Skyfire360
Member since: Oct 11th, 2006
Skyfire360's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 3 Comments |
| Engadget | 8 Comments |
| Joystiq Playstation | 36 Comments |
| Joystiq Xbox | 25 Comments |


SCEE plans to merge Liverpool and Evolution Studios
Jan 7th 2009 11:44AM (Joystiq Playstation)FFXIII scans: in-game battles, reveals first character name
Dec 21st 2008 12:39AM (Joystiq Playstation)FFXIII scans: in-game battles, reveals first character name
Dec 21st 2008 12:37AM (Joystiq Playstation)Pirates raid Xbox release calendar, leak Gears 2 & Fallout 3 among others
Oct 22nd 2008 1:01PM (Joystiq Xbox)Xbox Japan sees 157% growth in the last year
Oct 21st 2008 4:50PM (Joystiq Xbox)Fanswag: Post-PAX Giveaway part deux
Sep 11th 2008 2:36PM (Joystiq Xbox)Shaun White Snowboarding teaser lets you conquer fear ... and catchy songs
May 28th 2008 11:22PM (Joystiq Playstation)SSX On Tour and SSX Wii were both produced and directed by someone different than the previous SSX titles (namely, SSX3).
I will go out on a limb here and say that SSX3 was one of the, if not *the* most polished videogame I've ever played.
* Amazing soundtrack
* Complete mountain track streaming
* Flawless framerate
* Jaw-dropping amount of extras
* Hilarious DJ (what? I thought he was kinda funny...)
* Great environments
Back to SSX3 for now...
Fanswag Weekly: Lost Odyssey
May 21st 2008 1:00PM (Joystiq Xbox)GTAIV release pushed to April 25? Doubt it!
Apr 24th 2008 7:35PM (Joystiq Xbox)Realtime Worlds buys back rights to APB franchise
Apr 21st 2008 4:59PM (Joystiq Xbox)When Realtime Worlds began APB, they petitioned Webzen to loan them money to make the game. Webzen accepted the idea, but gained control of the development cycle by stating that they were allowed to say how long this loan would last... effectively stamping out a release time frame for Realtime Worlds. If Realtime Worlds was 80% complete with APB, but had 20 cool new features to add by the time the release date set by Webzen came about, RW would be forced to scrap the new features and package/sell the incomplete game to fulfill their contractual obligations with Webzen. By purchasing back the distribution rights from Webzen, RW is no longer held to their original timeframe and can now keep working on the game until it is complete.
While a delay is initially disappointing to gamers, it means Realtime Worlds can work at its own pace and can set the release dates, ensuring that the final product is up to their standards (read: not rushed).