gameclu
Member since: Jan 16th, 2006
gameclu's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 99 Comments |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Dragon's Lair may foil your Blu-ray player
Apr 11th 2007 6:14PM (Joystiq)ASCII-based Dwarf Fortress is the future of video games?
Mar 28th 2007 11:52AM (Joystiq)Wii is two duct taped Gamecubes and other publisher rants
Mar 8th 2007 12:12PM (Joystiq)Nintendo expects to double profits this year
Jan 10th 2007 9:56AM (Joystiq)Minter talks Space Giraffe, cuddles sheep
Jan 9th 2007 4:14PM (Joystiq)Notable GameCube games for new Wii owners
Jan 8th 2007 5:03PM (Joystiq)Silent Bob wants to be in a video game
Dec 14th 2006 4:51PM (Joystiq)Joystiq asks: should Penny Arcade be in the webcomic poll?
Dec 6th 2006 10:10PM (Joystiq)Dude, where's my friends? (Wii annoyance #007)
Nov 27th 2006 8:30PM (Joystiq)A Wii Thanksgiving test on the family: Part 2
Nov 25th 2006 3:19PM (Joystiq)I think these approximations you speak of are much more nuanced than you are making them out to be. Let's look how nuanced bowling in wii sports is.
The velocity of one's physical swing determines the velocity of the ball. The amount of phyiscal twist of the controller determines the amount of spin on the ball. The timing of releasing the B button along with the height of the controller determines if the ball is thrown smoothly, lobbed into the air, or somewhere inbetween.
Yes, these are approximations. However, they are very nuanced approximations. Much more than some button presses could ever be.