Quoting the interviewer: "How do you get players to engage when it's a self-interested story?"
Obviously he has never played Planescape: Torment before. There are a lot of games which revolves around the protagonist's personal journey. I personally prefer these kind of storylines because it's easier to relate to than having a "save the world" or "destroying the bad guys" storyline which - come on, let's be real - almost no one can actually relate to.
Don't get me wrong, they can be loads of fun and plots can still be superb, but I just prefer a character-driven story.
BTW, Deus Ex series was one of the games I always overlook at game stores. Then I watched the DX:HR trailers and got so interested. Did a little bit of research on the franchise. And now here I am playing the first Deus Ex and loving every bit of it. Guess it's never to late to be a big DX fan!
Video Interview: Eidos Montreal producers talk Deus Ex: Human Revolution
Jun 17th 2010 1:26AM (Joystiq)"How do you get players to engage when it's a self-interested story?"
Obviously he has never played Planescape: Torment before. There are a lot of games which revolves around the protagonist's personal journey. I personally prefer these kind of storylines because it's easier to relate to than having a "save the world" or "destroying the bad guys" storyline which - come on, let's be real - almost no one can actually relate to.
Don't get me wrong, they can be loads of fun and plots can still be superb, but I just prefer a character-driven story.
BTW, Deus Ex series was one of the games I always overlook at game stores. Then I watched the DX:HR trailers and got so interested. Did a little bit of research on the franchise. And now here I am playing the first Deus Ex and loving every bit of it. Guess it's never to late to be a big DX fan!