Actually, they're linked to your hard drive, you monkey. If your console gets repaired, no problem. I can play all my games offline even after a bad console. Even if you change consoles, then yeah, you need to be online. That part sucks, but you haven't lost your content, and all the premium content (like map packs and the ilk) do work.
Claiming you lost $whatever because the console broke is simply lying. you still have access to it.
Oh, and thanks for your quick insults. I'm sure they make you feel your opinion is so much more correct.
Just a favor... fanboys, don't lie about your "experiences" with download content. Anyone who claims to have lost his paid content is simply lying.
As for my experience, my 360 died about two months after purchase. Called xbl, got a box in two days, and the console was returned within a week. All in all, took 8 days. I'd rather have my console not fail, of course, but since it did, I'm happy for the good customer service.
I really don't think this will have any effect. Mexico is screwed up with or without Cpt. Mitchell shootin' up insurgents and random asshats.... and now that I think of it, it wouldn't be such a bad idea, shooting up the average mexican idiot criminal.
Oh, and just to get on with it, Screwed, do your research. In your defense, however, I did imagine the guv'nor as a bipedal chihuahua dog, which was hilarious.
Before anyone says anything. I'm mexican... and I loved GRAW.
"but I doubt if someone gets shot in the face the response would be an insult and a kick to the gut. Its the reason games and gamers are seen in such a low light."
Actually, it's not far from a true reaction for someone who constantly is under a stressful, dangerous job.
Now, I haven't actually been in combat, but I've done my share of hard, dangerous work that involves cooperation. Whenever someone screws up and gets really close to a tragedy, the most common reaction I saw was a mixture of insulting and humor. It simply releases some of the really strong tension that gets present.
I really doubt either of those guys would be cracking the same jokes or insults had the shot actually harmed or killed his buddy instead of just giving him a mild concussion and painful fall.
sheppy, you're right... but none of that has really much bearing on how it's not particularly impossible to port stuff from one system to the other.
I'm oversimplifying things because I'm not assuming I'm going to be read with people highly knowledgeable on the subject - it's a gaming comments section. So I pretty much just mention the most common denominator. What percentage of the people here know what you mean by "NURBS" and basially everything behing that term here?
I'm not writing a paper on how to handle engineering design files when using them for game design... just making a point that, if you wish, you always have a (good or mediocre) way of doing so.
Your "designer footprint" comments are quite right, and I completely agree with you on that point. However, that's not really a problem with transfers and whatnot, it's a problem with human communication and skill, and should be resolved accordingly. It shouldn't really be something that makes a transfer impossible... and if it is, then a certain motor company (or a certain game design studio) needs to hire a new modeler ASAP.
Keef, any decent software modelling sytem should be able to output a shell in IGES, SAT or STEP format, and any decent software modelling system should be able to open it.
In any case, the system used for scanning is hardly very special, has been around for ages. There's also a similar system that uses specially taken photographs from several angles (they don't have to be specific angles, just seeing every single part of the car) with special filters. I think I remember Alone in the Dark 4 using a similar system to the lasers one for scanning clay designs of monsters.
It's quite a bit more faster (not to mention accurate) to scan it this way than to model it.
Um, you can play McRae drunk. I actually did that for a study on the actual effect of drinking and driving (along with Forza and GP Legends.
Yes, spinning and spinning on the starting line is fun. Or so I'm told. After a bottle of tequila I absolutely forgot everything, and the recording machine was hooked up directly to the console...
MS entered a contract for Halo CONTENT on Mobile phones. This includes (according to the article) wallpapers and ringtones. The contract called for 4 payments of 500k. In-Fusio believed this contract would give them a shoe-in to develop a halo game... which MS didn't sign up for, so all the designs have been rejected because there is no real design.
After this, In-Fusio stopped paying the royalties, which is a breach of contract. So In-Fusio no longer has any chance of using the Halo trademark.
MS hasn't done anything wrong. In fact, MS didn't do anything, period. In-Fusio breached the contract on a supposition.
"...but UK citizens also make 7 times as much per year as the typical Mexican citizen..." and taxed 700 times more ;-)
Of course, after that, you end up with a yearly minimum wage of 900 quid. Yes, how you should envy mexicans.
This pricing is stupid. Nintendo is even worse. At 4500 pesos (about $410 USD), the Wii is truly a piece of overpriced crap, it's only $40 USD cheaper than the PREMIUM 360. The only company that actually seems to care is microsoft, who is selling the 360 for $4000/$5000. That amounts to $360/$455 USD... tax included (considering VAT here is 15%, that means $316/$395 USD w'o tax).
There IS a market for videogames in mexico. Even lower classes usually save up and get their gaming on. it's just that it has been rather informal. With moronic chains that a) charge 150-300% of US value for games and b) Don't take into account the accelerated depreciation of games (You could still get SNES games at full price well into the N64/PS1 era), the informal importing market thrived. Those living near the border usually just go to the US. Check sales data for, say, McAllen, TX. I can bet you they sell at least twice more games per capita than places up north.
Now, all this seems to be changing, thanks to MS. We're now getting games for about $62-65 USd plus tax, which is basically rounding for nicer prices (60 plus tax is around 780 pesos... they just round up to 799 and are done with it).
Getting deep on Dead Rising
May 23rd 2007 10:20AM (Joystiq)Not dead rising 2 several weeks ago.
There are two possible interpretations of his sentence... use common sense to choose which one...
Moore: Don't focus on Xbox 360 failure, focus on repair
May 8th 2007 8:57PM (Joystiq)If your console gets repaired, no problem. I can play all my games offline even after a bad console.
