Steve Galgas
Member since: Nov 14th, 2006
Steve Galgas's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 14 Comments |
| Joystiq Nintendo | 16 Comments |
Member since: Nov 14th, 2006
| Blog | # of Comments |
|---|---|
| Joystiq | 14 Comments |
| Joystiq Nintendo | 16 Comments |
Like the Pokerap, but it doesn't rhyme and has no music
Apr 27th 2007 1:32PM (Joystiq Nintendo)Is Nintendogs the most 'important' DS game?
Apr 26th 2007 5:26PM (Joystiq Nintendo)Limbaugh: Don't scapegoat games for VT massacre
Apr 18th 2007 6:46PM (Joystiq)Hmmm.... Video games or Constitutional rights? Tough decision.
Where will your Mii go today?
Apr 4th 2007 6:07PM (Joystiq Nintendo)NiGHTS to have weather effects
Apr 4th 2007 12:48PM (Joystiq)Biweekly Toys R Us Wii Alert
Mar 30th 2007 1:17PM (Joystiq Nintendo)http://www.mr-grant.com
Time to reinvent Sonic the Hedgehog, says Sega
Mar 30th 2007 1:14PM (Joystiq)1) Story- Save the animals from Robotnik. That's all there needs to be. Not every game needs some epic story, and Sonic games definitely don't need 'em. In fact, they suffer from them. Sonic Rush was the best Sonic in a while, but even it made me cringe during the story-laden interludes.
2) Sidekicks- Get rid of them. Tails is okay. He made it through Sonic 2. But the rest all need to go. The Sonic IP is turning into a magnet for furries, and that's never a good thing.
3) No more humans!- With the exception of Robotnik, who used to be up there in coolness with Bowser. Now, he's a bit embarassing, but he could be rehabilitated.
4) Color- Sonic used to be the most stylish IP out there, but he's suffering from what I call "The Grey Plague"- meaning all games have to be "mature" now, and as gamemakers fight for the teen and 20 something audience, games have gotten progressively muddy-looking in the pursuit of realism. Trust me, if Sonic were restored to his former glory, he'd have no problem finding his audience.
5) Style- Back when powerups were found in malfunctioning TV's, Sonic games used to have a very distinctive, cyber-cool style. They made the polygonal look cool before games actually used polys. Back then, computer animation had a very different look (Think Mind's Eye), and Sonic kind of imitated that. Everything in the world was all geometric, sharp edged, very stylized, and looked like it had a low poly count... but the designers made some really smart choices along the way. The Sonic games were some of the only good-looking things on the color-limited Sega Genesis.
6) Gameplay- I don't care if Sonic stays 3D or not, although a balls-out 2D game on one of the new systems could really rock. But, if the developers decide to keep him 3D, the developers need to take their time. They should only release the game when the game is beyond solid! Brilliant even! Make us look forward to the next installment. We don't need MORE Sonic. We need BETTER Sonic.
Incredible barrage of MySims screens
Mar 29th 2007 5:04PM (Joystiq Nintendo)Gamestop shenanigans sell open games as 'new'
Mar 25th 2007 5:23PM (Joystiq)Schools test edugaming in classroom
Mar 20th 2007 1:01PM (Joystiq)http://www.edheads.org
Fun stuff! Check 'em out.