But you wouldn't bother trying to stop your country from attacking another? That pretty much says it all. Thank you for further spreading the "us and them" mentality.
War is a statistic - until it happens to us, then it's sad violin and patriotism time!
You only need to view the material they used to promote the game to see how ridiculous it is. It doesn't help that they made a big thing out of "now you have to fight in environments just like where you live!" and that most reviewers lapped that right up. Yep, I guess America is the only place in the world according to these people.
But really, this applies to almost any war or shooting game these days. You have your CoDs and its million clones where the US is saving the world from evil Russians, or occasionally Koreans or Chinese. But once they get attacked, oh boy do the tears start. Suddenly they're the victims of unfair attacks carried out by blind monsters. Let's not even start on the games that have you playing the US side in Vietnam.
The game's logo is some guy wearing a blindfold with a red star on it. With yet another American city under attack in the background. It couldn't get any more obvious.
Awesome, more propaganda they don't even try to hide.
Remember kids:
USA is attacking = they're the glorious heroes saving the world.
USA is being attacked = they're innocent victims to the evil monsters blinded by communism.
That no one even reacts to propaganda this obvious and disgusting really shows how horribly skewed the politics in the games industry are today. I await and welcome your downvotes.
I certainly hope they will update the PC version as well. It's half unplayable on ATI cards. Or fully unplayable for me in fact, as it always crashes whenever I'm in the battle outside Last Legs.
He said Star Fox Adventures would take 100 hours to beat. Anyone who believes this is a complete moron. Companies ALWAYS pad the time their games take to complete.
What sort of idiot even buys Ubisoft games any more? Stop giving them your damn money. Save it for a developer/publisher that isn't doing outright offensive things to all their consumers.
No sympathy from me for these people, because they bought a damn Ubisoft game.
@Author X "Wow you're right, directing ten characters at once would be SO MUCH easier with the D-pad! And easier to understand! I don't know why they didn't just do it the *right* way here."
So then you are always in direct control over all the ten characters, right? Which is why they need to FORCE you to use stylus controls for everything rather than letting the d-pad and buttons do what they do best and then use stylus controls for anything they truly can't do with buttons, right? No? Why would you look at that, you're another of those idiots who just repeat "BUT IT'S INNOVATIVE AND WOULDN'T HAVE WORKED WITH TRADITIONAL CONTROLS IN ANY WAY". Or, at the very least, they could have included MULTIPLE CONTROL OPTIONS HOLY CRAP so that the player can choose whether they want to use full stylus controls because it's like innovative and doesn't work otherwise man, or if they want faster and more accurate controls for functions such as moving or jumping.
And finally, the only reason stylus controls are "required" is that they intentionally design the games that way. If they were more interested in making the best and most polished games, they wouldn't put so much effort into ensuring that the games absolutely can't be played with normal controls. Even if they're doing a horrible job with that, like the DS Zeldas with are nothing but standard 2D Zeldas with the ability to aim with the touch screen. Or they would have if they didn't shove stylus movement and fighting down our throats.
@houser
Another flawed argument. Did you know that some people think throwing rocks around is fun? You did? Then what exactly does "but it's fun" prove? That's right, nothing. Are the controls we spent decades perfecting suddenly not capable of making fun games? "but but but it's fun" holds absolutely no value as an argument; it's the card you pull out when you have none others left. It's essentially like saying "this would be better if we did x instead of y" and then replying with "but I'm going to do y because it's fun even though I can't provide any good reason for doing so".
