Not really Edymnion. All they would need to do is have a seperate "ilvl" calculation to use for dungeon/raid finder. You are maybe trading some extra CPU cycles there but you don't need to rewrite the entire item code.
Personally I've always thought they should treat pvp gear as one ilvl "step" below its actual ilvl to account for resillience being worthless in pve. i.e. 364 pvp = 359 pve. They really should try to account for gemming and stuff too though.
Eyhk is right - it's because Blizzard can regulate the cards and be assured there are no scams going on. You cannot do that with player-controlled casinos.
Pretty sure this has always been changeable by updating your keybinds. It's just an extra hassle for me because I liked holding shift - now I have to change it back
The answer they gave to your question was really unacceptable. The sad thing is, our new talents seem to reflect this philosophy too. I mean, we have an entire tier devoted to stuns! Unless they plan on making raid bosses stunnable, that's pretty much a pure pvp tier. I really don't think they get it, which is a shame.
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Dec 20th 2011 4:12PM (WoW)Personally I've always thought they should treat pvp gear as one ilvl "step" below its actual ilvl to account for resillience being worthless in pve. i.e. 364 pvp = 359 pve. They really should try to account for gemming and stuff too though.
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