Silver Lining (the game Activison doesn't want you to play)
Apr 5th 2010 2:05AM (Joystiq)Hands-on: The Silver Lining (the game Activison doesn't want you to play)
Apr 2nd 2010 3:10AM (Joystiq)That sounds exactly how King's Quest 5, 6, and 7 played. You sure it was about them falling short because of being fan developers? Perhaps they were going for an accurate control scheme continuation. 8's control scheme doesn't count because it didn't follow its predecessors.