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cabrafeliz

Member since: Oct 30th, 2006

cabrafeliz's Latest Comments

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WRUP: licking wounds edition

Oct 26th 2007 10:47AM (Joystiq Xbox)
Like I've been doing for 2 weeks, I'll be dividing my time between The Orange Box (about to finish HL2 before moving to the episodes), kicking mud in Sega Rally Revo, finishing the Arcade segment of PGR4, and completing the last endurance races in Forza2 to FINALLY FINISH IT!
Hey, at least I finally got Halo3 campaign off my back...

P.S.: Whoa, that's a lot of racing...

Super SFII Turbo HD: what big sprites you have!

Apr 19th 2007 10:36PM (Joystiq Xbox)
It's gonna be hard for the artists to keep the continuity within frames with material this detailed! Then again, I'm sure capcom is paying big bucks for this... Wow, I thought the difference in pixel count between the SF2 and SF3 sprites was a lot higher, must've been the WAY smoother animation what did the trick then, really, anybody who played SF3 can testify it moves like a disney film, incredible... SF4 NOW!

Spring update features confirmed: IM and more! [update 1]

Apr 9th 2007 4:10PM (Joystiq Xbox)
Those features are nice and all, but I think they should include a fix for the low contrast of the picture when using the VGA cable. Something like the 'Digital Vibrance Control' you can find in NVIDIA's Forceware drivers shouldn't be so hard to include!

New Mass Effect screenshots emerge

Apr 3rd 2007 11:10AM (Joystiq Xbox)
The setting in these screenshots is drab and sober, I dig that. Not every location has to be red hued and at sunset! This is the first game I've ever seen where the eyes look like they're actually part of the faces of the characters, instead of being bright white balls placed behind their eyelids.

@atsui: Games of this scope are carefully planned out from a very early stage in terms of setting, features and space requirements, so I doubt that they made the textures gray just because they suddenly realized they were running out of space on the disc...

RUMOR: Background Downloading limited to XMB?

Mar 1st 2007 12:33AM (Joystiq Playstation)
@Welshbloke, it's true, background downloading was added to the 360 after it launched, but I find it lame that a console that launched a year later still didn't include that feature (it should have, since it's pretty much a standard nowadays, as much as it was a year ago).

It's like the argument about 360 games looking better than PS3 games because 360 ones are second generation games, while PS3 are first generation games: look people, a game coming out in 2007 is compared to games that come out in the same period. It would be stupid to compare a 2008 PS3 game against an Xbox360 2007 game, why? because the general expectations have been raised, and people thought Perfect Dark Zero looked incredible because Gears of Wars wasn't out to prove them wrong.

A lot of PC games get delayed and when they come out they are compared against games that surpass their graphical prowess (really, anyone who says Half-Life 2 has more spectacular lighting than Doom3 is on crack). So it's pretty safe to meassure the 'wow factor' based on the year of release, instead of the 'software generation' the game came out. Both the xbox360 and PS3 GPUs have been on the PC arena for a while for developers to get to know them anyways...

RUMOR: Background Downloading limited to XMB?

Feb 28th 2007 1:18PM (Joystiq Playstation)
JK is right, the downloads only stop when you play multiplayer over live. Don't know why the 'resuming download' notification was cut out of the most recent dashboard update, but it's there, I background download things all the time.

I thought that by default the PS3 locks a full thread (out of the 7 available ones) to run UI and stuff, leaving 6 threads available for the game. I read this on the net in a document about software guidelines for the PS3 (can't remember the link). The same is done to the ram (8MB or so are reserved for the OS). So if the rumour is true and that's the excuse they're giving, it's a very lame one, since the OS already locks ressources as it is, and I really doubt it needs another thread to download in the background. That's probably shameful coding that will get fixed on another update...

European PS3 -- sacrificing backwards for forwards [update 2]

Feb 24th 2007 10:38AM (Joystiq Playstation)
@Ted Nemeth - You have to take that claim with a grain of salt. On a fixed platform like the PS3 it's unlikely they will 'upgrade' the graphics or sound chipset, because it would split the platform's installed base. Those "improved sound and graphics capabilities" may simply mean better resolution scaling (like the one offered by the more recent updates, I've read), and maybe fixing some issues with 5.1 audio over HDMI I've also read about.

The move to limited software emulation for backwards compatibility makes the purchase of the console harder to justify for all those who thought 600 wasn't that expensive, since you were basically getting a fully functional PS2 along with the PS3. Sony again changes their mind publicly and their spokespersons have to backtrack and improvise excuses, like Krazy Ken and Phil Harrison had to do when they announced the '2 flavors' strategy (after bashing and mocking microsoft a year earlier for doing that with the 360).

As a spectator, this PS3 developings are amusing, to say the least... With the severe lack of decent games (although for the european launch apparently a lot of the more well received 360 titles will come out to the PS3 too), axing the backwards compatibility will hurt...

Homecourt on 360 beats PS3's visuals

Feb 16th 2007 1:46PM (Joystiq Xbox)
PS3 GPU = Overclocked Gf7800
X360 GPU= Evolved X1900

Look for any review on the net and you'll see that clearly X1900 > Gf7800.

It's been said a million times but apparently not that many people pay attention: Anybody who thinks thet PS3 'benefited' hardware-wise by launching a year later than X360 is simply wrong. The PS3 hardware was finalized even before the 360 launched. The only reason PS3 launched later was because of the Blu-Ray drive. The Cell processor could theoretically crunch more numbers than the Xenon, but GPU-wise, the X360 clearly beats the RSX (PS3 GPU), no surprises then that it looks better, if only marginally...

GRAW 2 demo: a little too short, but sweet

Jan 31st 2007 1:52PM (Joystiq Xbox)
You'd think they'd be comfortable enough with the 360 hardware by now to have the game run a a stable 30fps, but you'd be wrong... I'm getting the same vibe I got from NFS Carbon... quick rehash for a great game...

Unreal Tournament 2007 for 360, new name

Jan 25th 2007 6:24PM (Joystiq Xbox)
Hmmm... the wording of the ign article indicates that the game got renamed to Unreal Tournament 3 on all platforms (guess Unreal Tournament 2007 was too complicated to pronounce), so no, this isn't Unreal Championship 3... PS3 suckers who believed Krazy Ken and thought ut2k7 wasn't coming to 360 because it was inferior make me laugh! :-D Cheers!

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