His mentioning that the game feels noticeably slower is a perfectly valid observation, and I take no issue with it.
I mentioned nothing about David's 'stubbornness' or 'lack of talent'. I also mentioned nothing about some sort of conspiracy. I don't have a problem with any given reviewer or previewer not liking anything for their own reasons, but in my mind at least, David was basing a large portion of his dislike for the game based on his perception of poor game balance. That is to not even mention his references to MvC2 as a more balanced game because "it never feels blatantly unfair, or that you've lost a match before it's even started because of the opposing lineup." That statement alone would get a person laughed out of an auditorium for its inaccuracy by nearly anyone familiar with MvC2.
I mentioned that the reasons he gave for his perception of wild game imbalance were fairly weak, especially given his or any one players limited scope in determining exactly if said characters or tactics were in reality broken or not.
It matters not if we are talking about a preview build or not, not does it matter if the game ends up being balanced in the end. As I said, this isn't a conclusion easily reached by an entire community of people playing the game over several months, so to have the arrogance to assume that in the several hours he put in, he could fully grasp the overall games balance leads me to believe he has the mentality of 'I cant beat it, so its broken'.
You make fair points about no one else having played the game at the time of the preview (even though many people had, specifically people who are intimately familiar with mvc2)
However, the real issue that people seem to be having about the preview was that it was seemingly uninformed based on what people know for sure about every fighting game ever.
First of all, to suppose that a character(s) is 'broken' in such a short time frame, especially based on the extremely weak arguments provided, shows not only shows a great deal of arrogance on the part of the previewer, but a lack of fundamental understanding of how fighting games work. Something that might be seemingly very strong at the start may be in fact be not so strong once people figure the advantages and disadvantages of the characters, and advanced strategies come to light. This has happened time and time again for just about every fighter that has ever existed.
The preview in question reeks of 'I cant beat it, so it must be broken' which is a curious stance coming from someone who claims to be a fighting game vet. Almost any person who has spent more than 5 minutes smashing their fist on a control pad or a fighting stick, and who has a shred of humility, should be able to recognize that they don't have all of the answers when it comes to game balance, and that its not something that one person can ever really deduce on their own. Its the sort of thing that requires a community of informed people making logical and informed decisions.
Opinion is one thing, but the preview was full of honestly bad and misleading information passed off as fact.
That being said, having purchased and played the game I find it totally inaccurate. The difficulty level is perfect, the levels are really well put together, each character is fun and unique. The loot system reminds of diablo or borderlands, which does a ton for replay value.
The time limits are long enough to beat a level completely, yet short enough to where if you take your time or can't figure out how to reach the boss you may run out. I didn't think I would like the time limits, but I do. Some neat speed runs seem like something to try.
Personally, I'm crazy about the game. I'm a rabid castlevania fan though, and if you aren't much of a fan of them you probably won't find much to like, but in my mind this game is absolutely worth the points/$ and I will happily buy any new DLC levels in the event they ever come out.
You miss the ultimate point. If Devs want to put out DLC and charge whatever they want, they're free to do that. If you think it's worth the price, buy it. If you think it's not worth the price, don't buy it. Why complain?
Marvel vs. Capcom 3 review: The premier in button-mashing mash-ups
Feb 15th 2011 5:12AM (Joystiq)I'm pretty sure you didn't read what I wrote.
His mentioning that the game feels noticeably slower is a perfectly valid observation, and I take no issue with it.
I mentioned nothing about David's 'stubbornness' or 'lack of talent'. I also mentioned nothing about some sort of conspiracy. I don't have a problem with any given reviewer or previewer not liking anything for their own reasons, but in my mind at least, David was basing a large portion of his dislike for the game based on his perception of poor game balance. That is to not even mention his references to MvC2 as a more balanced game because "it never feels blatantly unfair, or that you've lost a match before it's even started because of the opposing lineup." That statement alone would get a person laughed out of an auditorium for its inaccuracy by nearly anyone familiar with MvC2.
I mentioned that the reasons he gave for his perception of wild game imbalance were fairly weak, especially given his or any one players limited scope in determining exactly if said characters or tactics were in reality broken or not.
It matters not if we are talking about a preview build or not, not does it matter if the game ends up being balanced in the end. As I said, this isn't a conclusion easily reached by an entire community of people playing the game over several months, so to have the arrogance to assume that in the several hours he put in, he could fully grasp the overall games balance leads me to believe he has the mentality of 'I cant beat it, so its broken'.
Marvel vs. Capcom 3 review: The premier in button-mashing mash-ups
Feb 14th 2011 8:37PM (Joystiq)You make fair points about no one else having played the game at the time of the preview (even though many people had, specifically people who are intimately familiar with mvc2)
However, the real issue that people seem to be having about the preview was that it was seemingly uninformed based on what people know for sure about every fighting game ever.
First of all, to suppose that a character(s) is 'broken' in such a short time frame, especially based on the extremely weak arguments provided, shows not only shows a great deal of arrogance on the part of the previewer, but a lack of fundamental understanding of how fighting games work. Something that might be seemingly very strong at the start may be in fact be not so strong once people figure the advantages and disadvantages of the characters, and advanced strategies come to light. This has happened time and time again for just about every fighter that has ever existed.
The preview in question reeks of 'I cant beat it, so it must be broken' which is a curious stance coming from someone who claims to be a fighting game vet. Almost any person who has spent more than 5 minutes smashing their fist on a control pad or a fighting stick, and who has a shred of humility, should be able to recognize that they don't have all of the answers when it comes to game balance, and that its not something that one person can ever really deduce on their own. Its the sort of thing that requires a community of informed people making logical and informed decisions.
Opinion is one thing, but the preview was full of honestly bad and misleading information passed off as fact.
Review: Castlevania: Harmony of Despair
Aug 5th 2010 1:56PM (Joystiq)That being said, having purchased and played the game I find it totally inaccurate. The difficulty level is perfect, the levels are really well put together, each character is fun and unique. The loot system reminds of diablo or borderlands, which does a ton for replay value.
The time limits are long enough to beat a level completely, yet short enough to where if you take your time or can't figure out how to reach the boss you may run out. I didn't think I would like the time limits, but I do. Some neat speed runs seem like something to try.
Personally, I'm crazy about the game. I'm a rabid castlevania fan though, and if you aren't much of a fan of them you probably won't find much to like, but in my mind this game is absolutely worth the points/$ and I will happily buy any new DLC levels in the event they ever come out.
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