Mark Felps
Member since: Jan 9th, 2006
Mark Felps's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 18 Comments |
| Engadget | 3 Comments |
| Joystiq Xbox | 11 Comments |
Featured Stories
PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

How to get the Chromehounds demo in the USA
Jun 30th 2006 2:52PM (Joystiq Xbox)I made my Japanese account the day I got my 360, and while it's mostly been useless (thanks to the region-locked Love Football), it's certainly not hurting anyone.
Maybe you should find something to do with yourself other than half-assed attempts at policing what other people do with an online service.
Screens 12, Bomberman Zero
Jun 28th 2006 12:06PM (Joystiq Xbox)Stringer says PS3 is "future proof."
Jun 27th 2006 5:19PM (Joystiq Xbox)And that assumes they don't screw the hog technologically, like they did with the PS2.
Alone in the Dark lives again
Jun 27th 2006 12:13PM (Joystiq Xbox)Nothing quite compares to gunning down zombie monsters while listening to Japanese Christmas jingles in the background.
For Sony, everything old is new again
Jun 26th 2006 2:43PM (Joystiq)Sony bought and paid for this beatdown. They're the ones who introduced old technology as if it were something impressive, and did it on the heels of actual innovation by a competitor. No one made Sony highlight half-assed motion technology on the heels of the Wiimote, inviting unfavorable comparison.
You want to yell at someone, try Sony on for size.
Trusty media for Trusty Bell
Jun 23rd 2006 11:20AM (Joystiq Xbox)Trusty media for Trusty Bell
Jun 23rd 2006 10:36AM (Joystiq Xbox)I think a closer comparison can be made with the PS2 RPG series Shadow Hearts Covenant, which was originally described to me as a game where you search for gay porn to buy dresses for your magic doll. It was also one of the most interesting RPGs released for the PS2, largely eschewing the anemic storylines one finds in the typical Square-Enix products.
I've always found that one of the biggest problems of the XBox line was a lack of games that didn't fit the standard mold. Largely that's because of market share. If you have a 100 million buyers, you can manage to stay alive selling to smaller markets. But it's that kind of diversity that is the only real strength of the PS family, and the primary weakness of the XBox and XBox360.
So, when I hear that a company is doing some unusual on the 360, something that doesn't fit the steroetype of racer/shooter/sports game, it cheers me that maybe this generation at microsoft won't be exclusively about making the middle-class 18-24 demographic happy, that maybe MS and their developers are serious about expanding the market. To do that, you have to be willing to try something new, even if it raises a few eyebrows.
Honestly, if you'd never played a Nintendo game in your life, and someone told you about a game that featured an Italian plumber who could throw fireballs, eat magic mushrooms, and had a buddy who swallowed people whole and then spit them out as eggs, it would be hard to believe they were describing one of the most sucessful video game series in history.
I wouldn't suggest that you praise a game you haven't played. I think what I'm looking for is the benefit of the doubt. A willingness to keep an open mind when something strange comes to town. It's the stuff outside the norm that hides the gold, after all.
Trusty media for Trusty Bell
Jun 23rd 2006 7:33AM (Joystiq Xbox)As for "whackiness", it's not so much that it's wacky as that it's different from what you're used to. That's the problem. Any time a developer steps a little outside the box of "they killed my people, I'm the chosen one, this time it's personal", games get described as wacky or unusual.
All this, mind you, about a game you haven't played.
Trusty media for Trusty Bell
Jun 22nd 2006 6:54PM (Joystiq Xbox)Want to know the problem with the videogame industry? It's you, my friend.
TVs can kill, study says
Jun 22nd 2006 10:29AM (Engadget)We're not talking minor hospitalization here, but a nearly fatal injury. While the daughter survived, she spent multiple years in and out of hosiptals for minor brain and nerve damage. She had at least four surgeries to correct the damage to her eyes caused by the deformation of her skull when the 27" TV crushed it. She still has emotional issues caused by the brain damage.
The mother spent multiple years in emotional agony, beating herself up for letting it happen to her daughter.
If you have a kid, do yourself a favor and secure your TV set. Even if it's an LCD or a DLP. Even a 60 pound weight falling from three to four feet is heavy enough to seriously injure a child.