Not only Big Bang Mini, but the entire Arkedo Series featured on Xbox LIVE Indie Games. Those games are awesome, and anyone who has missed out on them, has only done themselves a disservice.
Arkedo is a great developer, and whatever form Hell Yeah takes, I will most certainly be looking out for it.
@jackal - True, they do deserve to play this game. And to be honest with you, they could have been playing it already. OnLive has had Deus Ex: Human Revolution since day one. I pre-ordered my copy of Deus Ex for a mere $17.50 . . . that's right, I said PRE-ORDERED it for $17.50, and got access to the game at the stroke of midnight on launch day.
I bring it up, because OnLive works for Mac. They have over 200 PC games at OnLive, that all work on Mac with no extra effort than to go to www.onlive.com to sign up for a FREE account, download and install the OnLive client (which is only 1MB), and just start enjoying the games. And I say this because I have tons of Mac using friends who have already taken the plunge and love OnLive. With one small download, they went from getting a new game once in a blue moon, to having a library of tons of games, plus being able to get new releases day and date from publishers like Rockstar Games, 2K Games, THQ, Ubisoft, Capcom, Square Enix, SEGA, and many others.
And as for qualitative issues with OnLive, while each person's mileage may vary person-to-person, anyone with a halfway good broadband connection is going to be fine. And in the case of DXHR in particular, there have been plenty of direct comparisons between running it locally, and running over OnLive, with the differences being negligible. The point being, OnLive has been in a state of constant improvement, and the company is constantly pushing to improve the service. And naysayers be damned, the day will come (a lot sooner than most people thing) when it will be impossible to distinguish any game running from the service, versus the same game running locally.
In the meantime for Mac users, there is simply nothing out there delivering games to Mac than can compare to OnLive. Later this year when Windows and console gamers are playing GTA5, or Tomb Raider, or Hitman: Absolution, or Darksiders 2, or Bioshock Infinite, or Borderlands 2, or Max Payne 3, or Ghost Recon: Future Soldier, or Aliens: Colonial Marines, or Far Cry 3, or any of the tons of other PC games coming to OnLive this year, there is no reason that any Mac fan should ever have to miss out on this gaming nirvana simply because of their choice in operating systems.
In conclusion, a lot of naysayers constantly come up with a lot of convincing arguments to ignore OnLive - some of those arguments are legitimate, some of them are nothing but FUD. But at the end of the day, Mac fans get shit all over when it comes to game releases - which is not your fault as Mac users. But for a Mac user, OnLive is the best thing to come along to satiate your gaming needs in . . . well, since ever. OnLive gets most of today's popular releases, from most of the industry's biggest publishers; most of them day and date with the PC release. OnLive's prices are usually comparable to Steam, which means savvy shoppers will save money. And once they get compliance of the iOS client app worked out with Apple, all those same games will be instantly accessible on iPad and iPhone; using a singular account no less - purchase the game once on your Mac, play it across all your Apple-friendly devices. If you are a Mac user, and you love to play video games, then OnLive is something you cannot afford to be without - naysayers, who usually hate anything new or different anyway, be damned. It does not cost you a dime to try out the service, so it's not like you have anything to lose. But if you are one of the legion of people who your broadband connection works fine with OnLive, then as a Mac user, you have an entire world of high end video games to gain. And at the end of the day, what is more important? Following the herd, or actually getting what you want out of life?
Already own (and beaten) this game and the DLC on Xbox 360; picked up the special edition on day one, as a matter of fact. But just to show my support for the series in the hopes that more Alan Wake love keeps coming our way (Alan Wake 2 as a first year, next-gen title please, Remedy), I'm picking this up for PC as well.
This game is phenomenal, and everyone who has the opportunity to play it, should - it's just that simple. And so far as I am concerned, Alan Wake 2 is tied at the top of my want more than any game in the universe, right up there with Panzer Dragoon Saga 2, and Shenmue Reboot (which hopefully leads to Shenmue 3). So if buying Alan Wake a second time will help insure Alan Wake 2 is ever made, then I consider it an honor to have to buy the game again.
While I have been disappointed with this game's graphics from the moment it was debuted before the world, I am also a big fan of the series - the original is still one of my fav games. Matter of fact, right after Uncharted: Golden Abyss, this is my most wanted PSVita title due in the launch window.
