I agree with your sentiments regarding EQ. Reading this thread I try to stay focused on the concept of Death Penalty in general. I can rant on why it is a great idea. That has been done already by better commentators then I. I just wanted to add some other examples from different genere's that hone in the point of a quality game with death penalty vs. a non-quality game and no death penalty. Example: Eve online and pod killing vs. Star Trek Online and no death penalty for losing your ship. Anyone that has played both these games are more then likely not to subscribe to one of them. I would bet Star Trek Online, I for one stopped my sub ASAP when I realized no death penalty. RE: EQ1 days..friends and I often banter about some of the greatest memories and all nighters we had in game. They were often stories around epic corpse runs. That content gave alot of material for team work of a level unknown to any other game that I am aware of. Imagine how good it felt that 50 people got together just for "you"; to help you in your cause and get your corpse. What other engine brings that many people together soley focused on you? Dont say raid for that is about loot pts, roll's, ect. Not just about "one person" in general. It seems to me that the stiffer the penalty the higher my level of anxiety and sweat. I don't get that on a kiddy ride. I get that at a six flags, on a roller coaster called something like "Belching down the Devils Spine" where I think I am going to die. I like a game to give the same thrills comparatively. Not sit in a chair and "think" it is scary using my own mind. I pay the devs to add that illusion when I buy their games. Otherwise I'd just read a good book.
GDC: R.A. Salvatore wants you to die
Apr 9th 2010 9:47AM (Joystiq)