@Hedgeson Consoles don't have to deal with the same overhead as general purpose machines and generally use more expensive/exotic/experimental ram so that they can use the resources in a more flexible manor later on to keep up with developments in the general purpose machines via clever code techniques optimized to their platform layout. For example, the Vita could stream textures from its new cartridge if the databus is fast enough leaving the vram mostly occupied by textures being actively transformed by the GPU. A simular technique was used for a lot of the more impressive N64 titles that actually ended up with games that were technically superior to their PC counterparts.
The paradigms for system building between console and PC are quite different. However, the Vita is making quite a few mistakes even given these instances. For one that one core dedicated to the system at all times throws a huge wrench into the efficiency of the system as a whole, effectively eschewing a large portion of he performance boost normally associated with multicore processors by forcing the developers to deal with what is essentially a duel core processor and an asymmetric single core processor sharing the same bus and cache, which more or less dooms the disjoined core to non-time critical tasks, such as managing IO or mesh generation.
I do not like the current shift in console design to focus on a multitasking operating system over the sparse hardware. It severally limits the potential of the hardware, consoles are not supposed to try to be your PCs and Cell Phones.
It was removed from their support boards, not from general discussion. It was moderation, not censorship. The posts where made in a deliberate attempt to enflame, not to inform. This reactionary reporting is really starting to get annoying and we in the new sith empire will not tollerate such insolence.
@jedi You're right, i mean, a lot of people forget that downtime isn't as big a deal at large corporations as it is to home users. I mean, in what parallel universe would the relative stability of a gaming console be in any way advantageous to a major realtime visual media company?
PlayStation Vita has more RAM than PS3 (hey, cross-game chat!)
Aug 20th 2011 4:18AM (Joystiq)The paradigms for system building between console and PC are quite different. However, the Vita is making quite a few mistakes even given these instances. For one that one core dedicated to the system at all times throws a huge wrench into the efficiency of the system as a whole, effectively eschewing a large portion of he performance boost normally associated with multicore processors by forcing the developers to deal with what is essentially a duel core processor and an asymmetric single core processor sharing the same bus and cache, which more or less dooms the disjoined core to non-time critical tasks, such as managing IO or mesh generation.
I do not like the current shift in console design to focus on a multitasking operating system over the sparse hardware. It severally limits the potential of the hardware, consoles are not supposed to try to be your PCs and Cell Phones.
Apple drops Consumer Reports/iPhone 4 threads down memory hole [updated]
Jul 13th 2010 2:26PM (TUAW.com)Editorial: ESPN bypasses corporate red tape with iPad and Xbox 360, wannabe innovators should take note
Jun 27th 2010 9:23PM (Engadget)... oh wait, i mean the _opposite_ of right.