Even if you change consoles, then yeah, you need to be online. That part sucks, but you haven't lost your content, and all the premium content (like map packs and the ilk) do work.
Claiming you lost $whatever because the console broke is simply lying. you still have access to it.
Oh, and thanks for your quick insults. I'm sure they make you feel your opinion is so much more correct.
Moore: Don't focus on Xbox 360 failure, focus on repair
May 8th 2007 8:40PM (Joystiq)As for my experience, my 360 died about two months after purchase. Called xbl, got a box in two days, and the console was returned within a week. All in all, took 8 days. I'd rather have my console not fail, of course, but since it did, I'm happy for the good customer service.
GRAW 2 to be seized by Mexican state gov't
Mar 23rd 2007 8:05PM (Joystiq)I really don't think this will have any effect. Mexico is screwed up with or without Cpt. Mitchell shootin' up insurgents and random asshats.... and now that I think of it, it wouldn't be such a bad idea, shooting up the average mexican idiot criminal.
Oh, and just to get on with it, Screwed, do your research. In your defense, however, I did imagine the guv'nor as a bipedal chihuahua dog, which was hilarious.
Before anyone says anything. I'm mexican... and I loved GRAW.
Army of Two = 1 part innovation + 1 part bad dialogue
Mar 19th 2007 5:13PM (Joystiq)Actually, it's not far from a true reaction for someone who constantly is under a stressful, dangerous job.
Now, I haven't actually been in combat, but I've done my share of hard, dangerous work that involves cooperation. Whenever someone screws up and gets really close to a tragedy, the most common reaction I saw was a mixture of insulting and humor. It simply releases some of the really strong tension that gets present.
I really doubt either of those guys would be cracking the same jokes or insults had the shot actually harmed or killed his buddy instead of just giving him a mild concussion and painful fall.
How a car is scanned for Gran Turismo HD
Feb 21st 2007 2:35PM (Joystiq)I'm oversimplifying things because I'm not assuming I'm going to be read with people highly knowledgeable on the subject - it's a gaming comments section. So I pretty much just mention the most common denominator. What percentage of the people here know what you mean by "NURBS" and basially everything behing that term here?
I'm not writing a paper on how to handle engineering design files when using them for game design... just making a point that, if you wish, you always have a (good or mediocre) way of doing so.
Your "designer footprint" comments are quite right, and I completely agree with you on that point. However, that's not really a problem with transfers and whatnot, it's a problem with human communication and skill, and should be resolved accordingly. It shouldn't really be something that makes a transfer impossible... and if it is, then a certain motor company (or a certain game design studio) needs to hire a new modeler ASAP.
How a car is scanned for Gran Turismo HD
Feb 21st 2007 12:33PM (Joystiq)In any case, the system used for scanning is hardly very special, has been around for ages. There's also a similar system that uses specially taken photographs from several angles (they don't have to be specific angles, just seeing every single part of the car) with special filters. I think I remember Alone in the Dark 4 using a similar system to the lasers one for scanning clay designs of monsters.
It's quite a bit more faster (not to mention accurate) to scan it this way than to model it.
Colin McRae consumes DIRT in June
Jan 24th 2007 7:17PM (Joystiq)Um, you can play McRae drunk. I actually did that for a study on the actual effect of drinking and driving (along with Forza and GP Legends.
Yes, spinning and spinning on the starting line is fun. Or so I'm told. After a bottle of tequila I absolutely forgot everything, and the recording machine was hooked up directly to the console...
Microsoft sued for halting Halo mobile
Jan 2nd 2007 10:06PM (Joystiq)MS entered a contract for Halo CONTENT on Mobile phones. This includes (according to the article) wallpapers and ringtones. The contract called for 4 payments of 500k. In-Fusio believed this contract would give them a shoe-in to develop a halo game... which MS didn't sign up for, so all the designs have been rejected because there is no real design.
After this, In-Fusio stopped paying the royalties, which is a breach of contract. So In-Fusio no longer has any chance of using the Halo trademark.
MS hasn't done anything wrong. In fact, MS didn't do anything, period. In-Fusio breached the contract on a supposition.
PS3 launching at $974 in Mexico
Dec 15th 2006 10:29AM (Joystiq)"...but UK citizens also make 7 times as much per year as the typical Mexican citizen..." and taxed 700 times more ;-)
Of course, after that, you end up with a yearly minimum wage of 900 quid. Yes, how you should envy mexicans.
This pricing is stupid. Nintendo is even worse. At 4500 pesos (about $410 USD), the Wii is truly a piece of overpriced crap, it's only $40 USD cheaper than the PREMIUM 360. The only company that actually seems to care is microsoft, who is selling the 360 for $4000/$5000. That amounts to $360/$455 USD... tax included (considering VAT here is 15%, that means $316/$395 USD w'o tax).
There IS a market for videogames in mexico. Even lower classes usually save up and get their gaming on. it's just that it has been rather informal. With moronic chains that a) charge 150-300% of US value for games and b) Don't take into account the accelerated depreciation of games (You could still get SNES games at full price well into the N64/PS1 era), the informal importing market thrived. Those living near the border usually just go to the US. Check sales data for, say, McAllen, TX. I can bet you they sell at least twice more games per capita than places up north.
Now, all this seems to be changing, thanks to MS. We're now getting games for about $62-65 USd plus tax, which is basically rounding for nicer prices (60 plus tax is around 780 pesos... they just round up to 799 and are done with it).