This crap isn't innovation. In 99% of the cases, they're simply making us do the exact same things we already did before, except with more gimmicky controls. Is the ability to control each Kirby individually a new idea? Not entirely (think Pikmin), but it's fairly new in a platformer game. So why the hell are they forcing inferior stylus controls onto us for everything that DOESN'T require controlling each Kirby individually? Right, because Nintendo are obsessed with ruining good controls and replacing them with gimmicky INNOVATION!!1
Using the touch screen as a menu in NSMB? Yeah, we could do that before, it was called a ****ing menu. Remember how you could just press Select to make an item drop down? No? Well now you're forced to use the touch screen for literally no reason while buttons remain unused. Walking and slashing in Zelda? Yeah, we could do that. We could even strafe before, so there's actually a major feature lost. Stylus controls add inaccuracy and a delay when you have to move the stylus over the screen when you switch between moving and slashing or changing the direction you're moving in. I could go on. In 99% of the cases, they have simply forced the d-pad and button controls onto stylus or motion controls without a valid reason. Suddenly you need to break the flow of the game even in normally controlled games to bring up the stylus, like in the NSMB example where you can't just press a button but rather have to leave the game running, grab the stylus, press the item, and put the stylus back. And if you think I should use my fingers, then I'll just say that unlike some other people I actually expect my damn screens to be clean for more than five seconds because I'm not a caveman. No matter how clean you are, fingers leave marks.
"by being a fully stylus-controlled sidescrolling platformer"
aaand you've lost me. Hey Nintendo, do you know what the d-pad and buttons are for? They are for controlling the game. It is not innovation when you force the touch screen on us to do the same things we've done for decades with d-pads and buttons. In fact, it's a step backwards since touch controls will never be able to rival button/d-pad controls when it comes to precision and speed.
It's like when force the stylus controls down your throat in the DS Zeldas. There is literally no point to it, aside from showing off how INNOVATIVE you are. But giving us an objectively inferior version of the controls you've had since the very for LoZ.
But people will be all over it since they care more about gimmicks than gameplayer. INNOVATION!
Crytek developing Homefront sequel with THQ
Sep 20th 2011 8:54AM (Joystiq)But you wouldn't bother trying to stop your country from attacking another? That pretty much says it all. Thank you for further spreading the "us and them" mentality.
War is a statistic - until it happens to us, then it's sad violin and patriotism time!
Crytek developing Homefront sequel with THQ
Sep 20th 2011 8:50AM (Joystiq)You only need to view the material they used to promote the game to see how ridiculous it is. It doesn't help that they made a big thing out of "now you have to fight in environments just like where you live!" and that most reviewers lapped that right up. Yep, I guess America is the only place in the world according to these people.
But really, this applies to almost any war or shooting game these days. You have your CoDs and its million clones where the US is saving the world from evil Russians, or occasionally Koreans or Chinese. But once they get attacked, oh boy do the tears start. Suddenly they're the victims of unfair attacks carried out by blind monsters. Let's not even start on the games that have you playing the US side in Vietnam.
The game's logo is some guy wearing a blindfold with a red star on it. With yet another American city under attack in the background. It couldn't get any more obvious.
Crytek developing Homefront sequel with THQ
Sep 20th 2011 8:31AM (Joystiq)Remember kids:
USA is attacking = they're the glorious heroes saving the world.
USA is being attacked = they're innocent victims to the evil monsters blinded by communism.
That no one even reacts to propaganda this obvious and disgusting really shows how horribly skewed the politics in the games industry are today. I await and welcome your downvotes.
Star Wars ads find their way into Deus Ex: Human Revolution loading screens
Sep 15th 2011 1:05PM (Joystiq)Right?
Oddworld Stranger's Wrath HD trailer: everyone's a critter
Sep 15th 2011 10:21AM (Joystiq)Legend of Zelda: Skyward Sword will last 50-100 hours, Nintendo claims
Sep 13th 2011 5:32AM (Joystiq)Stop being so gullible.
Driver: San Francisco for Xbox 360 missing Uplay Passport [update]
Sep 6th 2011 10:04AM (Joystiq)No sympathy from me for these people, because they bought a damn Ubisoft game.
