Honestly, to give a Final Fantasy example, claiming that the story in FF XII, XIII or XIII-2 is "no worse" than the story in FF VI or VII, for instance, is kinda like claiming that Twilight is no worse than The Lord of the Rings.
You remind me of people claiming that movies don't need a good story if they have a lot of action and flashy visuals. While I agree that RPGs have other things to offer (or at least, they should) than their story, I'll never support the current trend of writing video game stories that are worse and worse over the years : RPGs are the one genre in gaming where a good story should be a requirement.
I mean, seriously now, If you're telling me that, for instance, Final Fantasy VI (or, to a lesser extent, VII) didn't need its story and characters to be good, then I don't know what to tell you aside from "yes it did". And it goes beyond RPGs, as well (the Metal Gear Solid series comes to mind).
Good stories are one of the biggest strength in gaming, as so many games should have taught us : they can be much more powerful and immersing than any book or movie ever could. We should embrace that fact and encourage developers to include amazing stories in their games, especially in RPGs, instead of wondering "well, do we really need those, actually ?".
If we want to preserve gaming as an art, and not just as a form of entertainment, we have to do this.
@Shadowbender The point of Dark Souls is to be extremely difficult while always being fair, from the very start. Yes it's frustrating, yes it's hard, and no, it's not for everyone.
It's 100% fine to feel like this is not the game for you after being stuck in the first part of the game for a long time. The game itself is still stellar in its extreme, tight, no-compromise vision : "If you're not good enough and if you're not willing to learn, from the get-go, how to correctly play this game, you'll die, a lot".
You can't expect Dark Souls to feel like "yeah, it's hard, but come on, after a certain point, the game will cater and give me some sort of boost/hint/whatever to allow me to progress despite my failure". Other games do, this one doesn't.
@dakoe3 If "acting like Activision" means CoD-style yearly franchises and things like World of Warcraft: Wrath of the Lich King and Cataclysm, then no. No, we don't want that.
Working way too long on a game is definitely not good, but I wouldn't look at Activision's business practices as anything that should be recommended to anyone.
My bet is that this game won't happen, and that we'll have to continue looking back on Ico and Shadow of the Colossus as the go-to examples of art in video game form.
On the one hand, I'm glad to see a court realize that virtual goods are worthy of attention and do have value, since they represent time and energy investment. The time of "This sword you worked for in this video game doesn't have any kind of value whatsoever, even though you spent dozens of hours getting it, because it's made of pixels and not metal" may be coming at an end.
On the other hand, the idea that taking virtual items from someone, items that can be easily replaced at no cost and don't require any kind of supply (they're digital items that can be copied infinitely at no cost) can be considered "stealing" is a problem. The problem here is the agression, not the "theft", I think. I don't know, it's weird.
Do Japanese RPGs need good stories?
Feb 16th 2012 2:15AM (Joystiq)You make a good point (even though I don't entirely agree with it) and I think Portal 2 was an example of "not amazing story, but great storytelling".
Do Japanese RPGs need good stories?
Feb 16th 2012 2:14AM (Joystiq)Honestly, to give a Final Fantasy example, claiming that the story in FF XII, XIII or XIII-2 is "no worse" than the story in FF VI or VII, for instance, is kinda like claiming that Twilight is no worse than The Lord of the Rings.
Let's be serious now. Of course they are worse.
Do Japanese RPGs need good stories?
Feb 16th 2012 2:10AM (Joystiq)I mean, seriously now, If you're telling me that, for instance, Final Fantasy VI (or, to a lesser extent, VII) didn't need its story and characters to be good, then I don't know what to tell you aside from "yes it did". And it goes beyond RPGs, as well (the Metal Gear Solid series comes to mind).
Good stories are one of the biggest strength in gaming, as so many games should have taught us : they can be much more powerful and immersing than any book or movie ever could. We should embrace that fact and encourage developers to include amazing stories in their games, especially in RPGs, instead of wondering "well, do we really need those, actually ?".
If we want to preserve gaming as an art, and not just as a form of entertainment, we have to do this.
Why Sony passed on publishing Demon's Souls in America
Feb 11th 2012 2:20AM (Joystiq)It's 100% fine to feel like this is not the game for you after being stuck in the first part of the game for a long time. The game itself is still stellar in its extreme, tight, no-compromise vision : "If you're not good enough and if you're not willing to learn, from the get-go, how to correctly play this game, you'll die, a lot".
You can't expect Dark Souls to feel like "yeah, it's hard, but come on, after a certain point, the game will cater and give me some sort of boost/hint/whatever to allow me to progress despite my failure". Other games do, this one doesn't.
Yoshida: The Last Guardian still happening, but progress 'slow'
Feb 10th 2012 12:02PM (Joystiq)Working way too long on a game is definitely not good, but I wouldn't look at Activision's business practices as anything that should be recommended to anyone.
Yoshida: The Last Guardian still happening, but progress 'slow'
Feb 10th 2012 12:00PM (Joystiq)And maybe Okami, too.
THQ 'actively seeking a partner' for Warhammer Dark Millennium Online
Feb 3rd 2012 4:05AM (Joystiq)Dutch Supreme Court declares RuneScape theft a real-world crime
Feb 1st 2012 2:03AM (Massively)On the other hand, the idea that taking virtual items from someone, items that can be easily replaced at no cost and don't require any kind of supply (they're digital items that can be copied infinitely at no cost) can be considered "stealing" is a problem. The problem here is the agression, not the "theft", I think. I don't know, it's weird.
BioShock Infinite to include tougher '1999 Mode'
Jan 19th 2012 9:15AM (Joystiq)EA explains lack of SOPA stance
Jan 18th 2012 8:10AM (Joystiq)