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Labreya

Member since: Apr 29th, 2011

Labreya's Latest Comments

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Joystiq106 Comments

Report: Japanese retailers backing away from Xbox 360

Aug 22nd 2011 8:55AM (Joystiq)
@ii Stryker

No. Just too stupid.

Final Fight's Poison playable in Street Fighter X Tekken

Jul 21st 2011 3:02PM (Joystiq)
@yhmmot

OH NO! What will my boyfriend say?!!

Call of Juarez The Cartel review: Bound in bluh

Jul 21st 2011 2:58PM (Joystiq)
@8bitartist

Do you want to tell him, or should I?

Capcom Europe: Mega Man Legends 3 canceled due to lack of Devroom participation

Jul 21st 2011 2:35PM (Joystiq)
I gotta say, I absolutely HATE Megaman.

However, even I can see this was a pathetically dick move. It seems Capcom have just lost the plot.

Capcom Europe: Mega Man Legends 3 canceled due to lack of Devroom participation

Jul 21st 2011 2:34PM (Joystiq)
@Prince David

Just saw a message go up on the stream.

They're kicking people out of there too.

This is comedy gold.

Puzzle Quest 2 canceled for PSP

Jul 21st 2011 11:47AM (Joystiq)
@Faenix

No, they had one sound bug left to sort before release, but they hadn't got enough free manpower to keep working on it.

It wasn't the bug itself that got it canceled. Just lack of resources. The bug was the only thing left to sort out.

L.A. Noire lead programmer defends Team Bondi, admits development hardship

Jul 15th 2011 8:41PM (Joystiq)
@SirUrza

I'm on contract so I never even have the opportunity of overtime.

I'm also not guaranteed my breaks. I often work 14 hours straight. Thats just how it goes.

I get where Bondi staff are coming from, but to me it reeks of "Job was crappy, but we didn't read our contracts when we signed them and got screwed.".

L.A. Noire lead programmer defends Team Bondi, admits development hardship

Jul 15th 2011 2:28PM (Joystiq)
@MontEdZuma

Just going to point out that yes, some of us do have to work huge hours for weeks, because thats our jobs.

I'm not trying to be a dick, or pull the usual "You don't get it" crap. It's good you make a comfortable amount of money without having mental work hours. Some of us are just in vocations where constant, long hours are the norm, and we're ok with that.

L.A. Noire lead programmer defends Team Bondi, admits development hardship

Jul 15th 2011 11:35AM (Joystiq)
@eat it

I worked 72. I'd hate 12 hour shifts if it wasn't for all the delicious money!!

Rochard preview: Gravity, don't let me go

Jul 12th 2011 9:48AM (Joystiq)
@Zelgon

I dunno about you, but I dig this.

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