I won't be getting Vita at launch, but make no doubt about it, when I finally do finally decide to get a Vita, Shinobido 2 will be a day one purchase.
Look people. It's not even about coexistence or any of that, as the PSP and the original DS proved there is plenty of market for coexistence.
Look, the exact same thing happened to the 3DS a little over a year ago. It was not selling well in Japan, or anywhere else after the global launch last spring, and as a result, developers started jumping ship - tons of news articles on that fact, just Google or Bing it, and you will get tons of results.
But by now we all know what turned that around for the 3DS, and the same thing is going to be necessary to turn it around for the PlayStation Vita. There is simply no getting around that. The lifecycle of the Playstation Vita is tracking exactly like the lifecycle of the 3DS. All the milestones of un-success in the road that popped up for the 3DS in the early days, are now popping up for the Vita. Coincidence? No such thing as coincidence in the real world. It's simple causality. The market has completely changed for portable devices, and single-purpose portable devices over the $200 mark, even the once highly coveted game portable, are no longer welcome in the market any longer. It's not that people don't want Vita . . . or that people didn't want a 3DS a year ago. People want these devices, as we can see by 3DS' resurgence in the market since last fall. But people simply don't want to pay over $200 for these devices. And in the case of the Vita, you have to factor in the price of an overpriced memory card for every unit, so you are approaching a $300 investment, even on the low end, just to buy into the ecosystem.
True. Besides in a lot of places, that measly 10% only covers tax . . . I can save tax by purchasing physical games from Amazon, or Newegg.
And for the PSN version, I bet that 10% does not cover the expenditure for those over priced memory cards you are required to purchase to download your games to. I may have seriously considered the PSN option if the Vita came with internal memory to store the games too.
But honestly, between saving on tax by shopping online, the discounts at online retailers Amazon has awesome sales, and PSN is not exactly famous for regular discounts), and the extortionist pricing of the memory cards, I'm going to wind up saving a lot more money by going with physical media, than the 10% that a PSN purchase is supposed to save me.
You are touching on a subject matter that is extremely important going forward in the digital age, that is rarely ever talked about, or made an issue of in the US - protection by law, of the digital property rights of the individual. Plenty of talk from big media about their digital property rights, but never a word about ours.
You say that, but I was just last night playing Rage for the first time on the Xbox 360 (previously, I have only played this game on the PC), and was actually blown away by how close the 360 version was to the PC. Every lighting effect in place, rock solid 60fps . . . I could go on, it was amazingly close for a bit of console hardware that was conceived and designed over seven years ago.
And then I jump on my PS3, and played masterpieces like Uncharted 3, which is easily one of the best looking games all gen, PC, console or otherwise.
And looking forward with games like Bioshock Infinite, The Last of Us, Metro: Last Light . . .
Like it or not, there is still at least another year left in the current console generation - maybe two years. I think the bottom line is, so long as the developers are quality devs, there is no shortage of awe inspiring things they can do with the current crop of consoles. Rage in particular. After playing it on Xbox 360 after months of playing it exclusively on PC, is a testament that it is not console hardware that is holding devs back - if anything really is holding developers back.
I was thinking the exact same thing. Looking at that charts in fact, not only at when the price change occurred, but how far 3DS adoption has climbed both in reference to the DS and the Wii, Sony may seriously want to reconsider the price point of the PlayStation Vita before it launches next month, or they may be looking at a repeat of the 3DS' initial dismal performance, prior to last summer's price drop.
Whether they want to admit it or not, both companies are in the same boat, attempting to compete with dedicated portables against a world ruled by iPhones, iPads and Android devices . . . this goes doubly so since you can now play full retail PC and console games on these multi-use devices thanks to all the emerging cloud services like OnLive, Gaikai, and PlayCast (and soon, even GameStop and Google).
Rumor: Assassin's Creed 3 takes place during American Revolution, stars Native American [update]
Mar 1st 2012 11:45AM (Joystiq)Red Dead Creed 3
Sega and Arkedo's 'Hell Yeah' revealed
Feb 29th 2012 8:17PM (Joystiq)Not only Big Bang Mini, but the entire Arkedo Series featured on Xbox LIVE Indie Games. Those games are awesome, and anyone who has missed out on them, has only done themselves a disservice.
Arkedo is a great developer, and whatever form Hell Yeah takes, I will most certainly be looking out for it.
