As someone who has actually taken screenshots of a game for marketing purposes, there is a difference between a photoshop'ed fake and an in-game render (I'm referring to consoles here). The latter requires the console to supersample the screen so that the resulting screenshot is 4x the actual game resolution (or more). Why? Because back in the old days, when magazines printed screenshots, the resolution required for printing is at least 300 dpi. Less than that (TVs do 72 dpi) and you end up printing postage-stamp-sized pictures.
Of course, when you supersample, you end up with screenshots that make the game look sharper due to the added resolution. So it is representative, and yet not... oh well.
Screenshot half-truths
Nov 14th 2006 9:51PM (Joystiq)Of course, when you supersample, you end up with screenshots that make the game look sharper due to the added resolution. So it is representative, and yet not... oh well.