Overall, it is an interesting concept. I'll have to check it out in a week or so. The idea of having crew on your ship be more than clutter is something that should have been there for a while, thought he DOff system could end up filling this quite nicely.
Except when the helmsman is sick or goes on vacation. ;) However, I do think something like this would be a great Option in a game based in the ST universe, almost like a guild ship.
Please, Funcom, please work on the animations before release. :) Beyond that, just about everything I see on this game looks good. I love the open-ended class builds, I love what I have read on the story/setting, I like the 3 faction setting for PvP (and to an extent PvE), the crafting looks very slick, I like that I can wear what I want when I want, heck I even liked the dungeon even though it still used some form of classic trinity mechanics. I may end up having to split my time between TSW and GW2.
Precisely. You would think that an artist that gave us a blue, green and red ending could have also given us a orange, purple and yellow ending. Six whole choices, a full spectrum of endings. ;)
@Shameful Sinner "I am fully aware the endings are similar. But what people don't understand is that with this kind of game the campaign isn't meant to be played through several times."
So, what about my 4 other characters that went through ME1 and ME2 with different choices? Just leave them where they are because no matter what they did, or will do, it doesn't really matter in the end?
"Maybe everybody died in your ending but not in mine. Yes, the Mass Relays were destroyed but I was under the impression that, at least in my ending, a lot of people survived."
True, your crew lives, so I guess they could have a game where you rebuild civilization on some random planet. Though, I'm not sure I'd call that a lot of people surviving. And if you are thinking that the fleet lived, Charon relay would have taken them out, alongside Earth.
To make anything more in the Mass Effect universe they would need to either create a prequel, rewrite the ending, or place the game in a different galaxy, one that wasn't just lobotomized. :p
"Why would they go through all the trouble to craft such an amazing universe, spanning three games and hundreds of hours of game time, only to throw it all away in ten minutes? "
Every question you pose is 100% valid. This is why people are upset. None of what happens in the ending makes sense and is counter to every bit of lore that has been given to the player. If you go by ME2:The Arrival, when a mass relay blows up, it goes supernova, destroying the entire system it is attached to. So, yes, Earth and the fleet and the citadel and everything...boom.
UNLESS, they released this ending as a 'cliff hanger' to tie into a future paid for DLC. Meaning you bought an incomplete product and all the quotes they made about all of your decisions making a difference on the ending does not affect the game we just bough, but a future DLC pack.
Either way, we get a crap ending that breaks lore, or an incomplete product that is not what it was advertised as. Basically, a bait-and-switch.
@FireWraith said "Any "successful" micro-transaction system involves items that they want the player to feel they NEED. They need that in order to make money. If they don't do that, they don't make money."
It depends on how often they come out with expansions. If they do an expansion every year, then all they really need in the shop are vanity items and account services, though I'm sure they'll have a few convenience items as well. Just look at GW1 and at the number of people that are walking around with vanity gear. I'd call that successful.
Star Trek Online puts you in contact with your duty officers
Mar 22nd 2012 9:07AM (Massively)Star Trek Online puts you in contact with your duty officers
Mar 22nd 2012 9:06AM (Massively)Except when the helmsman is sick or goes on vacation. ;) However, I do think something like this would be a great Option in a game based in the ST universe, almost like a guild ship.
The Daily Grind: Would you buy a system for one game?
Mar 22nd 2012 9:03AM (Massively)The Secret World offers up a video diary on freeform progression
Mar 21st 2012 9:54PM (Massively)Mass Effect 3 player feedback spawns 'content initiatives,' details in April
Mar 21st 2012 7:06PM (Joystiq)Precisely. You would think that an artist that gave us a blue, green and red ending could have also given us a orange, purple and yellow ending. Six whole choices, a full spectrum of endings. ;)
Mass Effect 3 player feedback spawns 'content initiatives,' details in April
Mar 21st 2012 7:04PM (Joystiq)"I am fully aware the endings are similar. But what people don't understand is that with this kind of game the campaign isn't meant to be played through several times."
So, what about my 4 other characters that went through ME1 and ME2 with different choices? Just leave them where they are because no matter what they did, or will do, it doesn't really matter in the end?
Mass Effect 3 player feedback spawns 'content initiatives,' details in April
Mar 21st 2012 4:37PM (Joystiq)"Maybe everybody died in your ending but not in mine. Yes, the Mass Relays were destroyed but I was under the impression that, at least in my ending, a lot of people survived."
True, your crew lives, so I guess they could have a game where you rebuild civilization on some random planet. Though, I'm not sure I'd call that a lot of people surviving. And if you are thinking that the fleet lived, Charon relay would have taken them out, alongside Earth.
To make anything more in the Mass Effect universe they would need to either create a prequel, rewrite the ending, or place the game in a different galaxy, one that wasn't just lobotomized. :p
Mass Effect 3 player feedback spawns 'content initiatives,' details in April
Mar 21st 2012 4:29PM (Joystiq)"Why would they go through all the trouble to craft such an amazing universe, spanning three games and hundreds of hours of game time, only to throw it all away in ten minutes? "
Every question you pose is 100% valid. This is why people are upset. None of what happens in the ending makes sense and is counter to every bit of lore that has been given to the player. If you go by ME2:The Arrival, when a mass relay blows up, it goes supernova, destroying the entire system it is attached to. So, yes, Earth and the fleet and the citadel and everything...boom.
UNLESS, they released this ending as a 'cliff hanger' to tie into a future paid for DLC. Meaning you bought an incomplete product and all the quotes they made about all of your decisions making a difference on the ending does not affect the game we just bough, but a future DLC pack.
Either way, we get a crap ending that breaks lore, or an incomplete product that is not what it was advertised as. Basically, a bait-and-switch.
The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 4:15PM (Massively)It depends on how often they come out with expansions. If they do an expansion every year, then all they really need in the shop are vanity items and account services, though I'm sure they'll have a few convenience items as well. Just look at GW1 and at the number of people that are walking around with vanity gear. I'd call that successful.
Mass Effect 3 player feedback spawns 'content initiatives,' details in April
Mar 21st 2012 3:08PM (Joystiq)KOTOR 2 was Obsidian, not Bioware. :)