twesterm
Member since: May 9th, 2011
twesterm's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 6 Comments |
Featured Stories
Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

Dead Island 'Bloodbath Arena' DLC attacks in mid-November
Oct 10th 2011 5:04PM (Joystiq)Blah, screw that. I pre-ordered at Amazon and I was happily waiting for this (since I loved the game, put more than 30 hours into it) but I don't really need a survival mode for an extra $10.
UltimatePointer files patent lawsuit against Nintendo, and, uh, everyone else
Sep 27th 2011 2:08PM (Joystiq)Chocobos, airships, and materia somehow weren't in Final Fantasy 14 yet
Sep 23rd 2011 5:33PM (Joystiq)I'm honestly surprised they're still trying, especially now knowing they have a competing MMO coming out. Yes, because the best way to get your failed MMO to make money is by releasing another MMO that directly competes with it.
Report: Microsoft in talks with Comcast, Verizon for 'Live TV' service, Samsung for TV integration [update]
Sep 19th 2011 7:28PM (Joystiq)That, and they just updated the interface in the last week and it's slow/ugly so it will be nice to get rid of that.
Dungeons and Dragons: Daggerdale review: Critical miss
May 25th 2011 5:23PM (Joystiq)4th edition is actually really good. Before it unless you were a caster the game got pretty boring in combat because there just wasn't much to do. Now, everyone has a cool selection of powers even at level 1 and everything is very nicely streamlined. In 3rd edition I wouldn't even run a game below 3rd level because it was so boring but now levels 1-3 are actually fun because every class gets to do something.
Now what isn't good about 4th edition and where WotC has really dropped the ball is their Online Character Builder and Online Monster Builder (or Monster Slider since that's all it is). Games like Final Fantasy XIV seem like masterpieces compared to those pieces of garbage. It's amazing how badly those work when they already had a working product that they stopped supporting.
Silicon Knights' Denis Dyack still wary of game previews, hints at studio's self-publishing goal
May 9th 2011 5:40PM (Joystiq)