Amazon had the digital version for $16 last week. It's a steal at that price. Not worth pirating. Especially with all the patches the game has had, pirates often do not patch their games (and often do not have the means of doing so as the scene releases do not offer all patches). Maybe W2 is different due to lacking DRM. But regardless. $16. Skip lunch for a couple days.
Steam had New Vegas for $5 last week. $5 for the ability to download it from any PC you log in to your steam account with and unlimited number of times and also all the patches (I think it's done being patched though). Not worth pirating for that convenience.
This logic only applies to lower prices obviously. $60 games is a problem. Not saying I've played games that weren't worth the $60, but what's worth $60 to me isn't necessarily worth it to you. Devs need to find a happy common ground. I do pirate games, there is not method to my ideology and I guess that makes me a hypocrite. But I did not pirate W2 nor did I play it prior to buying it. IMO the issue is cost. If all games were $20 devs would say they aren't getting a return on their investment. But I wouldn't be pirating. How many others wouldn't be pirating?
There are probably some gamers here who hadn't been born when this was released and otherwise do not know. But this is true... The PS1 port of Darkstalkers was inferior to the CPS2-based arcade original. In addition to load times (which will be shorter here but likely still present) they sacrificed many frames of animation to fit in the PS1's less than 2 megs of RAM (which introduced anomalies). The first sequel, the confusingly titled Night Warriors in the US, was a Saturn exclusive and supported a RAM cart to reduce load times and display more animation. Same with Darkstalkers 3 on Saturn. PS1 did get that game and it was okay, just missing most of its animation
This is inacceptable when the CPS2 version is likely easier to emulate, the DC version has online play, and the PSP version you mentioned was the best out of all of them and included all characters, music, backgrounds, and playing styles. DO NOT BUY THIS unless you suffer from aspergers or something
What the fanboys don't understand are the hardware totals for Wii are less relevant when the PS3/360 have been outselling it for over a year (maybe longer). That shows the Wii has run it's course and the PS3/360 have legs. Especially now that PS3 caught up.
The Wii came out when HDTV was not as commonplace so SD was okay. The motion thing had promise. Unfortunately Wii Sports baseball was about as 1:1 as anybody would ever put much effort into (motion plus is good for the Tiger Woods games though) and waggle became more annoying than useful. At that point Sony came out with Move which in retrospect was dumb and MS has Kinect which despite selling a lot of units is lacking in games. The Wii is no longer special.
What is good about the Wii are the Nintendo first party games, but there have hardly been any of those in a year. Donkey Kong was great and I'm sure Zelda is good. But the Wii is history at this point. With losing nearly a billion and the 3DS debacle, the Wii U with it's old-school touchscreen controller just sounds too risky for a successor. I'm a long-time Nintendo fan. At this point I really think it is finally time they go 3rd party
I have a hunch there are more working PS3s than 360s due to RROD. PS3's YLOD was not as widespread of a problem although it stinks for anybody affected (less than 10% of early units). RROD was worse with estimates saying 33% and even up to 50%. MS did extend the warranty to replace these units and every now and then some smug person will say their launch unit is still going strong. Good for them. The few IRL people I know who had launch units said the same. They are all ticking time bombs and the warranty no longer applies in most cases.
No trying to be a PS3 fanboy at all, I have the slim 360 and am quite pleased with it. I did get burned on an out-of-warranty late-blooming RROD though which is why I'm bringing this up. My non-BC PS3 phat isn't perfect either, the touch-sensitive power button stopped working ages ago. You know what Peter Moore used to say... 'things break' (the irony is the 360 was only a couple years old when he said it)
Even the fastest broadband available in the US maxes out at less than half and even a third of blu-ray's average bitrate. That isn't 'overkill' either on the blu-ray side. There are still films with moire/rainbow/macroblocks on the format even with such a high bitrate. That's why most streaming stuff is 720p (which is less than half of blu's bandwidth). Low bitrate 1080p might be fine a smaller sets to those with less discriminating eyes, but a good 1080p24 encoded blu-ray can look pretty darn amazing, better than your local 35mm cinema*
*4k, 6k, and 8k are scanning resolutions. They are not the resolution of film. 35mm film has on average of 3k-4k of details that can be scanned out. Studios do 8k scans for piece of mind and downsample to 4k. Any scan downsampled to 2k from 35mm will mostly retain all of the detail. 1080p is about 2k (1920 is about 2024) not 1k like some say, you go by horizontal. 2k digital projectors are usually 1920x1080 and are less compressed than blus. Nearly all hollywood films are scanned at 2k with effects at 4k before put back on film. Blus come right from the digital masters. The contact printing process and projected image of 35mm has less than 700 lines. So non-digital cinema is about 720p. I just typed all this because I'm tired of people who say that 35mm has a higher resolution. Technically yes from a scanning stand point, but not in the way you think. Blu-ray beats the cinema. Google it for more info.
Avoid this so-called HD Resident Evil 4. Contrary to some reviews, this is NOT the Gamecube or Wii version. It's the PS2/PC version. There is a huge difference.
