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eatmyasia

Member since: Mar 1st, 2011

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Joystiq10 Comments

Report: French delivery truck hijacked, 6,000 copies of Modern Warfare 3 stolen

Nov 6th 2011 10:38PM (Joystiq)
@dennisb407
Was your copy soaked in urine?

Halo Anniversary adding 'Analyze Mode' with Kinect [update]

Oct 15th 2011 8:26PM (Joystiq)
Doesn't shout orders at... yourself totally break some of the immersion, on top of being way more unwieldy that simply tensing a finger?
Unless it's for finger amputees.

You decide what goes in the Borderlands 2 collector's edition; also, a survey

Sep 10th 2011 4:58AM (Joystiq)
@TehPeanut
I don't think it sounds lame at all. Even if it's not exactly what they set out to hear from this type of survey, I imagine the devs love to hear stories like this; who doesn't like knowing about how their creation brings joy to others? All the best to your friend, friend.

BioWare: 13% of Mass Effect players use default hero, 18% play female Shepard

Jul 19th 2011 9:39PM (Joystiq)
@PossibleCabbage
Kind of getting into semantics here, but I'd say it's the 18.94% (that's 4% + 18% of 83%). What I'd like to know is whether that means 18.94% of players have created a female Shepard at some point, or whether 18.94% of all Shepards created are female.

BioWare: 13% of Mass Effect players use default hero, 18% play female Shepard

Jul 19th 2011 9:31PM (Joystiq)
I recently started up a Femshep (customized appearance) for the first time after hearing/reading all the comments from huge Jennifer Hale fans, and I have to say I was slightly disappointed. Even compared to Mark Meer, who I agree sometimes underacts his lines, I found that a lot of her deliveries used the exact same tone; sort of raspy and aloof. That being said, I am still thoroughly enjoying playing as a female Shepard, and will absolutely complete this play through. I know a lot of people disagree with my opinion, but I guess the point I'm trying to make is just that; preferences are opinions (and opinions are like assholes, etc.), so there's no point stating that either voice actor is better like as if it's fact.

EEDAR picks its most promising retail performers from E3 2011

Jun 20th 2011 9:56PM (Joystiq)
@DV8ing1
I think you may be underestimating the size of the market that buys only a COD/MW game every year, maybe with a few sports game thrown in for good measure. For some people, an annual fee of $60 just to keep up with the massive migration of players to the newest title (regardless of how innovative it may or may not be) is justifiable, and I doubt things will be any different this time around.

Female Shepard will play a greater role in Mass Effect 3 marketing

Jun 16th 2011 10:02PM (Joystiq)
@PN04
Isn't 'better' very objective though? I agree that Hale brings a more emotional/theatrical element to the lines, but (and I could be alone on this) I find that to less engaging as it feels like I'm listening to a performance rather than playing as Shepard. I suppose it could also have to do with the fact that I'm male and hearing a female voice speaking my lines doesn't resonate as well with my 'image', but on the whole I find the male Shepard voice to be more accessible.

Original Xbox controller may return for Halo Anniversary demos

Jun 16th 2011 12:28AM (Joystiq)
Could just be that I have extra large hands (or perhaps more likely, my memory is getting the better of me), but I always found the original controllers really comfortable, though obviously inferior in most aspects to the 360 controller design. I remember playing Gauntlet on PS2 at my friend's house and my hands would hurt if I gripped the controller too tightly, but I felt like I could do quick time events in Shenmue II 'til the cows came home.

Those black and white buttons were a pain in the ass though.

Mass Effect 3 preview: Run and gun

Jun 7th 2011 9:46PM (Joystiq)
@matrices
I can only speak for myself, but my concerns regarding the combat don't have an impact on whether I consider the game to be an RPG or not; the preview mentions that this segment of the game is light on RPG elements. Personally, I just feel that the combat (from what we've seen) is steering slightly away from that which I have come to expect from a Mass Effect game, namely the ability to use a combination of bullets and powers rather than rely on being handed a somewhat overpowered weapon/machine, which may restrict the gameplay. After all, how many times have you replayed a forced turret section of a game and found it to be as fun as the first time? I expect to play through ME3 at least 6-7 times, and I have a nagging feeling that I'll be sick of playing certain sections the exact same way I did in previous playthroughs.

All that being said, I am looking forward to seeing what they've done with the power/weapon customisation and upgrades.

Mass Effect 3 preview: Run and gun

Jun 7th 2011 8:38PM (Joystiq)
I'm very worried about certain combat elements I've seen so far, particularly the (instakill?) omni-blade, the turret/reaper stage, and now the ability to use the Cerberus mech, which I assume from the screenshots to be a big walking gun. I know it may be a bit too early to say, but these new introductions seem to imply that the devs are pushing a much more destructive and less refined style of fighting, opting simply for 'max firepower' to take down enemies rather than a more strategic use of squadmates, biotic/tech powers, and handheld weaponry that was required for the greater part of ME1 and 2.

Again, I might be being a little too judgemental (and I hope I am), but I really want to see that they've been working on more to add to the gameplay than just flashy baubles.

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