Deus Ex: Human Revolution still coming to Mac, ESRB reassures
Feb 28th 2012 4:15PM (Joystiq)I bring it up, because OnLive works for Mac. They have over 200 PC games at OnLive, that all work on Mac with no extra effort than to go to www.onlive.com to sign up for a FREE account, download and install the OnLive client (which is only 1MB), and just start enjoying the games. And I say this because I have tons of Mac using friends who have already taken the plunge and love OnLive. With one small download, they went from getting a new game once in a blue moon, to having a library of tons of games, plus being able to get new releases day and date from publishers like Rockstar Games, 2K Games, THQ, Ubisoft, Capcom, Square Enix, SEGA, and many others.
And as for qualitative issues with OnLive, while each person's mileage may vary person-to-person, anyone with a halfway good broadband connection is going to be fine. And in the case of DXHR in particular, there have been plenty of direct comparisons between running it locally, and running over OnLive, with the differences being negligible. The point being, OnLive has been in a state of constant improvement, and the company is constantly pushing to improve the service. And naysayers be damned, the day will come (a lot sooner than most people thing) when it will be impossible to distinguish any game running from the service, versus the same game running locally.
In the meantime for Mac users, there is simply nothing out there delivering games to Mac than can compare to OnLive. Later this year when Windows and console gamers are playing GTA5, or Tomb Raider, or Hitman: Absolution, or Darksiders 2, or Bioshock Infinite, or Borderlands 2, or Max Payne 3, or Ghost Recon: Future Soldier, or Aliens: Colonial Marines, or Far Cry 3, or any of the tons of other PC games coming to OnLive this year, there is no reason that any Mac fan should ever have to miss out on this gaming nirvana simply because of their choice in operating systems.
In conclusion, a lot of naysayers constantly come up with a lot of convincing arguments to ignore OnLive - some of those arguments are legitimate, some of them are nothing but FUD. But at the end of the day, Mac fans get shit all over when it comes to game releases - which is not your fault as Mac users. But for a Mac user, OnLive is the best thing to come along to satiate your gaming needs in . . . well, since ever. OnLive gets most of today's popular releases, from most of the industry's biggest publishers; most of them day and date with the PC release. OnLive's prices are usually comparable to Steam, which means savvy shoppers will save money. And once they get compliance of the iOS client app worked out with Apple, all those same games will be instantly accessible on iPad and iPhone; using a singular account no less - purchase the game once on your Mac, play it across all your Apple-friendly devices. If you are a Mac user, and you love to play video games, then OnLive is something you cannot afford to be without - naysayers, who usually hate anything new or different anyway, be damned. It does not cost you a dime to try out the service, so it's not like you have anything to lose. But if you are one of the legion of people who your broadband connection works fine with OnLive, then as a Mac user, you have an entire world of high end video games to gain. And at the end of the day, what is more important? Following the herd, or actually getting what you want out of life?
Deja Review: Alan Wake (PC)
Feb 16th 2012 9:43PM (Joystiq)Already own (and beaten) this game and the DLC on Xbox 360; picked up the special edition on day one, as a matter of fact. But just to show my support for the series in the hopes that more Alan Wake love keeps coming our way (Alan Wake 2 as a first year, next-gen title please, Remedy), I'm picking this up for PC as well.
This game is phenomenal, and everyone who has the opportunity to play it, should - it's just that simple. And so far as I am concerned, Alan Wake 2 is tied at the top of my want more than any game in the universe, right up there with Panzer Dragoon Saga 2, and Shenmue Reboot (which hopefully leads to Shenmue 3). So if buying Alan Wake a second time will help insure Alan Wake 2 is ever made, then I consider it an honor to have to buy the game again.
Snapshot: Shinobido 2: Revenge of Zen (Vita)
Feb 16th 2012 9:35PM (Joystiq)I won't be getting Vita at launch, but make no doubt about it, when I finally do finally decide to get a Vita, Shinobido 2 will be a day one purchase.
Rumor: Japanese Vita devs jumping ship, Sony responds
Feb 16th 2012 2:49PM (Joystiq)Look people. It's not even about coexistence or any of that, as the PSP and the original DS proved there is plenty of market for coexistence.
