Lone Starr
Member since: Jan 17th, 2006
Lone Starr's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 830 Comments |
| Engadget | 1 Comment |
| Joystiq Playstation | 3 Comments |
| Joystiq Nintendo | 2 Comments |
| Joystiq Xbox | 3 Comments |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Oh, The Places You'll Go: Mass Effect's Citadel
Mar 27th 2012 7:08PM (Joystiq)Notch making Elite-inspired space-based trading sim/sandbox title
Mar 25th 2012 12:18PM (Joystiq)Notch hopes to be working on one of three games by summer
Mar 17th 2012 7:35PM (Joystiq)Dungeon Defenders free to play on Steam this weekend, 50% off until Monday
Mar 16th 2012 8:02AM (Joystiq)No Violence Necessary: The case for The Sims as a role-playing game
Mar 3rd 2012 11:51AM (Joystiq)Well first of all, that's not really the initial point of my post. I can let that slide.
The part I can't led slide though is what you think I'm saying. You really don't understand it, do you? Let me rephrase. The article's premise is made of a series of points. The article's premise is flawed because several of the points it makes are flawed. I listed one which is not the entire premise but is crucial to the entire premise. I pointed this one out specifically as an example and I singled it out as an element that is part of the whole. I singled it out precisely because it doesn't work for the end of the whole.
In short, it is entirely possible to find fault with that one statement *and* the rest of the article.
Like I said before, I could go through point by point why the premise doesn't work, but I figured I would look at one of several parts that need to be fixed.
Is that clear enough now?
No Violence Necessary: The case for The Sims as a role-playing game
Mar 3rd 2012 2:40AM (Joystiq)Actually better yet, why don't you reconcile my out-of-context error? I'd love to hear your take on it.
No Violence Necessary: The case for The Sims as a role-playing game
Mar 3rd 2012 2:38AM (Joystiq)Are you sure I haven't? I'm saying the premise is flawed, if that helps. The example I noted was the most egregious *within* the context; I find it bad form to copy and paste the entire article.
And if you start with a bad premise, I'm sure you can figure out what sort of conclusions you end up with. ;)
No Violence Necessary: The case for The Sims as a role-playing game
Mar 2nd 2012 8:26PM (Joystiq)We like to call this a narrative, something that's not exclusive to an RPG.
Lighten up!: On thematic consistency in role-playing games
Feb 25th 2012 2:02PM (Joystiq)Rumor: Microsoft phasing out Microsoft Points
Jan 24th 2012 2:08PM (Joystiq)