oncnawan
Member since: Jan 9th, 2006
oncnawan's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 57 Comments |
| Engadget | 5 Comments |
| Engadget HD | 1 Comment |
| Joystiq Playstation | 12 Comments |
| Joystiq Xbox | 11 Comments |
| Engadget Mobile | 7 Comments |
Featured Stories
Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

Joyswag: Call of Booty: Modern Wardrobe
Nov 11th 2009 12:44PM (Joystiq)Modern Warfare: Reflex footage inspires passionate comment
Nov 6th 2009 1:05PM (Joystiq)Halo Waypoint detailed, captured on video
Oct 19th 2009 2:09PM (Joystiq)Final Fantasy XIV's North American website gets massive update
Oct 9th 2009 1:22PM (Joystiq)Joyswag: Halo Wars Mega Bloks [update]
Aug 19th 2009 4:01PM (Joystiq)EEDAR: PS3's $299 price to become 'new standard' for next year
Aug 18th 2009 4:56PM (Joystiq)Not many people who want a 360 don't have one already."
Without any qualifiers, that is a ridiculous statement with no logical basis. You point to no reason why the 360 has a lower potential customer base. Now, adding "who want a 360 AT THE CURRENT PRICE don't ..." would make more sense, but still be fallacious, because the 360 is selling quite strongly at the moment.
What you fail to realize (and, from my experience reading this site, most gamers fail to realize) is that there are people at every price band between the current price and zero. Any price drop will reel in new customers. Unlike "gamers," who are a very small minority of potential consumers, most folks wait to purchase a game console until it is at a cost that fits their budget and value-to-cost requirements. What may seem even more amazing, is that the number of people who will buy increases with each lower price band.
Do you really think that if Microsoft matched this price drop with a $50 - $100 price drop of their own that people would not buy 360's in volumes never seen before?
Bleszinski sees RPGs as key to the shooter's future
Jul 6th 2009 12:39PM (Joystiq)Top brands of 2008 owned by Nintendo, EA, Activision, and not Sony
Jul 1st 2009 12:30PM (Joystiq)Even if there are better franchises on the console, it needs to have a united face, one single spokesperson, a sole identity. MS and Nintendo get it. Sony hasn't. The same principle exists for franchises.
Top brands of 2008 owned by Nintendo, EA, Activision, and not Sony
Jul 1st 2009 12:21PM (Joystiq)Look at Halo, Mario, Sonic, Zelda, and Team Fortress 2. Show any gamer the lead character and they will recognize the franchise. Show them virtually any in-game character, and they will still recognize it. That is a distinctive art direction/presence.
By comparison, look at Uncharted, Resistance, inFamous. Who is the lead character? Some guy. Master Chief has his armor, Mario has his goofy proportions, Team Fortress 2 has its distinctive art direction.
Of all Sony's recent franchises that have been marketed heavily, the one with the most distinctive character, for me, is Killzone 2. Unfortuantely, the game has a checkered history, thanks to lackluster reception of the first game, and Sony's poor treatment of KZ2's promotional material at E3.
When you don't have a distinctive character, but you have a quality game, you build your brand around a trademark name or font. Examples are COD, Tom Clancy, Unreal Tournament, and FF. Put out a great game, give it lots of marketing, push recognition of the name, or the font, or the acronym, and you get an "exploitable franchise."
That is where Sony does poorly. They make poor choices for marketing foundations (batarang controller, spiderman font) and pursue a wacked out marketing plan (bathroom girl?). This, on top of poor market entry choices with their console have created problems for them.
Even console features are not capitalized in this way. Look at Xbox Live. Short name, great recognition factor. MS made a desirable online service last generation and marketed it heavily moving into this generation. The perception exists (with or without foundation) that Live is the place to go to play games online.
Yes, there is much more to this, like timing of certain franchise and console releases, and multiplayer focus operating as word of mouth advertising. But look at what boomsilent wrote from a business standpoint, and not from a gamer's standpoint and it makes a whole lotta sense.
Pachter: WiiHD still coming, Xbox in third by 2015
Jun 30th 2009 10:37AM (Joystiq)You're wrong. All console makers charge a royalty (MS charges $10, I believe) for each game sold by third party publishers.