Look, the exact same thing happened to the 3DS a little over a year ago. It was not selling well in Japan, or anywhere else after the global launch last spring, and as a result, developers started jumping ship - tons of news articles on that fact, just Google or Bing it, and you will get tons of results.
But by now we all know what turned that around for the 3DS, and the same thing is going to be necessary to turn it around for the PlayStation Vita. There is simply no getting around that. The lifecycle of the Playstation Vita is tracking exactly like the lifecycle of the 3DS. All the milestones of un-success in the road that popped up for the 3DS in the early days, are now popping up for the Vita. Coincidence? No such thing as coincidence in the real world. It's simple causality. The market has completely changed for portable devices, and single-purpose portable devices over the $200 mark, even the once highly coveted game portable, are no longer welcome in the market any longer. It's not that people don't want Vita . . . or that people didn't want a 3DS a year ago. People want these devices, as we can see by 3DS' resurgence in the market since last fall. But people simply don't want to pay over $200 for these devices. And in the case of the Vita, you have to factor in the price of an overpriced memory card for every unit, so you are approaching a $300 investment, even on the low end, just to buy into the ecosystem.
Hate the idea as much as you want, there is simply no getting around that fact. https://tachyoniccargo.wordpress.com/2012/01/27/the-same-boat/
PS Vita game downloads cheaper than boxed copies in US
Jan 31st 2012 10:38PM (Joystiq)True. Besides in a lot of places, that measly 10% only covers tax . . . I can save tax by purchasing physical games from Amazon, or Newegg.
And for the PSN version, I bet that 10% does not cover the expenditure for those over priced memory cards you are required to purchase to download your games to. I may have seriously considered the PSN option if the Vita came with internal memory to store the games too.
But honestly, between saving on tax by shopping online, the discounts at online retailers Amazon has awesome sales, and PSN is not exactly famous for regular discounts), and the extortionist pricing of the memory cards, I'm going to wind up saving a lot more money by going with physical media, than the 10% that a PSN purchase is supposed to save me.
Dutch Supreme Court declares RuneScape theft a real-world crime
Jan 31st 2012 10:26PM (Massively)You are touching on a subject matter that is extremely important going forward in the digital age, that is rarely ever talked about, or made an issue of in the US - protection by law, of the digital property rights of the individual. Plenty of talk from big media about their digital property rights, but never a word about ours.
Please read on, this post gets long, but I assure you, is more than worth the read: http://tachyoniccargo.wordpress.com/2012/01/31/decline-of-killer-app-3/
Report: Don't expect next-Xbox announcements this year
Jan 30th 2012 9:28PM (Joystiq)You say that, but I was just last night playing Rage for the first time on the Xbox 360 (previously, I have only played this game on the PC), and was actually blown away by how close the 360 version was to the PC. Every lighting effect in place, rock solid 60fps . . . I could go on, it was amazingly close for a bit of console hardware that was conceived and designed over seven years ago.
And then I jump on my PS3, and played masterpieces like Uncharted 3, which is easily one of the best looking games all gen, PC, console or otherwise.
And looking forward with games like Bioshock Infinite, The Last of Us, Metro: Last Light . . .
Like it or not, there is still at least another year left in the current console generation - maybe two years. I think the bottom line is, so long as the developers are quality devs, there is no shortage of awe inspiring things they can do with the current crop of consoles. Rage in particular. After playing it on Xbox 360 after months of playing it exclusively on PC, is a testament that it is not console hardware that is holding devs back - if anything really is holding developers back.
Nintendo: 3DS sales prove there's still room for dedicated gaming handhelds
Jan 27th 2012 2:40PM (Joystiq)I was thinking the exact same thing. Looking at that charts in fact, not only at when the price change occurred, but how far 3DS adoption has climbed both in reference to the DS and the Wii, Sony may seriously want to reconsider the price point of the PlayStation Vita before it launches next month, or they may be looking at a repeat of the 3DS' initial dismal performance, prior to last summer's price drop.
Whether they want to admit it or not, both companies are in the same boat, attempting to compete with dedicated portables against a world ruled by iPhones, iPads and Android devices . . . this goes doubly so since you can now play full retail PC and console games on these multi-use devices thanks to all the emerging cloud services like OnLive, Gaikai, and PlayCast (and soon, even GameStop and Google).
MORE THOUGHTS: http://tachyoniccargo.wordpress.com/2012/01/27/the-same-boat/
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