@darkinchworm +1 to that! In fact, let Cave team up with Zynga so we can destroy random people's farms, villages and everything else affixed with *ville!
@Vidikron I know, and I agree, but there's been a long and troubled history between policymakers and videogames. They aren't exactly known for their deep knowledge on the subject matter (on any subject really)... I'm just cautious, that's all.
Seeing as pretty much every nation on the planet has laws against underage gambling, and a lot against private gambling in general, this probably won't be Blizzard's last obstacle...
@Zethion Because it has been happening for decades now, because the original DS didn't need it, because it is happening so early in the system's life and because (in this particular case) it negates the whole 'portable' aspect of a handheld gaming system.
Sure, the DS had all kinds of plastic designed for it, accessories for particular games, and a rumble pack that worked for multiple games. But the big difference here is that these things are first party and, in the case of the circle pad, could possibly split the community into 'have' and 'have-not', things that proved fatal for things like the 32X or Sega-CD. So yeah, fear of being left behind is a big part of the reason behind all this ridicule.
Further cementing my view of the Kinect as a 3D EyeToy...
Not that that is necessarily a bad thing, the extra dimension really helps. The Kinect is worth it for the academic applications alone. But still, I can't shake this ongoing feeling of deja vu...
@Gourd British That you can't legally patent algorithms or business methods either, but that hasn't stopped anyone, really. Ah, the wonders of the US patent system. ;)
@EIranzer You can't patent games. In fact, there is no IP protection for game ideas or concepts, only for the code, art, music, etc. As long as Vector Tanks didn't *copy* anything, they didn't do anything wrong.
Cave to put projects on hold, refocus on social gaming
Jan 14th 2012 4:54PM (Joystiq)+1 to that! In fact, let Cave team up with Zynga so we can destroy random people's farms, villages and everything else affixed with *ville!
Diablo 3 rated in South Korea
Jan 13th 2012 2:23PM (Joystiq)I know, and I agree, but there's been a long and troubled history between policymakers and videogames. They aren't exactly known for their deep knowledge on the subject matter (on any subject really)... I'm just cautious, that's all.
Diablo 3 rated in South Korea
Jan 13th 2012 1:49PM (Joystiq)Barry Cottle joins Zynga as Exec VP after EA Interactive absorbed into EA
Jan 13th 2012 1:46PM (Joystiq)Kid Icarus: Uprising stays put with bundled stand [update: coming to all regions]
Jan 12th 2012 11:51AM (Joystiq)Because it has been happening for decades now, because the original DS didn't need it, because it is happening so early in the system's life and because (in this particular case) it negates the whole 'portable' aspect of a handheld gaming system.
Sure, the DS had all kinds of plastic designed for it, accessories for particular games, and a rumble pack that worked for multiple games. But the big difference here is that these things are first party and, in the case of the circle pad, could possibly split the community into 'have' and 'have-not', things that proved fatal for things like the 32X or Sega-CD. So yeah, fear of being left behind is a big part of the reason behind all this ridicule.
Kid Icarus: Uprising stays put with bundled stand [update: coming to all regions]
Jan 12th 2012 10:38AM (Joystiq)Ben Heck turns an iCade into an iPhone gamepad before iCade can
Jan 12th 2012 6:26AM (Joystiq)Double Fine Happy Action Theater premieres in February
Jan 11th 2012 2:29PM (Joystiq)Not that that is necessarily a bad thing, the extra dimension really helps. The Kinect is worth it for the academic applications alone. But still, I can't shake this ongoing feeling of deja vu...
Indie: Atari claiming copyright infringement on 'hundreds' of iOS games, Atari responds
Jan 3rd 2012 5:24PM (Joystiq)That you can't legally patent algorithms or business methods either, but that hasn't stopped anyone, really. Ah, the wonders of the US patent system. ;)
Indie: Atari claiming copyright infringement on 'hundreds' of iOS games, Atari responds
Jan 3rd 2012 4:08PM (Joystiq)You can't patent games. In fact, there is no IP protection for game ideas or concepts, only for the code, art, music, etc. As long as Vector Tanks didn't *copy* anything, they didn't do anything wrong.