I wonder what the Square/Enix/Taito/Eidos division looks like. Some of the biggest hitters here in the west seem to come from what was once Eidos, like Deus Ex. Though Square Enix was already a major publisher of western games is Japan, taking up CoD:MW3 and Arkham City over there.
Note: the source mentions Super Mario 3D Land and Mario Kart 7 as examples of games with fixed content. Iwata then goes on to speculate about the possibility of providing new content to 'Super Mario users'. The way he states it it seems to be speculation about a future Mario title with that option, not about adding it to the existing 3DS titles as it is phrased in the article.
I vote in favour of proper Nintendo DLC, with a focus on new levels and challenges, rather than mere cosmetics. Imagine a Mario Kart where you can purchase all the classic tracks from previous titles (Rainbow Cup!), or Super Smash Bros 3DS with a massive roster of downloadable characters (Paratroopa vs Tingle!). As long as they don't cut the scope and quality of the game as a stand-alone release I'm all in favour.
@dnelson1025 There are many other big publishers publishing 'Indie' games. In fact, there are specialized 'Indie' publishers, an oxymoron if you define 'Indie' as self-published. Usually, however, the 'independent' part is meant only for the 'development' part of the game creation process.
An Indie starts at developing a game with a bunch of concepts and prototypes, and then continues to build code, art and music until they've got a finished product. Then they look for a publisher, asking 'Hey, we made this awesome game, would you like to help us bring it to the masses?' The publisher will agree in return a part of the profits and/or IP rights.
With non-Indie developers, however, the publisher is involved from the very beginning, assessing concepts and prototypes, and steering development for wider consumer appeal. In these cases the developer is not only assisted with the actual publishing, but also with the development of the game and is often provided with the initial capital to get started. This is a much bigger gamble for the publisher, so they get a bigger share of the profits, are almost guaranteed to own the IP and have a big influence in development. In return the developers get to make for bigger games than they could have on their own funds, not to mention the ability to keep a large workforce on salary during the many months/years of development.
So there you have it, Indie games are still Indie after being published by the big guys because their development was independent. They take more (financial) risk in return for much greater freedom. Of course, there is still something of size to be taken into account, otherwise we'd have to label Nintendo and the like as 'Indie' developers.
A Doctor Who game by Supergiant Games, now THAT would've been something! "The Doctor walks around Mars, just mindin' his own business. Suddenly, Daleks appear from the shadows, with their less than friendly catchphrase. Where did they come from? The Doctor doesn't care, he just runs. 'Timey-wimey' he calls it."
@devwild Indeed, looking at the Biblical Horsemen (not the Darksiders lore) I'd see them as the following: War - direct, open conflict Death - covert, black-ops, assasination Conquest - politics, back-room deals Famine - bio-chemical warfare
Of course, that's all a bit harder to put in a fast-paced action game ;)
@eat it No no, I meant "less common accents that are spoken on the British Isles, the Australian continent or the territories of the United States of America." Stuff like Cockney, or the many variations of Welsh or Scottish. There's a lot more to Britain than RP.
I wonder how this will work for those with foreign accents. Voice recognition has a pretty lousy track record in that aspect. Hell, even the less common American, British and Australian accents tend to run into trouble.
HEY! Here's a Kickstarter for a yelling-controlled game
Apr 1st 2012 6:01PM (Joystiq)You mean like The Legend of Zelda?
http://www.youtube.com/watch?v=A2UtC_SwAfY
Assassin's Creed on Kinect makes people look like Fools, also it's April
Apr 1st 2012 3:39PM (Joystiq)Square Enix thanks games for 2011's rise in revenue, profit
Feb 4th 2012 7:56AM (Joystiq)EyeAsteroids is an arcade cabinet you play with your eyes
Feb 2nd 2012 4:33AM (Joystiq)Because nobody wants 'Eye-Steroids'.
Iwata throws around the idea of paid Super Mario 3D Land, Mario Kart DLC
Jan 31st 2012 11:31AM (Joystiq)I vote in favour of proper Nintendo DLC, with a focus on new levels and challenges, rather than mere cosmetics. Imagine a Mario Kart where you can purchase all the classic tracks from previous titles (Rainbow Cup!), or Super Smash Bros 3DS with a massive roster of downloadable characters (Paratroopa vs Tingle!). As long as they don't cut the scope and quality of the game as a stand-alone release I'm all in favour.
Activision OK's XBLIG; you probably haven't heard of it, it's pretty underground [Update]
Jan 30th 2012 11:03AM (Joystiq)There are many other big publishers publishing 'Indie' games. In fact, there are specialized 'Indie' publishers, an oxymoron if you define 'Indie' as self-published. Usually, however, the 'independent' part is meant only for the 'development' part of the game creation process.
An Indie starts at developing a game with a bunch of concepts and prototypes, and then continues to build code, art and music until they've got a finished product. Then they look for a publisher, asking 'Hey, we made this awesome game, would you like to help us bring it to the masses?' The publisher will agree in return a part of the profits and/or IP rights.
With non-Indie developers, however, the publisher is involved from the very beginning, assessing concepts and prototypes, and steering development for wider consumer appeal. In these cases the developer is not only assisted with the actual publishing, but also with the development of the game and is often provided with the initial capital to get started. This is a much bigger gamble for the publisher, so they get a bigger share of the profits, are almost guaranteed to own the IP and have a big influence in development. In return the developers get to make for bigger games than they could have on their own funds, not to mention the ability to keep a large workforce on salary during the many months/years of development.
So there you have it, Indie games are still Indie after being published by the big guys because their development was independent. They take more (financial) risk in return for much greater freedom. Of course, there is still something of size to be taken into account, otherwise we'd have to label Nintendo and the like as 'Indie' developers.
Doctor Who breaks The Silence, dances with Daleks in March 2012
Jan 23rd 2012 4:52PM (Joystiq)"The Doctor walks around Mars, just mindin' his own business. Suddenly, Daleks appear from the shadows, with their less than friendly catchphrase. Where did they come from? The Doctor doesn't care, he just runs. 'Timey-wimey' he calls it."
Darksiders 2 introduces Death's swiss army scythe
Jan 21st 2012 3:03PM (Joystiq)Indeed, looking at the Biblical Horsemen (not the Darksiders lore) I'd see them as the following:
War - direct, open conflict
Death - covert, black-ops, assasination
Conquest - politics, back-room deals
Famine - bio-chemical warfare
Of course, that's all a bit harder to put in a fast-paced action game ;)
Testing Kinect in Mass Effect 3 (plus, demo coming February 14) [update: more demo details]
Jan 18th 2012 10:28AM (Joystiq)No no, I meant "less common accents that are spoken on the British Isles, the Australian continent or the territories of the United States of America." Stuff like Cockney, or the many variations of Welsh or Scottish. There's a lot more to Britain than RP.
Testing Kinect in Mass Effect 3 (plus, demo coming February 14) [update: more demo details]
Jan 18th 2012 9:13AM (Joystiq)