Dark Souls trailer hopes to lure the unwary
Aug 23rd 2011 5:27PM (Joystiq)Kirby: Mass Attack preview: Kirby's other avalanche
Jun 10th 2011 8:10PM (Joystiq)"Wow you're right, directing ten characters at once would be SO MUCH easier with the D-pad! And easier to understand! I don't know why they didn't just do it the *right* way here."
So then you are always in direct control over all the ten characters, right? Which is why they need to FORCE you to use stylus controls for everything rather than letting the d-pad and buttons do what they do best and then use stylus controls for anything they truly can't do with buttons, right? No? Why would you look at that, you're another of those idiots who just repeat "BUT IT'S INNOVATIVE AND WOULDN'T HAVE WORKED WITH TRADITIONAL CONTROLS IN ANY WAY". Or, at the very least, they could have included MULTIPLE CONTROL OPTIONS HOLY CRAP so that the player can choose whether they want to use full stylus controls because it's like innovative and doesn't work otherwise man, or if they want faster and more accurate controls for functions such as moving or jumping.
And finally, the only reason stylus controls are "required" is that they intentionally design the games that way. If they were more interested in making the best and most polished games, they wouldn't put so much effort into ensuring that the games absolutely can't be played with normal controls. Even if they're doing a horrible job with that, like the DS Zeldas with are nothing but standard 2D Zeldas with the ability to aim with the touch screen. Or they would have if they didn't shove stylus movement and fighting down our throats.
@houser
Another flawed argument. Did you know that some people think throwing rocks around is fun? You did? Then what exactly does "but it's fun" prove? That's right, nothing. Are the controls we spent decades perfecting suddenly not capable of making fun games? "but but but it's fun" holds absolutely no value as an argument; it's the card you pull out when you have none others left. It's essentially like saying "this would be better if we did x instead of y" and then replying with "but I'm going to do y because it's fun even though I can't provide any good reason for doing so".
This crap isn't innovation. In 99% of the cases, they're simply making us do the exact same things we already did before, except with more gimmicky controls. Is the ability to control each Kirby individually a new idea? Not entirely (think Pikmin), but it's fairly new in a platformer game. So why the hell are they forcing inferior stylus controls onto us for everything that DOESN'T require controlling each Kirby individually? Right, because Nintendo are obsessed with ruining good controls and replacing them with gimmicky INNOVATION!!1
Using the touch screen as a menu in NSMB? Yeah, we could do that before, it was called a ****ing menu. Remember how you could just press Select to make an item drop down? No? Well now you're forced to use the touch screen for literally no reason while buttons remain unused. Walking and slashing in Zelda? Yeah, we could do that. We could even strafe before, so there's actually a major feature lost. Stylus controls add inaccuracy and a delay when you have to move the stylus over the screen when you switch between moving and slashing or changing the direction you're moving in. I could go on. In 99% of the cases, they have simply forced the d-pad and button controls onto stylus or motion controls without a valid reason. Suddenly you need to break the flow of the game even in normally controlled games to bring up the stylus, like in the NSMB example where you can't just press a button but rather have to leave the game running, grab the stylus, press the item, and put the stylus back. And if you think I should use my fingers, then I'll just say that unlike some other people I actually expect my damn screens to be clean for more than five seconds because I'm not a caveman. No matter how clean you are, fingers leave marks.
Kirby: Mass Attack preview: Kirby's other avalanche
Jun 10th 2011 6:21PM (Joystiq)aaand you've lost me. Hey Nintendo, do you know what the d-pad and buttons are for? They are for controlling the game. It is not innovation when you force the touch screen on us to do the same things we've done for decades with d-pads and buttons. In fact, it's a step backwards since touch controls will never be able to rival button/d-pad controls when it comes to precision and speed.
It's like when force the stylus controls down your throat in the DS Zeldas. There is literally no point to it, aside from showing off how INNOVATIVE you are. But giving us an objectively inferior version of the controls you've had since the very for LoZ.
But people will be all over it since they care more about gimmicks than gameplayer. INNOVATION!