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Domingo

Member since: Jan 13th, 2006

Domingo's Latest Comments

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Joystiq16 Comments
Engadget5 Comments

Engadget's recession antidote: win an 8GB Kingston Technology SDHC card!

Jun 26th 2009 1:15PM (Engadget)
Sure - I'd love to get one of those.

Engadget's recession antidote: win one of 100 Microsoft Windows 7 pre-order discount codes!

Jun 25th 2009 2:17PM (Engadget)
Wow...there sure are a lot of people who want Windows 7. Oh well - consider me to be among them.

Engadget's recession antidote: win Radius earphones for iPhone 3G!

Jun 11th 2009 12:21PM (Engadget)
I'd love to win those!

Engadget's recession antidote: win a NZXT Panzerbox PC case!

Jun 10th 2009 12:36PM (Engadget)
Tatsu-Maki-Sen-Puu-Kyaku!

Xbox Live Arcade: One year later

Dec 13th 2006 11:21AM (Joystiq)
There's nothing wrong with the SF2 controls. Yes, I'm not a fan of the 360's d-pad, but that's not Capcom's fault. If you use the DOA joystick or even the 360 pad's analog stick there is NOTHING wrong with the controls for the game. It's the controller, not the game. The lousy thing is that because of MS restrictions, we might not ever see a pad with a d-pad centric layout for games like this. Either way, I got used the the analog stick and don't even care anymore.

Xbox 360 gamepad not cutting it, XBLA in need of joystick

Aug 9th 2006 6:37PM (Joystiq)
I'd give anything for someone to simply re-wire a PS2 pad to work with the 360 and turn around and sell it. I'd pay $30-40 for something that worked properly. There's nothing like planying Zangief (and doing pretty well at it), but only pulling off the SPD once out of every 25 attempts. Whenever a jab is blocked or landing...they should be in the air. Unfortunately the 360's d-pad is misplaced and the analog isn't SPD friendly so I'm stuck settling for far less effective means. Gimme a PS2 pad adapter or even just a new 360 pad with the analog and d-pad reversed!

Street Fighter II shoryukens XBLA Wednesdays

Aug 2nd 2006 9:50PM (Joystiq)
Actually in response to the left analog stick...it does work. I used to be a really good player and I find myself using it more than the D-pad. I can't do and SPD with it (at all), but it works fine if not sadly a little better for everything else. Fireballs, dragon punches, etc. all fly out normally just like you were using a joystick. Even the tough timing things like blocking and dragon punching out of blockstun works just fine.

Street Fighter II shoryukens XBLA Wednesdays

Aug 2nd 2006 2:04PM (Joystiq)
Well, I don't like the D-Pad...not because of responsiveness, but simply because of it's placement. I'd prefer a d-pad that's closer to the edge of the pad. I feel that it's uncomfortable to play for more than a few minutes. Give me a pad that's only designed for games like this with the left analog and d-pad swapped.
In terms of the moves, I was nailing the Zangief SPD "tic" about 1/2 the time in the 2 minutes I was able to play before work. That's much better than I've been able to pull on the emulated PC versions...but still nothing like the 95% I can pull on the PS2. If I can do that (one of the tougher SF2 things to nail regularly), I have faith.

SFII on Xbox Live: what's taking so long?

May 23rd 2006 7:33PM (Joystiq)
I've checked Xbox Live pretty much every day since March and I'm getting a little sick of waiting, too. Either they're adding something to the game (a la Alpha 2 Gold added Cammy), the netcode needs to be tweaked, or they're having issues with something related to the port.
There's no reason they shouldn't be able to add some functional netcode to the game (a la the PC emulators have) and tweak the resolution a little.
I have a feeling that something is either broken in the netcode or they've added some kind of new functionality.
I'm a bit afraid of the d-pad on the 360...but I have high hopes for a 3rd party controller. I've gotten REALLY good at pulling off Zangief's SPD on a PS pad and I fear that the d-pad's placement on the 360 isn't going to let me even come close to replicating it. It's so far from the left of the pad that I end up jumping up/back every time I want to block. It's nearly as bad as an arcade machine with slanted sticks. Using the analog for SF2 = barely possible. With the quick twitch moves needed at times, I question if some of it's even possible with an analog. Going from a block to executing a dragon punch or SPD before the opponent lands would take some thumb speed I've never seen!

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