I would argue the level of micromanagement makes it a real time strategy dollhouse game.
I'm currently playing The Sims 2. My sims own a business. I manage their mood at home, where they build robots to sell for a hefty profit. I manage their moods at their store, where they must manage customers to make sure they are attended to, manage their employees to make sure they're satisfied, manage their employee's breaks to make sure they don't quit, manage their funds to make sure they're doing well with profit, manage their building to make breaks go faster and make customers have a better experience. Meanwhile barely 10% of their profit makes it into improving their home, so their home life still advances very slowly.
The better items you buy, the faster your mood goes up. The faster your mood goes up, the better chance you have to do things. The better you are at doing things, the faster you improve your work situation. The faster you improve your work situation, the more money you make- the better house you get- the faster mood filling you get- etc, etc.
Much like how the better units you build, the better resources you gather, and the better chance you have in battle, and the better spoils you gain from territory, etc.
Though you do have stats, and they do rely on experience, and those stats do help you do all that above listed stuff even faster. So maybe a Real Time Strategy RPG.
It's unfortunate their games cannot match their apparent internal greatness.
We're still playing an unfinished minecraft, guys. We're still missing tons of promised features. People are still buying it at an artifically increased price because it's "retail" now despite still being very, very unfinished. Mojang is not really a respectable company, to me, because of things like this.
Were any other company- EA, Activision, ubisoft, or even respectable ones like Valve- to release a game that was obviously half-finished only so they could bump the price up, there'd be riots. It's ridiculous that Mojang gets away with it.
Maybe it had something to do with every gaming site (including joystiq) treating it like it as a godsend and the future of gaming (while at the same time making sure to say that it was not).
@Hyperion45 Peter Molyneux instituted the walk-around inventory in Fable 3 because he thought using menus was too complicated.
Peter Molyneux refused to put a minimap in Fable 2 because he thought it would be too hard for players to comprehend a 3D world in a 2D representation.
"Jet set radio under the PROPER name- none of that grind nonosense".
Jet Set Radio and Jet Grind Radio are two different games, Joystiq. You are supposed to know this kind of thing. Is this a port of jet SET radio, or is it a port of Jet GRIND Radio, which by all accounts and according to all players ever, was significantly better and easier to control?
No Violence Necessary: The case for The Sims as a role-playing game
Mar 2nd 2012 7:05PM (Joystiq)I'm currently playing The Sims 2. My sims own a business. I manage their mood at home, where they build robots to sell for a hefty profit. I manage their moods at their store, where they must manage customers to make sure they are attended to, manage their employees to make sure they're satisfied, manage their employee's breaks to make sure they don't quit, manage their funds to make sure they're doing well with profit, manage their building to make breaks go faster and make customers have a better experience. Meanwhile barely 10% of their profit makes it into improving their home, so their home life still advances very slowly.
The better items you buy, the faster your mood goes up. The faster your mood goes up, the better chance you have to do things. The better you are at doing things, the faster you improve your work situation. The faster you improve your work situation, the more money you make- the better house you get- the faster mood filling you get- etc, etc.
Much like how the better units you build, the better resources you gather, and the better chance you have in battle, and the better spoils you gain from territory, etc.
Though you do have stats, and they do rely on experience, and those stats do help you do all that above listed stuff even faster. So maybe a Real Time Strategy RPG.
Notch gives $3 million Mojang dividend to employees
Mar 2nd 2012 12:43PM (Joystiq)We're still playing an unfinished minecraft, guys. We're still missing tons of promised features. People are still buying it at an artifically increased price because it's "retail" now despite still being very, very unfinished. Mojang is not really a respectable company, to me, because of things like this.
Were any other company- EA, Activision, ubisoft, or even respectable ones like Valve- to release a game that was obviously half-finished only so they could bump the price up, there'd be riots. It's ridiculous that Mojang gets away with it.
The Schafer stigma: How his successful Kickstarter went to your head
Mar 1st 2012 9:48PM (Joystiq)Fable devs leave Lionhead to form Another Place
Mar 1st 2012 7:27PM (Joystiq)Peter Molyneux refused to put a minimap in Fable 2 because he thought it would be too hard for players to comprehend a 3D world in a 2D representation.
Fable devs leave Lionhead to form Another Place
Mar 1st 2012 7:26PM (Joystiq)Silent Hill HD Collection delayed to March 20
Feb 29th 2012 5:43PM (Joystiq)what reason could they possibly have for this?
Pocket Gamer: How to get Trophies in used Vita games
Feb 29th 2012 1:21AM (Joystiq)I'm assuming the cartridge saves the information of the user?
Jet Set Radio tags XBLA, PSN, PC this summer, Sega holding graffiti contest
Feb 28th 2012 11:28AM (Joystiq)"Jet set radio under the PROPER name- none of that grind nonosense".
Jet Set Radio and Jet Grind Radio are two different games, Joystiq. You are supposed to know this kind of thing. Is this a port of jet SET radio, or is it a port of Jet GRIND Radio, which by all accounts and according to all players ever, was significantly better and easier to control?
Deja Review: Tales of the Abyss (3DS)
Feb 28th 2012 12:54AM (Joystiq)Deja Review: Tales of the Abyss (3DS)
Feb 27th 2012 5:01PM (Joystiq)