VideoGameFan
Member since: May 18th, 2011
VideoGameFan's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 85 Comments |
Featured Stories
Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

PS2 games going digital in 'Only on PlayStation Network' campaign
Nov 10th 2011 10:06AM (Joystiq)Actually, BC has been the norm for the disc based game era.
320GB hard drive coming to Xbox 360 S models for $130 this month
Oct 11th 2011 8:15PM (Joystiq)But you can't buy new batteries for the PS3 controllers. You can do a lot of things to get by, but I think that it's fairly obvious that a modular battery design is a definite advantage to the end user.
New Wii bundle includes New Super Mario Bros, loses Gamecube support
Oct 11th 2011 7:18PM (Joystiq)yeah but you could never play GC or PS2 game online on the Wii and PS3. Every single 360 made was designed to play all of the games on the BC list (almost all of the major titles).
A competent BC software structure has made it possible for the 360 to never have to drop original xbox support.
320GB hard drive coming to Xbox 360 S models for $130 this month
Oct 11th 2011 7:08PM (Joystiq)Um I'm pretty sure that PS3 users would like to have the ability to put batteries in their controllers in a pinch. The only BS is in the hard drives and old-school memory cards. WiFi only adds more lag anyway.
What do people with PS3 controllers do when the internal batteries go bad? Throw them away. 360 controllers can use batteries or a new rechargeable battery.
I'm not saying that MS doesn't pull crap on some proprietary accessories, but the removable battery pack is definitely an advantage over a permanent internal.
New Xbox 360 transfer cable allows S to S exchanges, solves your distress
Sep 28th 2011 11:47PM (Joystiq)You must have transfered each save over manually. There is a data transfer wizard that allows you to do 15GB chunks without having to do them individually. I transferred 60GB in about 2 hours.
New PS3 Terms of Service aim to prevent class-action lawsuits, are part of mandatory PSN update
Sep 17th 2011 2:51AM (Joystiq)Never mind the man behind that curtain...
EA has made $10 - $15 million off Online Pass
Sep 10th 2011 9:27AM (Joystiq)So in your world, every game bought should be forever tied to the individual who bought it. Why should these publishers be able to sell the same MP over and over? Are rentals also hurting the industry? Because many quality games rely on rentals to demo their product. Thing is, now they can't even demo the full product without having to pay an additional $10 to even try the MP.
You're coming off as a shill for corporate gaming publishers that will push to squeeze every single cent out of the people that play their games. People would still sell their unplayed games even if gamestop didn't exist. You make it sound like a gamestop has never closed down. A business is still a business. Are used book stores killing off smaller fringe authors?
EA has made $10 - $15 million off Online Pass
Sep 9th 2011 1:42PM (Joystiq)If Gamestop didn't exist, or the other past Funcoland type business models, people would still sell their games they don't want to play. Why are Ebay and CL exempt from the wrath of "think of the devs!", when they are doing the same thing on everything they list?
Property is still property, whether it be digital or tangible, and people have a right to sell their rights (including MP) to that property. The seller shouldn't have to retain some of the rights now rendered useless because the manufacturer wants to resell them later.
I don't understand why people defend what can only be rationally construed as a DRM cash grab. The market speaks to developers when it doesn't sell a game that isn't fun. Just as any business runs, so does the basic accounting and bad execution of their model lead to crappy games, and game sales. This has nothing to do with people getting rid of a crappy game. Maybe just maybe someone else might find a little bit of enjoyment without the full experience being taken hostage for more money.
EA has made $10 - $15 million off Online Pass
Sep 9th 2011 12:14PM (Joystiq)Your "strangers parking in your driveway" argument is flawed. Think of it more like EA owns a public parking garage that sells 3 year parking passes. If the owner of that pass decides to sell the pass to someone else, it's still only taking up one spot in the garage. Why does EA feel justified in charging people because it's a different car?
Because they saw an opportunity to make even more money off of their fans. This doesn't do anything to help engender good will to game renters either.
EA has made $10 - $15 million off Online Pass
Sep 9th 2011 9:53AM (Joystiq)Or they could, ya know, make a game that people don't want to sell to gamestop. I guess it's all about screwing over the people that liked the pretty picture on the case, and wasted $60 on a pile of turds. In your world it's: Buyer Beware, everyone has to pay the gatekeeper, even if you only wanna ride it once.
Gamestop has nothing to do with it. This effects all used game sales, and rentals. It's fine for people that want to spend $500 plus on games every year, but some of us have more important things to spend our money on. That $8 rental quickly turns into $18 even if you just want to try the online play just once.
For every time that particular copy of a game is sold, so is the ability to play the game online at all, even without a pass. That server space is still only using up the same bandwidth and resources no matter how many times it's sold.
To reiterate. If the devs have any talent whatsoever, their games should be able to stand on their own feet, without having to chastise the used buyer as a key part of their business model.