Tentative Somewhat Ne Sonic Fanperson
Member since: Oct 16th, 2006
Tentative Somewhat Ne Sonic Fanperson's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 14 Comments |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Game Trailers: The 10 most anticipated games of 2007
Feb 3rd 2007 5:41PM (Joystiq)A.K.A. Testing, one, two, three..
Game Trailers: The 10 most anticipated games of 2007
Feb 3rd 2007 5:39PM (Joystiq)SPORE!
Protecting adults from children online
Dec 24th 2006 3:44PM (Joystiq)Metareview - Elebits
Dec 17th 2006 4:30PM (Joystiq)If you had ever bothered to read any of the reviews, watch any videos of Elebits being played, or indeed given any thought to the matter at all, you would know why Elebits could never be implemented as a Flash game. In fact, it couldn't be implemented with anything but something similar to the Wii's remote controls; it utilizes the motion sensitivity for, among other things, rotation, force and "pushing" and "pulling," the analog trigger for movement, and the sensor bar for tracking the capture gun itself. A video on Youtube that should not be too difficult to find demonstrates how, in the level editor, the tilt capabilities are used to position each object precisely in every direction, rotated however is necessary. Elebits even has a fairly advanced physics engine, which Flash isn't even close to being able to handle. Oh yeah, and it's 3D. Bet that slipped by you.
It's far from a "souped up, point-and-click, Flash game." In fact, I'd venture to say that applying that definition to more standard shooters like Gears of War would be far, far more appropriate if that's honestly what you believe (I'm assuming it isn't, and you're just trolling Nintendo, but correct me if I'm wrong). Elebits does things that could NOT be done with a normal computer, let alone in a Flash game; the closest comparison might be to Katamari, which also took advantage of unique controls and had a similar style of gameplay.
If you want to troll Wii releases, that's fine, and for that purpose there are many excellent candidates. You already seem to have picked up on one of them, Far Cry! Good job! But stop trashing creative games like Elebits that ACTUALLY demonstrate what the Wii is capable of when you obviously haven't put any effort into finding out what those things are.
(P.S. I heard that "fl0w" really IS a souped-up point-and-click Flash game! For the PS3! Crazy, huh?)
Metareview - Madden NFL 2007 (Wii)
Nov 21st 2006 1:00AM (Joystiq)Joystiq, when are you guys gonna do a metareview of Twilight Princess? When it has more than one review below 9.0, or just when it's not the second-highest-rated game on the site? I'm not seeing either happening anytime soon, personally... but hey, Vlad could always write his own review (6.5/10 "Good Stuff") and get it counted! Then he could include it in his own post! It'd be great!
Groupthink and Zelda
Nov 19th 2006 2:34AM (Joystiq)Nearly all his complaints were about the Wii. Specifically, he thought the speaker on the Wiimote DETRACTED from the sound (though it can be turned off), he thought the graphics weren't on par with what the Wii was capable of, he thought the sword-swinging was non-immersive and "gimmicky" (I may give him that), and he complained about shooting as well, even though that is also mappable to analog.
Most of all, though, the TONE of his review is so bored and contemptuous towards the game that it's just ridiculous. His brief review drops a spoiler or two and treats Twilight Princess like previous Zelda games were Genji--like it requires no deep analysis beyond, "it's kind of like Ocarina of Time, I guess. But I want MORE. But it's the best Zelda game. But Okami, an Zelda knockoff--a beautiful one, to be sure, but still a knockoff--is better. Oh, hell, I've been forced to play this game for four days STRAIGHT, I'll just drop a spoiler or two and go pimp my XBLA achievements. Like I do every week."
Seriously, the review was one of the worst I've read for such a high-profile title (Gamedaily's was pretty bad too, though). It touched on every point that people EXPECTED to be wrong based on the E3 demo. In fact, if he hadn't dropped that spoiler I'd be prepared to say that he hadn't actually played the game. I'm still not totally convinced that he finished it.
Is our overreaction silly? Of course. 8.8 is a fine score, no doubt about that. But the review itself ticks us off, because it sucks.
Wii's TV debut tonight, bootleg on YouTube
Nov 14th 2006 6:57PM (Joystiq)Nintendo's new Zelda falls flat
Nov 12th 2006 12:54AM (Joystiq)The whole point of this post was clearly to ignite the console graphic wars. It was successful.
Before I go to bed, I want to point out that as much of an asshole as Vlad is, it's we who are the real idiots, because we're perpetuating the idiocy.
People defending the Wii's graphics: we know it's a Gamecube game. Doesn't change the fact that the Wii's graphics are vastly inferior to those of the X360 and PS3. Shut up.
Growing minority of people defending Vlad for some miraculous reason: We know your graphics are THROUGH THE ROOF! Doesn't change the fact that Vlad's post was a load of crap, for a variety of reasons that have NOTHING TO DO with the Wii's graphical power, since he didn't touch on anything it couldn't do. You can shut up too.
'Kay, I'm done. Now go argue yourselves to sleep.
Nintendo's new Zelda falls flat
Nov 12th 2006 12:43AM (Joystiq)Come ON, dudes, even Summa likes the new Zelda, and he's about as far from a Nintendo fanboy as you can get. If you can't accept that the Wii has even one awesome game, you fail. Not just at this stupid console war, but at life.
Nintendo's new Zelda falls flat
Nov 12th 2006 12:33AM (Joystiq)