Ok, Just sounded like you were putting the blame squarely on Sprint. There are quite a few HTC and Samsung phones on other carriers that are stuck at 1.6 or 1.5 yet. It is a bummer but the dev community is where to look if you have that hardware. It's obvious that the android upgrade cycle is too fast for many of these companies to cope with when they have so many phones out there.
I'm digging my EVO. Hopefully with Froyo they can fix some bugs and get the FPS Cap fixed, and 3 months from now we'll all be bitching about how it doesn't have a dual core 1.5 ghz Snapdragon and a flux capacitor. Somehow these gadget companies are constantly fighting an uphill battle.
XDA or SDX will bring it to both phones. It's really not up to them anyways. Samsung and HTC would have to do the legwork of creating the ROM. Plus, performance wise Froyo would probably bring those phones to their knees.
5 year life spans only made sense when the world was on an economic power surge. Not so much now in a downturn. It's easier to sell new games than hardware. It makes sense that all 3 manufacturers want to squeeze as much out of their current hardware as possible. I would think 3D, Kinect, and the PS3 Motion Controls will extend the life of those consoles for a few more years as well. By the end of 2011 Nintendo will be able to buy graphics chips and processors that can do 1080p, and still produce a console for under $200.
I agree. I think Nintendo's strategy for this generation of consoles has been well executed. Among the audience Nintendo is targeting, HD is probably not their first priority. I love HD, don't get me wrong, but I enjoy a lot of the what the Wii has to offer to the entire family. There is something to be said for a console that has games that offer something that appeals to a wide spectrum of demographics, and the Market has rewarded Nintendo for their "Blue Ocean" strategy.
Plus, there are other choices in the marketplace that fill the niche that Nintendo has not focused on. The PS3 and 360 are both compelling products, though I find their change in attitude about Motion Controls a bit comical.
2006: Motion Controls are a gimmick that will never catch on!
2010: Please buy our motion controllers, starting at $99.99.
I wouldn't get your undies in a bunch over the RAM. Unless you're running a ton of apps at once it's not going to ruin the experience. The Processor and 3D Chip are exactly the same.
I suppose it could affect 3D performance if games become large and cumbersome, but I don't think that's how games are programmed for these devices. The fact that people have 4 and 5 instances of doom running on one rooted Sprint Pre indicates the RAM isn't the bottleneck.
Wow. I'm glad Intel had decided to realease a computing platform that rivals my Washer/Dryer combo in electricity consumption. What does anybody need these kinds of specs for? You can spend half as much as this system will cost you and see really no appreciable drop in performance. How long will it take gamers to figure out that all the beefy hardware in the world won't do you any good until software optimization catches up to the platform? Look how long it has taken people to program well for this generation fo game consoles? Most games and applications haven't even caught up to Quad Core processors yet, let alone 3 or even 6 graphics cards. Intel/AMD/Nvidia sure seem eager to charge you $2500 for that extra 12 frames per second.
Sprint: EVO 4G users getting Android 2.2 'in the near future' (Update: No upgrade for Moment, Hero)
Jun 25th 2010 3:53PM (Engadget)Ok, Just sounded like you were putting the blame squarely on Sprint. There are quite a few HTC and Samsung phones on other carriers that are stuck at 1.6 or 1.5 yet. It is a bummer but the dev community is where to look if you have that hardware. It's obvious that the android upgrade cycle is too fast for many of these companies to cope with when they have so many phones out there.
I'm digging my EVO. Hopefully with Froyo they can fix some bugs and get the FPS Cap fixed, and 3 months from now we'll all be bitching about how it doesn't have a dual core 1.5 ghz Snapdragon and a flux capacitor. Somehow these gadget companies are constantly fighting an uphill battle.
Sprint: EVO 4G users getting Android 2.2 'in the near future' (Update: No upgrade for Moment, Hero)
Jun 25th 2010 2:40PM (Engadget)Not up to Sprint. Bitch to Samsung. Try SDX-Developers. Root your phone and throw 2.2 on it. It's neither complicated or unstable.
Sprint: EVO 4G users getting Android 2.2 'in the near future' (Update: No upgrade for Moment, Hero)
Jun 25th 2010 2:38PM (Engadget)XDA or SDX will bring it to both phones. It's really not up to them anyways. Samsung and HTC would have to do the legwork of creating the ROM. Plus, performance wise Froyo would probably bring those phones to their knees.
iPhone 4 to have 512MB of RAM, double the 3GS and iPad?
Jun 17th 2010 5:58PM (Engadget)Nintendo's Satoru Iwata: no 'immediate need to replace the Wii'
Jun 17th 2010 4:38PM (Engadget)5 year life spans only made sense when the world was on an economic power surge. Not so much now in a downturn. It's easier to sell new games than hardware. It makes sense that all 3 manufacturers want to squeeze as much out of their current hardware as possible. I would think 3D, Kinect, and the PS3 Motion Controls will extend the life of those consoles for a few more years as well. By the end of 2011 Nintendo will be able to buy graphics chips and processors that can do 1080p, and still produce a console for under $200.
Nintendo's Satoru Iwata: no 'immediate need to replace the Wii'
Jun 17th 2010 4:34PM (Engadget)I agree. I think Nintendo's strategy for this generation of consoles has been well executed. Among the audience Nintendo is targeting, HD is probably not their first priority. I love HD, don't get me wrong, but I enjoy a lot of the what the Wii has to offer to the entire family. There is something to be said for a console that has games that offer something that appeals to a wide spectrum of demographics, and the Market has rewarded Nintendo for their "Blue Ocean" strategy.
Plus, there are other choices in the marketplace that fill the niche that Nintendo has not focused on. The PS3 and 360 are both compelling products, though I find their change in attitude about Motion Controls a bit comical.
2006: Motion Controls are a gimmick that will never catch on!
2010: Please buy our motion controllers, starting at $99.99.
Palm Pre Plus and Pixi Plus first hands-on (video)!
Jan 8th 2010 9:00AM (Engadget)Because he yearns for 12 hours of battery life.
Palm introduces Palm Pre Plus: 16GB, coming to Verizon on January 25th
Jan 7th 2010 3:13PM (Engadget)They have the Pre, Pixi, Hero, and Samsung Moment that are decent phones. Both the Hero and the Moment are getting Android 2.1.
Palm introduces Palm Pre Plus: 16GB, coming to Verizon on January 25th
Jan 7th 2010 3:01PM (Engadget)I wouldn't get your undies in a bunch over the RAM. Unless you're running a ton of apps at once it's not going to ruin the experience. The Processor and 3D Chip are exactly the same.
I suppose it could affect 3D performance if games become large and cumbersome, but I don't think that's how games are programmed for these devices. The fact that people have 4 and 5 instances of doom running on one rooted Sprint Pre indicates the RAM isn't the bottleneck.
Gigabyte shows off robust Core i7 prototype motherboard
Aug 27th 2008 12:56PM (Engadget)