I am hoping procedural generation will be the answer, like spore. Higher resolution textures and other stuff that chews up space are costly to develop, programing randomness in the designs will allow for infinately more content without the cost of development time.
I just love the idea that these greedy pigs will be stuck with a expensive console that they didn't want. By the time they can sell it on eBay the insane rush will be over.
Hideo Kojima in Wired mag: http://www.wired.com/wired/archive/12.11/play.html at the end it says: "His dream is to make a game you can't restart - imagine a disc that self-destructs when you lose. Game over"
I think this extreme would only annoy people, however being able to save often and "dying" not meaning anything than loosing a few minutes of activity makes the game less compelling.
Would you buy an iPhone?
Nov 16th 2006 9:21PM (TUAW.com)How important is storage capacity for today's games?
Oct 19th 2006 3:18AM (Joystiq)eBay's PS3/Wii auction cancellations are a good move
Oct 14th 2006 10:18PM (Joystiq)By the time they can sell it on eBay the insane rush will be over.
A better way to die?
Oct 13th 2006 7:56AM (Joystiq)http://www.wired.com/wired/archive/12.11/play.html
at the end it says:
"His dream is to make a game you can't restart - imagine a disc that self-destructs when you lose. Game over"
I think this extreme would only annoy people, however being able to save often and "dying" not meaning anything than loosing a few minutes of activity makes the game less compelling.
Its a similar issue to Dead Rising's save system.
The ECA, a consumer advocacy group for gamers [update 1]
Oct 13th 2006 3:29AM (Joystiq)Miami judge orders Take-Two to bring Bully to him
Oct 11th 2006 8:26PM (Joystiq)