What? The first 6 months after the Wii's release was awful in terms of software support. Hence the whole "collecting dust thing". Support is awful right after almost any new hardware, including the 360 and the PS3. Also, there has been plenty of third party support announced. Core stuff too. Suda51's Codename D, Steel Battalion 2, the Panzer Dragoon teams Project Draco, Haunt from the creator of Parappa, The Gunstringer, Rise of Nightmares from Sega, Terminal Realities Star Wars game and Child of Eden. All 2011 releases, and we'll hear about first party at E3 in 2 months.
Aside from some of the first party studios, most devs received Kinect less than a year prior to launch, and even then it was only large studios. Plus this is completely new hardware so it takes even longer to design for, and it's success was unknown at the time so publishers were less likely to greenlight risky projects. This is the reason the second half of 2011 features far more Kinect titles than the particularly barren first half, and I'm sure even more will be announced come E3.
And yes, trying to make games designed with a controller in mind won't work without a controller. That's a given.
@Padilla7921 Molyneux has been very open about what Milo is from the very beginning. Back after E3 09 he said in an interview with Edge, "I’m not pretending we’ve cracked the hardest problem of AI; I’m not saying this is the start of Cyberdyne Systems. The key thing is that it SEEMS real. It’s a combination of some amazing, incredible research from Microsoft’s research labs, the stuff we’re doing and a lot of tricks. What he’s doing on screen creates this illusion – and I’m not pulling any wool over people’s eyes – the illusion that Milo understands and is sentient".
@Micro1331 Off the top of my head: Alan Wake, Crackdown 1 and 2, Gears of War 1, 2 and 3, Viva Pintata 1 and 2, Fable II and III, Kameo, Lost Odyssey, Banjo Kazooie: Nuts and Bolts, Dead Rising, Blue Dragon, Mass Effect 1 and 2 (if you don't have a powerful PC), Project Gotham Racing. And of course the 3 Halo titles and Forza. If you want to bring it down to numbers, the 360 has over 200 exclusive titles and the PS3 has just less than 100.
And let's not forget that more often than not multiplatform games perform better on the 360, such as recently with Red Dead Redemption. And that's without taking Live Arcade titles into consideration. Sony have a very strong first party, but they still need to catch up before they can match the 360's library. In all honestly, it's just best to own both consoles or you WILL end up missing out on some great games.
Kinect-controlled Netflix available today on Xbox 360
Apr 14th 2011 11:09AM (Joystiq)PSA: Kinect hacks segment to air on PBS's 'Need to Know' tonight
Apr 8th 2011 7:25PM (Joystiq)What? The first 6 months after the Wii's release was awful in terms of software support. Hence the whole "collecting dust thing". Support is awful right after almost any new hardware, including the 360 and the PS3. Also, there has been plenty of third party support announced. Core stuff too. Suda51's Codename D, Steel Battalion 2, the Panzer Dragoon teams Project Draco, Haunt from the creator of Parappa, The Gunstringer, Rise of Nightmares from Sega, Terminal Realities Star Wars game and Child of Eden. All 2011 releases, and we'll hear about first party at E3 in 2 months.
PSA: Kinect hacks segment to air on PBS's 'Need to Know' tonight
Apr 8th 2011 7:06PM (Joystiq)Aside from some of the first party studios, most devs received Kinect less than a year prior to launch, and even then it was only large studios. Plus this is completely new hardware so it takes even longer to design for, and it's success was unknown at the time so publishers were less likely to greenlight risky projects. This is the reason the second half of 2011 features far more Kinect titles than the particularly barren first half, and I'm sure even more will be announced come E3.
And yes, trying to make games designed with a controller in mind won't work without a controller. That's a given.
The Engadget Show returns next Wednesday, August 4th with game designer Peter Molyneux, Windows Phone 7, and much more!
Jul 31st 2010 8:58PM (Engadget)New Xbox 360 250GB review
Jul 2nd 2010 11:24AM (Engadget)Off the top of my head: Alan Wake, Crackdown 1 and 2, Gears of War 1, 2 and 3, Viva Pintata 1 and 2, Fable II and III, Kameo, Lost Odyssey, Banjo Kazooie: Nuts and Bolts, Dead Rising, Blue Dragon, Mass Effect 1 and 2 (if you don't have a powerful PC), Project Gotham Racing. And of course the 3 Halo titles and Forza. If you want to bring it down to numbers, the 360 has over 200 exclusive titles and the PS3 has just less than 100.
And let's not forget that more often than not multiplatform games perform better on the 360, such as recently with Red Dead Redemption. And that's without taking Live Arcade titles into consideration. Sony have a very strong first party, but they still need to catch up before they can match the 360's library. In all honestly, it's just best to own both consoles or you WILL end up missing out on some great games.