The PS2/PC textures are lower resolution than Gamecube/Wii. With a higher res they are okay in the distance but pretty hideous up close. ALL of the lighting effects are missing in this version, effects present in the Wii and Gamecube versions in favor of basic lighting. The polygon models are lower on this HD version than on Wii.
What is different over the PC/PS2 version is the cutscenes. In the PC/PS2 version they are all pre-rendered SD video which was different from Wii/Gamecube which used the in-game engine. This HD version appears to have SOME cutscenes using the in-game engine and SOME cutscenes using the same old SD videos as on the PS2/PC version. Very odd indeed.
The lack of lighting effects is disappointing. An HD Wii port would look a lot better than this. On the PS2 version you can mod the textures to higher-resolution (or the Wii ones) and replace the cutscenes with 1080p versions (made using the dolphin Wii/cube emulator).
The 3DS gave me buyer's remorse. No doubts there. I'm not buying that circle pad thing either, I'll just wait for the re-design and sell the one I have after transferring my ambassador purchases. I like Nintendo games but I do wish they'd consider throwing in the towel in the handheld market. Sony is NOT going to do any better with Vita. Don't kid ourselves. I will buy one, you might buy one, but the majority of people are content with their idevices. Even I like my iphone and would love to have animal crossing and mario kart and pokemon on it. Having it with you all the time nearly makes up for the lack of controls and some games have nice touch controls anyways. Normal people do not take their 3DS with them everywhere, that's a little weird even for me. I didn't even bother pulling out on an airplane in favor of my phone out of laziness. There is a lot of icrap but there are some quality releases and the business model isn't all .99. Freemium games wind up suckering even adult male gamers out of over $100
Bought it a while back and returned it after a couple of days. They took it back luckily (at Best Buy) because it was considered a peripheral. The Sports game's decent reviews convinced me to get it but the game itself was mediocre and not fun. It required practice to get around the devices precision flaws and it wasn't even a sim. I'm not practicing to overcome a flaw on a mediocre game with boring generic characters. Wii Sports Resort, love it or hate it, is 100x better.
The Move is more advanced that a Wii remote, that's for sure. BUT that extra tech is used to do the same thing in reverse. Having had both, I can say the only difference was the Move's precision is tuned so high that it became impossible to enjoy an arcade shooter like Time Crisis (which they also surprisingly let me return). Precise does not mean fun and who is to say Nintendo can't dial up theirs if they wanted to. We're not robots Sony, only robots are precise. To be fair I'm sure the more recent offerings have improved but there is hardly anything. Move is a dud, the camera thing is ugly, and the light bulb is ridiculous. Kinect might be limited and have lag but it is a better purchase. If motion gaming is your thing, get a Wii if you don't already have one. You don't need more plastic peripherals laying around your living room.
Looking forward to Skyrim and now that the geeky fanboyism is wearing off in anticipation I've come to notice that graphical short comings that said fanboyism previously hid from my eyes. The faces are bad.. again.. In fact, they are quite similar to Fallout 3. In fact, I know for a fact that facegen and even the infamous gamebryo are still being used. Better face textures could fix this but I guess their artists don't care. Oh well... New engine my arse. Updated Fallout 3 engine with a new name and no gamebyro trademark since they modified it heavily for years. Still the same engine though.
4.5 million pirated copies of Witcher 2 out there, according to CD Projekt
Nov 30th 2011 1:50PM (Joystiq)Steam had New Vegas for $5 last week. $5 for the ability to download it from any PC you log in to your steam account with and unlimited number of times and also all the patches (I think it's done being patched though). Not worth pirating for that convenience.
This logic only applies to lower prices obviously. $60 games is a problem. Not saying I've played games that weren't worth the $60, but what's worth $60 to me isn't necessarily worth it to you. Devs need to find a happy common ground. I do pirate games, there is not method to my ideology and I guess that makes me a hypocrite. But I did not pirate W2 nor did I play it prior to buying it. IMO the issue is cost. If all games were $20 devs would say they aren't getting a return on their investment. But I wouldn't be pirating. How many others wouldn't be pirating?
Tactical Espionage Announcement: Kojima working on Metal Gear Solid 5
Nov 18th 2011 1:21AM (Joystiq)I thought PW was MGS5.... I'm pretty sure there is artwork that says that
Lord Raptor approves: Darkstalkers coming to PSN this month
Nov 18th 2011 1:19AM (Joystiq)There are probably some gamers here who hadn't been born when this was released and otherwise do not know. But this is true... The PS1 port of Darkstalkers was inferior to the CPS2-based arcade original. In addition to load times (which will be shorter here but likely still present) they sacrificed many frames of animation to fit in the PS1's less than 2 megs of RAM (which introduced anomalies). The first sequel, the confusingly titled Night Warriors in the US, was a Saturn exclusive and supported a RAM cart to reduce load times and display more animation. Same with Darkstalkers 3 on Saturn. PS1 did get that game and it was okay, just missing most of its animation
This is inacceptable when the CPS2 version is likely easier to emulate, the DC version has online play, and the PSP version you mentioned was the best out of all of them and included all characters, music, backgrounds, and playing styles. DO NOT BUY THIS unless you suffer from aspergers or something
PS3 catching up with Xbox 360 shipments worldwide
Nov 2nd 2011 7:39PM (Joystiq)What the fanboys don't understand are the hardware totals for Wii are less relevant when the PS3/360 have been outselling it for over a year (maybe longer). That shows the Wii has run it's course and the PS3/360 have legs. Especially now that PS3 caught up.
