"Just because the Wiimote might not be suitable for 'epic adventure games' doesn't mean anything. The backwards compatability *dings a bell for Sony~...oh, wait* of the Gamecube controllers (oh shit! two different controllers???) makes that argument totally void. The Wii can use both the Wiimote for tons o' fun and the Gamecube controller for more things that the Wiimote just might not be up to par for. But there's choices! Options!"
... And so if you like that type of game you're basically buying a Gamecube. Awesome. I think part of the point of a controller is that it's supposed to adapt pretty well to most genres. I understand games like Guitar Hero and DDR which require new controllers, but the standard duel analog pad that consoles have now are proven to be able to handle almost every genre, and now we see EA getting the controller to work with RTSs. (I don't buy the wiimote working better for RTSs -- how would you keep your hand stable?) Why reinvent the wheel?
I think the Wii will definitely have staying power, but not in the way we usually use the term. In the niche it's carved, it'll thrive, because it really has no competition. In the epic games area, mm, not really. I still don't think it's going to bring over many "hardcore" gamers; I mean yeah, some may purchase it as a secondary console, but for the more "serious" games which push the graphics and processing power of the new consoles, the Wii isn't going to change anything.
I know, I know, "graphics don't equal gameplay, gameplay over graphics." Yeah, but Tetris is a heck of a lot of fun, and yet sometimes I want to play something more "heavy." I think there are "heavy" games and "lite" games, and I think where the Wii's going to succeed is in the lite area. "What about Zelda?" you ask. "Puzzles, engrossing gameplay, etc." I'm not saying the Wii won't get any games like that, but in the long run I think developers of epic adventure games and such will lean toward the consoles that can simply do more. The wiimote is supposed to be fun and all (yes, I admit it, I haven't tried it yet), but I think that in more involved, demanding games, the value it adds to the fun factor is going to be significantly less than, say, a much lighter game which requires less use of your brain to play (note: this isn't supposed to sound condescending). So I guess I'm saying that the wiimote adds more to simpler games than to more involved ones.
To be honest, the wiimote doesn't seem like it'd be that fantastic of a controller when playing something like an RPG with turn-based battles, or any other game that's not directly controlling the movement of one person.
Anyways, sorry if this post sounds incoherent. Just my perspective.
Stephen King speaks out against violent video game bill
Apr 6th 2008 6:00PM (Joystiq)Paperboy wrecking the XBLA neighborhood this Wednesday
Feb 12th 2007 5:48PM (Joystiq)Former GameCube developer calls early Wii graphics sloppy
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Dec 22nd 2006 11:50AM (Joystiq)Microsoft developer doubts Wii's endurance
Dec 20th 2006 10:37PM (Joystiq)... And so if you like that type of game you're basically buying a Gamecube. Awesome. I think part of the point of a controller is that it's supposed to adapt pretty well to most genres. I understand games like Guitar Hero and DDR which require new controllers, but the standard duel analog pad that consoles have now are proven to be able to handle almost every genre, and now we see EA getting the controller to work with RTSs. (I don't buy the wiimote working better for RTSs -- how would you keep your hand stable?) Why reinvent the wheel?
Microsoft developer doubts Wii's endurance
Dec 20th 2006 8:41PM (Joystiq)I know, I know, "graphics don't equal gameplay, gameplay over graphics." Yeah, but Tetris is a heck of a lot of fun, and yet sometimes I want to play something more "heavy." I think there are "heavy" games and "lite" games, and I think where the Wii's going to succeed is in the lite area. "What about Zelda?" you ask. "Puzzles, engrossing gameplay, etc." I'm not saying the Wii won't get any games like that, but in the long run I think developers of epic adventure games and such will lean toward the consoles that can simply do more. The wiimote is supposed to be fun and all (yes, I admit it, I haven't tried it yet), but I think that in more involved, demanding games, the value it adds to the fun factor is going to be significantly less than, say, a much lighter game which requires less use of your brain to play (note: this isn't supposed to sound condescending). So I guess I'm saying that the wiimote adds more to simpler games than to more involved ones.
To be honest, the wiimote doesn't seem like it'd be that fantastic of a controller when playing something like an RPG with turn-based battles, or any other game that's not directly controlling the movement of one person.
Anyways, sorry if this post sounds incoherent. Just my perspective.
Rumor: Nintendo DS screen size increase in 2007
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Nov 2nd 2006 5:34PM (Joystiq)Blake: "It's" refers to "it is." The possessive form of "it" is always "its," with no apostrophe.