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SergeiSmith

Member since: May 23rd, 2011

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Joystiq14 Comments

The Schafer stigma: How his successful Kickstarter went to your head

Mar 1st 2012 9:43PM (Joystiq)
Excellent article! This is probably my favorite piece I've read this year. Keep up the good work Joystiq.

Valve: Steam user database hacked, no evidence of personal info taken

Nov 10th 2011 7:13PM (Joystiq)
Weird I haven't received this email yet. Is this only being sent to forum members? I have a steam account and have made purchases I'm just anti-social. :)

Microsoft solves Reach disc issues with Games on Demand

Sep 23rd 2011 9:20PM (Joystiq)
@MX Rider I got mine an hour ago, they are still sending them out.

Microsoft solves Reach disc issues with Games on Demand

Sep 23rd 2011 9:19PM (Joystiq)
Well I am one of those people and it sucks that the console I play reach on is my downstairs 4gb slim. Now I am going to have to move upstairs to the old elite to play Reach... But hey, it's still better than having to buy the game. Thanks for the code MS, a disc would have been even better though.

Sony's Rob Dyer criticizes Microsoft's content policies

Sep 8th 2011 4:42PM (Joystiq)
Microsoft is trying to stay relevant as best it can.

In other news, grass is green.

What's your favorite Joystiq T-shirt design?

Sep 7th 2011 5:03PM (Joystiq)
36 is amazing. I vote that one.

Resident Evil: Retribution brings back Alice, adds Barry and Leon

Aug 10th 2011 10:09PM (Joystiq)
I can't say I watched the last movie, but there is something comforting about seeing new Resident Evil movies come out. I don't know why. Maybe I just like to see that series getting attention, and hey it's not Uwe Boll directing.

Cave developing shooter for Windows Phone 7

Jul 29th 2011 8:56AM (Joystiq)
This might be cool. I'll have to try it out when it hits the marketplace. It will give me something to play when I finally finish The Harvest and Tentacles.

Activision complains about ModernWarfare3.com, a Battlefield 3 fansite

Jul 17th 2011 10:27PM (Joystiq)
That video is an epic win!

L.A. Noire lead programmer defends Team Bondi, admits development hardship

Jul 15th 2011 4:51PM (Joystiq)
As someone who has had to work 100 hour weeks in the past, I would never have supported the game (bought it week one) had I know the developers supposed flippant attitude towards "crunch time."

It's one thing to ask that of your employees one or two months of the year. But to keep up that kind of a work week for years is not something I'd support. Burning out all of your employees may make one good game, but it will not sustain the industry.

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