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Lone Starr

Member since: Jan 17th, 2006

Lone Starr's Latest Comments

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Oh, The Places You'll Go: Mass Effect's Citadel

Mar 27th 2012 7:08PM (Joystiq)
Are you literally just taking a location in-game and travel agent-izing it? Honestly, just describing what I played through? As a travel agent?! I'm sorry, but this is stupid. Apologies, but I had to say it. Downvote away!

Notch making Elite-inspired space-based trading sim/sandbox title

Mar 25th 2012 12:18PM (Joystiq)
Damn, there go 100 hours I already don't have.

Notch hopes to be working on one of three games by summer

Mar 17th 2012 7:35PM (Joystiq)
Adding to minecraft instead of a sequel? Thank you :)

Dungeon Defenders free to play on Steam this weekend, 50% off until Monday

Mar 16th 2012 8:02AM (Joystiq)
Yeah its spelled "orgies." I mean...

No Violence Necessary: The case for The Sims as a role-playing game

Mar 3rd 2012 11:51AM (Joystiq)
@(Unverified)

Well first of all, that's not really the initial point of my post. I can let that slide.

The part I can't led slide though is what you think I'm saying. You really don't understand it, do you? Let me rephrase. The article's premise is made of a series of points. The article's premise is flawed because several of the points it makes are flawed. I listed one which is not the entire premise but is crucial to the entire premise. I pointed this one out specifically as an example and I singled it out as an element that is part of the whole. I singled it out precisely because it doesn't work for the end of the whole.

In short, it is entirely possible to find fault with that one statement *and* the rest of the article.

Like I said before, I could go through point by point why the premise doesn't work, but I figured I would look at one of several parts that need to be fixed.

Is that clear enough now?

No Violence Necessary: The case for The Sims as a role-playing game

Mar 3rd 2012 2:40AM (Joystiq)
@(Unverified)

Actually better yet, why don't you reconcile my out-of-context error? I'd love to hear your take on it.

No Violence Necessary: The case for The Sims as a role-playing game

Mar 3rd 2012 2:38AM (Joystiq)
@(Unverified)

Are you sure I haven't? I'm saying the premise is flawed, if that helps. The example I noted was the most egregious *within* the context; I find it bad form to copy and paste the entire article.

And if you start with a bad premise, I'm sure you can figure out what sort of conclusions you end up with. ;)

No Violence Necessary: The case for The Sims as a role-playing game

Mar 2nd 2012 8:26PM (Joystiq)
"It is playing a role through a video game, which is of course directly related to being a role-playing game."

We like to call this a narrative, something that's not exclusive to an RPG.

Lighten up!: On thematic consistency in role-playing games

Feb 25th 2012 2:02PM (Joystiq)
Ah, a pseudo-intellectual piece which reveals a deeply flawed understanding of theme, genre, and story (as several others have pointed out). It would have been more honest if you just said you want games that are weird.

Rumor: Microsoft phasing out Microsoft Points

Jan 24th 2012 2:08PM (Joystiq)
Please be true. I dont even give much credit to the "it's harder to know what you're really spending so points are good" argument. Mental conversion rates are easy. This was just a hassle.

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