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24CaretGames

Member since: Jul 14th, 2010

24CaretGames's Latest Comments

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Joystiq15 Comments

Retro/Grade preview: A step forward, backward

Aug 30th 2011 8:37PM (Joystiq)
@(Unverified) No, those are joke credits. Since our studio is small, we don't actually have a president, but if we did, we'd definitely want to hire someone with the name Max Power.

Retro/Grade preview: A step forward, backward

Aug 30th 2011 8:36PM (Joystiq)
@Dashx747 There is a very early prototype on steam as part of the IGF 2009. However, we have pretty much redone everything at least once since, so I don't think it's the best indicator of what the final game will be like. We've been working very hard since to go from a rough sketch of what the game will be like to a fully realized final product, so hopefully you will give the game another shot when it is released.

As mentioned above, our development team is rather small, so it takes quite a while to put together a game with the level of polish we are shooting for.

Retro/Grade preview: A step forward, backward

Aug 30th 2011 8:25PM (Joystiq)
@Jakintosh Firstly, I'd like to apologize for the long development cycle. Since we have such a small team and want to make a really outstanding game, it is taking us a long while to finish the game.

The credits in the beginning of the video are actually silly fake names. The development team has been a max of 3 people full time (it was 2 for quite a long stretch), but we've worked with a bunch of different contractors over the 3 years of development, so the final real game credits will be longer than 3.

Microsoft never told us personally that we can't publish on PSN first, but they pretty much came out and said that is their policy:
http://www.eurogamer.net/articles/2011-08-24-why-microsoft-wont-publish-psn-firsts
We are looking at our options with respect to other platforms, but don't have anything to announce right now.

Anyway, I think you will be pleased when the game comes out.

Retro/Grade headed to PAX Prime with fancy ID cards

Aug 4th 2011 4:41PM (Joystiq)
@solowing I apologize that the game is taking so long to develop. Our team is basically 3 people with a contractor here or there, so it is tough to make the quality of game that we want in a timely fashion. If you compare the trailer and graphics to the Playstation blog post from 2 years ago, we've pretty much replaced all the graphics and given the gameplay a big overhaul. We have been working very hard to make a great game, so hopefully you'll think it's worth the wait when we release it.

A Mobius Proposal: Guy creates video game to propose marriage

Feb 22nd 2011 10:04PM (Joystiq)
I'm the guy who proposed, and I figured I'd chime in with a few responses.
1) For the actual proposal, I was down on one knee, and I asked her to marry me. The video was filmed with my webcam with the light disabled, so I apologize if that was unclear.
2) We had already talked about getting married, so I decided to do the video game method because I figured it'd be surprising and the best grand gesture I could do.
3) There are a range of different approaches to proposing and different things work for different couples. Some people like the sports billboard proposals while others like intimate proposals over dinner. This is what worked best for us.
4) Her name was hardcoded. :-P
5) Once I finish work on Retro/Grade, I might like to flesh A Mobius Proposal into a full game that does not require you to propose to win. :-D

Retro/Grade preview: Rock your brain off

Sep 16th 2010 1:51PM (Joystiq)
@phobos512 We have 6 difficulties ranging from super easy to crazy hard, so I think you'll be able to enjoy the game regardless of your skill level.

Retro/Grade preview: Rock your brain off

Sep 16th 2010 1:45PM (Joystiq)
@MrAlex I do my best! Since we are indie, we don't have a PR firms or a marketing budget, so we find that communicating with our audience is the best way to get feedback about what we are doing as well as let people know about how the game works.

Retro/Grade preview: Rock your brain off

Sep 15th 2010 7:33PM (Joystiq)
The demo on Steam is a prototype build for our IGF nomination last year. We've improved pretty much every aspect of the game since, but it will give you the idea of how reverse combat works. It takes a bit of getting used to, but with a little practice, you'll be effortlessly dodging and un-shooting - at least at our lower difficulties. :)

The Joystiq Indie Pitch: Retro/Grade

Sep 1st 2010 4:45AM (Joystiq)
@Flapjackal Compared to books or paintings, then yes.

Retro/Grade scores a new trailer just in time for PAX

Aug 31st 2010 12:33PM (Joystiq)
@SEGA Scream Samba de Amigo ver. 2000 is my favorite rhythm game of all time, and it's been a big influence on Retro/Grade.

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