The Wii came out when HDTV was not as commonplace so SD was okay. The motion thing had promise. Unfortunately Wii Sports baseball was about as 1:1 as anybody would ever put much effort into (motion plus is good for the Tiger Woods games though) and waggle became more annoying than useful. At that point Sony came out with Move which in retrospect was dumb and MS has Kinect which despite selling a lot of units is lacking in games. The Wii is no longer special.
What is good about the Wii are the Nintendo first party games, but there have hardly been any of those in a year. Donkey Kong was great and I'm sure Zelda is good. But the Wii is history at this point. With losing nearly a billion and the 3DS debacle, the Wii U with it's old-school touchscreen controller just sounds too risky for a successor. I'm a long-time Nintendo fan. At this point I really think it is finally time they go 3rd party
PS3 catching up with Xbox 360 shipments worldwide
Nov 2nd 2011 7:31PM (Joystiq)No trying to be a PS3 fanboy at all, I have the slim 360 and am quite pleased with it. I did get burned on an out-of-warranty late-blooming RROD though which is why I'm bringing this up. My non-BC PS3 phat isn't perfect either, the touch-sensitive power button stopped working ages ago. You know what Peter Moore used to say... 'things break' (the irony is the 360 was only a couple years old when he said it)
Netflix cans Qwikster, service staying whole
Oct 10th 2011 1:25PM (Joystiq)Even the fastest broadband available in the US maxes out at less than half and even a third of blu-ray's average bitrate. That isn't 'overkill' either on the blu-ray side. There are still films with moire/rainbow/macroblocks on the format even with such a high bitrate. That's why most streaming stuff is 720p (which is less than half of blu's bandwidth). Low bitrate 1080p might be fine a smaller sets to those with less discriminating eyes, but a good 1080p24 encoded blu-ray can look pretty darn amazing, better than your local 35mm cinema*
*4k, 6k, and 8k are scanning resolutions. They are not the resolution of film. 35mm film has on average of 3k-4k of details that can be scanned out. Studios do 8k scans for piece of mind and downsample to 4k. Any scan downsampled to 2k from 35mm will mostly retain all of the detail. 1080p is about 2k (1920 is about 2024) not 1k like some say, you go by horizontal. 2k digital projectors are usually 1920x1080 and are less compressed than blus. Nearly all hollywood films are scanned at 2k with effects at 4k before put back on film. Blus come right from the digital masters. The contact printing process and projected image of 35mm has less than 700 lines. So non-digital cinema is about 720p. I just typed all this because I'm tired of people who say that 35mm has a higher resolution. Technically yes from a scanning stand point, but not in the way you think. Blu-ray beats the cinema. Google it for more info.
September XBL content update: Mercury Hg, RE on Games on Demand and more
Sep 21st 2011 3:13PM (Joystiq)The PS2/PC textures are lower resolution than Gamecube/Wii. With a higher res they are okay in the distance but pretty hideous up close. ALL of the lighting effects are missing in this version, effects present in the Wii and Gamecube versions in favor of basic lighting. The polygon models are lower on this HD version than on Wii.
What is different over the PC/PS2 version is the cutscenes. In the PC/PS2 version they are all pre-rendered SD video which was different from Wii/Gamecube which used the in-game engine. This HD version appears to have SOME cutscenes using the in-game engine and SOME cutscenes using the same old SD videos as on the PS2/PC version. Very odd indeed.
The lack of lighting effects is disappointing. An HD Wii port would look a lot better than this. On the PS2 version you can mod the textures to higher-resolution (or the Wii ones) and replace the cutscenes with 1080p versions (made using the dolphin Wii/cube emulator).
Sad..... Lazy port.
Nintendo shares drop 5 percent following TGS showcase
Sep 13th 2011 11:49PM (Joystiq)PlayStation Move peripheral(s) knocked down 50% 'while supplies last'
Sep 13th 2011 11:41PM (Joystiq)The Move is more advanced that a Wii remote, that's for sure. BUT that extra tech is used to do the same thing in reverse. Having had both, I can say the only difference was the Move's precision is tuned so high that it became impossible to enjoy an arcade shooter like Time Crisis (which they also surprisingly let me return). Precise does not mean fun and who is to say Nintendo can't dial up theirs if they wanted to. We're not robots Sony, only robots are precise. To be fair I'm sure the more recent offerings have improved but there is hardly anything. Move is a dud, the camera thing is ugly, and the light bulb is ridiculous. Kinect might be limited and have lag but it is a better purchase. If motion gaming is your thing, get a Wii if you don't already have one. You don't need more plastic peripherals laying around your living room.
Vampirism infects Skyrim
Sep 11th 2011 1:44PM (Joystiq)